Rumor: PS4 Is A Gaming Quality PC In The Living Room
Consoles get more computer-like with every passing generation. And nobody will be surprised if the PS4 ends up being a high-end gaming PC for your living room.
As reported by GamesIndustry.biz, Digital Foundry's Richard Leadbetter apparently has some inside information concerning Sony's next PlayStation console. Recently, we heard from ex-AMD employees that the PS4 would utilize AMD-powered graphics rather than Nvidia.
Now, Leadbetter claims a "reputable source" said the next PlayStation system is "essentially a PC" in regards to its architecture. The source reinforces the aforementioned rumor by saying Sony and AMD are collaborating on the CPU, which means the next PlayStation won't use the Cell found in the PS3. Leadbetter also mentioned the new Vita:
"It's not about exotic, groundbreaking hardware anymore, it's all about creating the best possible games machine with an enviable set of development tools - and it's an approach that has already yielded results. While PlayStation Vita may lack a stand-out killer app, I still think that it's set the bar in terms of overall quality and quantity over and above any console launch I've seen in over 21 years in the business. Extrapolating that same philosophy towards PlayStation 4 makes a PC-style approach to Sony's next console seem very likely indeed."
Sony has gone on the record several times, saying they have no intention of producing a new console any time soon. Right now, their focus is squarely on both the Vita and the PS3. ...but the future is always just around the corner, yes?
Tags: sony, ps4, playstation 4, next playstation, next-gen consoles
3/1/2012 8:44:13 PM Ben Dutka
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Comments (77 posts)
firesoul453
Thursday, March 01, 2012 @ 11:36:13 PM
Problem with loading is that disks are slow (hardrives a bit faster but also slow)
Developers can manage load times better probably though. There are plenty of games that do a good job of loading while your doing something.
More ram can help with loadings, since they could load more and not have to load it later.
The only way to get rid of loadings are to either get a really fast hard drive (and install the game data on it), or use cartridges
Although I would absolutely LOVE cartridges, it would makes games cost $100+
Jawknee
Friday, March 02, 2012 @ 12:08:38 AM
WorldEndsWithMe
Friday, March 02, 2012 @ 12:31:15 AM
Beamboom
Friday, March 02, 2012 @ 12:47:22 AM
As Jawk say, hiding loading times behind cutscenes is the neatest solution - but is only applicable on certain style games.
What would be a *real* boost in cutting down loading time would be to not have to read from disc/hard drive all the time, ergo more memory. Then more stuff could stay in ram and not had to be thrown out again instantly.
Last edited by Beamboom on 3/2/2012 12:49:34 AM
WorldEndsWithMe
Friday, March 02, 2012 @ 1:02:32 AM
Fane1024
Friday, March 02, 2012 @ 2:17:52 AM
WorldEndsWithMe
Friday, March 02, 2012 @ 3:08:42 AM
Beamboom
Friday, March 02, 2012 @ 5:48:20 AM
It's the limited amount of ram that to a great extent decides how often a game must read from disk (as opposed to from memory). And that amount of ram is the same for every game, no matter where it is stored.
Last edited by Beamboom on 3/2/2012 5:50:27 AM
fatelementality
Friday, March 02, 2012 @ 6:09:01 AM
Highlander
Friday, March 02, 2012 @ 10:25:27 AM
As an example of zero load times, look at Burnout Paradise. that game pre-caches world data to the HDD from the BluRay as you play, it's kind of a silent install. Even the add-on Island works the same way so you drive seamlessly from one area to the next. The only time this breaks down is when a player manages to get a car fast enough to outpace the speed within which the world data can be streamed.
Last edited by Highlander on 3/2/2012 10:27:34 AM
Oyashiro
Friday, March 02, 2012 @ 1:31:29 PM
Beamboom
Friday, March 02, 2012 @ 3:00:22 PM
Highlander
Friday, March 02, 2012 @ 3:19:53 PM
Beamboom
Saturday, March 03, 2012 @ 2:39:45 AM
And I suspect the answer is hidden in your sentence between parentheses there; they don't *have* to do it in the other games, therefore they don't. It's easier to just pull up something temporary while reading the chunk of data you need next.
