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Kingdom Under Fire II PS4 Graphics "Much Better" Than PC?

This is bound to light a fire under the PC fans.

According to Kingdom Under Fire II executive producer Sang Youn Lee, the PlayStation 4 version of the upcoming title has better graphics than its PC counterpart. Lee made the statements in question during a recent 2P interview:

"A little hard to tell you right now because if the PC users know, they will be very angry. PS4 has much better graphics. PS4 graphics quality will be much better and higher than the PC version."

The game is a massively multiplayer online RTS/RPG and it's in development at Blue Side Studios. I know what the PC followers are saying: "Well, this just means the designers aren't doing it right because the PC version of everything always looks better." But anyway, the anticipated sequel utilizes the FAME Tech 2 engine and it should be ready to go later this year.

Why do you think the PS4 version is supposedly superior in terms of visuals?

Related Game(s): Kingdom Under Fire II

Tags: kingdom under fire ii, kingdom under fire 2, kingdom under fire ps4

4/7/2014 10:21:19 PM John Shepard

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Comments (21 posts)

LimitedVertigo
Monday, April 07, 2014 @ 11:35:25 PM
Reply

I'd be embarrassed to admit such a thing. You're right, they are doing something wrong if it looks better on weaker hardware. There is no denying the truth of that statement.

Agree with this comment 6 up, 5 down Disagree with this comment

Norrin Radd
Monday, April 07, 2014 @ 11:57:33 PM

Or perhaps the PS4 is powerful enough that it's performance surpasses the LCD (least common denominator) that developers strive for in the PC market? I'm just guessing though.

Last edited by Norrin Radd on 4/7/2014 11:58:08 PM

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Geobaldi
Tuesday, April 08, 2014 @ 3:25:13 AM

Well they did announce a while back that they let go a lot of the PC version developers due to the high PC spec requirements of the region which required work to allow the game to run on relatively low powered hardware, like a Geforce 7000 series video card for example. That info alone indicates that the PC version isn't receiving the amount of work and support it needs. That video card series they list came out back in the PS2 days so that should give you an idea. But then again, even the released console photos and footage, don't look that impressive.

Agree with this comment 2 up, 0 down Disagree with this comment

Beamboom
Tuesday, April 08, 2014 @ 6:03:03 AM
Reply

The problem with PC development is that they need to take into account also those who don't have the latest and greatest.

For example: Very, very few PC games are written for a 64 architecture. There are some engines who has libraries for both 32bit and 64bit architectures, but the API (programming interface) is obviously the same.

Another side effect of the 32bit OS limitation, is the memory. Very few PC games have more than 1gb ram as a *requirement*. None fully use the size of the memory pool that the PS4 offer.

And then finally, no PC game today use the amount of video ram that the PS4 can offer. Not even close. That means that right out of the box the PS4 can offer an opportunity for the developers to inject a *lot* more textures and animations into their games.

And now we've not even started discussing the opportunities given by the unified memory handing and unified processing.

So yes - a game that fully use the possibilities of the PS4 *should* make the PC the bottleneck today in anything but sheer GPU processing power. The reason stuff look great on PC today is just cause they utilize the brute-force of the Nvidia chipsets. They are 100% dependent on those, for the aforementioned reasons.

The good thing about the new consoles (from a PC perspective) is that this hopefully is the final push the PC devs needed to start phasing out support for 32bit OS and force through a higher system requirements on their software. That will benefit PC gaming a lot, and again put PC gaming on top.

Last edited by Beamboom on 4/8/2014 6:09:47 AM

Agree with this comment 6 up, 4 down Disagree with this comment

Beamboom
Wednesday, April 09, 2014 @ 3:48:18 AM

I'm really very interested in hearing arguments against what I say here, instead of just thumbs down.

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Broady
Wednesday, April 09, 2014 @ 6:34:26 AM

Agree with you - most pc's come with 2-4 gb ram, ps4 has 8. The minimum spec for a pc will have lower quality graphics than the ps4 and less can be loaded at once on the minimum spec pc.

Would expect the comments from the dev to be regarding min spec, if not, yeah they are doing something wrong - or just not bothering with different levels of graphics on the pc - strange as would have thought the coding would be very similar as the ps4 is basically a relatively powerful pc.

Last comment makes sense but doubt it will happen quickly - it's took years for windows xp support to stop, and don't know anyone who has used that in the last 4/5 years. As many os's still use 32bit can't see it happening for ages :(

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PlatformGamerNZ
Tuesday, April 08, 2014 @ 6:05:56 AM
Reply

well theres really only one way to find out get the game on PC and ps4 and see which one is better or see gameplay for both platforms or whatever but there needs to something that proves it or the PC guys won't believe you

happy gaming =)

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___________
Tuesday, April 08, 2014 @ 6:12:52 AM
Reply

reason is simple really, developers are still stuck in this trend BS rut that PC gamers still have technology from the stone ages!
stigma being that the majority of PCs out there are less powerful than the ps4, which of course is a utter load of sh*t!
or about as outdated and stupid as the games are only for kids stigma!
like we needed another reason to not buy the game!