Last edited by Beamboom on 3/3/2012 3:17:29 AM
Cesar_ser_4
Thursday, March 01, 2012 @ 9:29:19 PM
Reply
Mdash0009
Thursday, March 01, 2012 @ 9:37:30 PM
Oyashiro
Friday, March 02, 2012 @ 3:58:35 PM
Mdash0009
Friday, March 02, 2012 @ 4:19:37 PM
maxpontiac
Thursday, March 01, 2012 @ 9:51:11 PM
Reply
Clamedeus
Thursday, March 01, 2012 @ 10:14:22 PM
maxpontiac
Thursday, March 01, 2012 @ 11:05:43 PM
Beamboom
Friday, March 02, 2012 @ 12:51:48 AM
daus26
Friday, March 02, 2012 @ 1:11:14 PM
But please, this is not to let anybody down that's excited to get one at launch. I just personally don't have the confidence I think I need to do so.
Excelsior1
Thursday, March 01, 2012 @ 10:10:33 PM
Reply
As for the PS4...it sounds like this it will be a much more developer firendly system which is good news for gamers. I would love backwards compatability because I believe it would help early adoption rates but what I really want is it be flat out more powerful than the next system from MS.
Cesar_ser_4
Thursday, March 01, 2012 @ 10:19:24 PM
Highlander
Thursday, March 01, 2012 @ 10:53:47 PM
Reply
I find it highly unlikely that Sony would throw in the towel and make a glorified PC instead of a console, that would practically betray their entire history.
WorldEndsWithMe
Thursday, March 01, 2012 @ 10:58:51 PM
Qubex
Friday, March 02, 2012 @ 3:34:01 AM
Why the hell would Sony change their tact now??? I hope they don't screw it up???
Highlander... I hope you are right my friend...
Q!
"play.experience.enjoy"
Looking Glass
Friday, March 02, 2012 @ 4:11:24 AM
___________
Friday, March 02, 2012 @ 4:20:43 AM
IBM dropped cell for a reason!
$ony is only shooting themselves in the foot by sticking with cell!
the exotic architecture is exactly why we have had to put up with crappy ports!
yea some have learned to master it, but what about those like bugthesda?
do you really want to have to put up with more skyrim, and fallouts?
$ony releasing the ps4 with cell would be like M$ releasing their next system with a HD DVD drive!
xnonsuchx
Friday, March 02, 2012 @ 6:17:18 AM
And it could be true that AMD and Sony are working together to make a CPU+GPU, but that doesn't necessarily mean an AMD Fusion-type, x86-compatible chip. They could be licensing a POWER6/POWER7 core from IBM and doing a POWER CPU+SPU Farm+GPU all on a single chip design. I believe another rumor was that all this could be running at 4-4.2GHz too.
Looking Glass
Friday, March 02, 2012 @ 6:28:00 AM
First of all if even someone is too lazy or too incompetent to truly learn about the CELL or something similar to it Sony should theoretically be able to get around this by also including an improved GPU and a larger amount of RAM. Or in other words stuff that's easier for them to wrap their heads around.
And second, incompetent designers can't really be helped all that much if at all. After all, even the version of Skyrim on the developer friendly Xbox 360 still had bugs and glitches.
Highlander
Friday, March 02, 2012 @ 9:28:32 AM
IBM didn't 'drop' Cell. Cell is/was a joint venture between IBM, Sony and Toshiba. Toshiba essentially sold their interest to Sony, and IBM ended *their* active development in the Cell architecture indicating that the project's work would be rolled into their other designs. NO comment was made regarding the future of Cell with Sony, nor was it ever indicated that IBM would not do additional work with Sony on the design.
A Power 7 based CPU with an SPU coprocerssor (AKA the Toshiba SPURS - which Sony now owns the rights to) seems a likely CPU architecture. It retains sufficient SPU capability to provide backwards compatibility, and yet is based on a newer state of the art Power design that is a true powerhouse. The Power 7 architecture draws on the work done with the Cell processors, and in some ways it is the spiritual successor to the original Cell.