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Mogreen
Tuesday, April 08, 2014 @ 8:03:39 AM
Reply

Well whatever i've been waiting for this game since they announced it for ps3 almost 4 years ago... Will it just come out already, and to north america.

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JackC8
Tuesday, April 08, 2014 @ 8:16:33 AM
Reply

I was just looking at the recommended PC spec's for Watch Dogs the other day. They're no longer supporting 32 bit operating systems at all, it's 64 bit or you can't play it. They're recommending an Intel i7-3770 CPU which costs $300 all by itself. It's a quad core with hyperthreading to make it operate as an 8 core processor. 8 GB of system memory plus another 2 GB of video RAM are also on the recommended list.

That's next gen. This game on PC is...LOL.

Agree with this comment 3 up, 1 down Disagree with this comment

Underdog15
Tuesday, April 08, 2014 @ 8:56:11 AM

My processor is not that kind of beast. lol!

Everything else I'd be good on, though.

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Beamboom
Tuesday, April 08, 2014 @ 11:12:15 AM

See? This is what I mean. This is clearly a consequence of the new consoles - and it will benefit all PC gamers. It *should* have happened years ago, but now the devs got the final excuse they needed.

Agree with this comment 3 up, 0 down Disagree with this comment

Draguss
Tuesday, April 08, 2014 @ 7:25:59 PM

"It *should* have happened years ago" I wonder about that. Sure, it's bad if hardware stagnates for too long, but can you imagine if devs were constantly pushing what they can do with a pc? Gaming rigs are hard enough on the wallet as it is, having to be constantly buying new hardware would be a nightmare.

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Beamboom
Wednesday, April 09, 2014 @ 12:29:52 AM

@Drauss:
They should have built their games for 64bit architecture years ago because everyone with a PC bought sometime the last ten-fifteen years at least, are 64bit with more than 4gb ram. This is no new, high-end requirement at all. Heck, even office PCs have more than 4gb ram (the 32bit limit) today.

The devs have had the 32bit architecture clamping their feets far too long, with the consequence that they've put ALL the load onto the graphics chipsets - leading to the insane graphics hardware requirements. This is what I mean with the "Nvidia brute force approach".

With the new consoles now it finally happens: PC games are finally going 64bit and they can build games that not solely depends on the graphics card.


Last edited by Beamboom on 4/9/2014 12:37:54 AM

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Geobaldi
Wednesday, April 09, 2014 @ 1:01:33 AM

Just to give you an idea about how developers have been holding game development back. Skyrim, for example, was capped to use only 2gb of RAM on the PC which is just ridiculous. Luckily it was fairly easy to unlock the RAM limitation so you could actually use your extra memory. It's nice to finally see some developers taking steps to really advance to the next generation instead of holding everybody else back. I agree, 64 bit architecture should have been used years ago, instead of them just now starting to get to it.

Agree with this comment 4 up, 0 down Disagree with this comment

JackC8
Wednesday, April 09, 2014 @ 8:59:16 AM

Yeah Underdog I've got an i5-4670K which I wasn't planning on upgrading for a long time lol! Oh well I'm sure it will run just fine on an i5, but maybe I'll need to move that upgrade schedule up just a tad.

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Alejandro562
Tuesday, April 08, 2014 @ 9:40:46 AM
Reply

ps4 graphics and frame rate is much better than any other console on the market , imo i cannot even go back to ps3 now literally i tried.

Last edited by Alejandro562 on 4/8/2014 9:41:05 AM

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xenris
Tuesday, April 08, 2014 @ 10:27:01 AM
Reply

It looks better on the PS4 because of the developement hell this game went through. It was announced a long time ago like 6 or 7 years I think, and has just had a rough time. When it launched in Korea they said it would be able to run on low end computers so more people could play it.

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wackazoa
Tuesday, April 08, 2014 @ 1:08:13 PM
Reply

http://lpc.pcgamer.com/

This unit would like a word.......

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wackazoa
Tuesday, April 08, 2014 @ 2:39:50 PM

Well maybe I cant post the link.... Look up a computer called the Large Pixel Collider. There isnt a console imagined that could out power that thing.

If I had $10,000 to spend on a computer, I would build it myself. Problem is that the games I play, (alot of Paradox Interactive, or Civ5 type games) would just waste that computer. But I saw some screenshots of Skyrim... simply gorgeous.

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Beamboom
Tuesday, April 08, 2014 @ 3:44:38 PM

I don't really see what your point is here. To compare a machine like this with a console is meaningless, nor does it in any way represent what PC developers can build their games for today.

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