Another possibility is that IBM would work under contract to produce a CPU based on two PowerXCell8i CPUs on a single die, this would provide 2PPEs and 16 (or more) SPUs, all using the more advanced design of the PowerXcell8i.
All I know is that comments by sources that I know to be as reliable as any other un-named source are saying that the early dev kits feature a CPU architecture that is cell derived with many SPUs.
@Qubex, indeed. I hope so too. Switching architectures would mean that Sony's own in-house devs would all have to start over again. 3rd parties be damned, the in-house teams are the ones that matter at this stage..
@Looking glass, the original PS3 concept featured multiple Cells, but they were too costly to make and the yield sucked. So they went with 1 slightly gimped Cell, and GPU to supplement it. I would not be surprised to see something with the hardware equivalent of twin (or even quad) cells in a PS4, but with about 4 times the performance of the original CellBE.
I would be completely surprised if Sony ditched everything that has gone before in terms of design philosophy and architecture and chose an X86 design. That would not only be a retrograde step technologically, it would be completely against the nature of the console world.
I know that Sony are seeking to make the PS4 developer friendly. One thing for everyone to remember is that the next generation of consoles will use CPUs with many more cores than the previous one. GPUs have many cores now too. Sony's approach of many cores with specific purposes has actually been validated in all aspects of computing. Mobile devices with quad core CPUs and quad GPUs are coming through (like the Vita), the current PC CPU architecture is actually closer in design to the Cell than to the x86 architecture of the past. If anything x86 is holding things back because it's no longer the native environment. If you look at the latest AMD and Intel designs they are running x86 in micro-code, but the underlying architecture is not x86, and hasn't been for a long time.
Sony's strategy of a single general purpose Core with multiple high speed math cores has been shown to be valid by the programmers that have used it. What Sony has to do is build development tools that can put that power into the hands of developers. So yes, make a machine that is easy to develop for, but that has more to do with things like available memory and dev tools than it does CPU architecture.
Last edited by Highlander on 3/2/2012 9:37:59 AM
daus26
Friday, March 02, 2012 @ 1:11:58 PM
___________
Saturday, March 03, 2012 @ 7:57:26 AM
i dunno about you, but when a company comes out and says were stopping R&D into the cell, id call that dropping it.
i never said cell is dead, i said why beat on a dead horse.
cant believe i have to break that down, but what the hell.
what it means is its not nessessary, its like the red laser tech developed recently.
that can store what was it, 500GBs per layer?
would you advise $ony to add that in the ps4?
a updated cell probably would be higher spec then a conventional PC set up, but it also would be more expensive, and much more of a pain in the a$$ to work with!
so ill ask the question again, why beat on a dead horse?
yes they could stick with cell, but whats the point when a cheaper, easier to work with, and more developer friendly alternative will do?
fact is $ony always has created new architecture for its hardware.
so ps4 will be no different, but this time go back to conventional software instead of alien tech.
only reason $ony has always been the difficult one is because of father ken.
now hes gone, the vita has fallen in line, and the ps4 will do the same.
in fact im so sure of it if ps4 uses cell ill quit gaming for good!
no freaking way $ony will use cell in the ps4.
might as well use a chopper to pick up a pencil!
Last edited by ___________ on 3/3/2012 8:00:07 AM
WorldEndsWithMe
Thursday, March 01, 2012 @ 10:56:35 PM
Reply
Still, it's kind of scary in that it's MS-like BUT it will make Bethesda games run so much better :)
Last edited by WorldEndsWithMe on 3/1/2012 10:57:11 PM
Fane1024
Friday, March 02, 2012 @ 2:20:57 AM
WorldEndsWithMe
Friday, March 02, 2012 @ 3:10:00 AM
Highlander
Friday, March 02, 2012 @ 10:33:26 AM
telly
Friday, March 02, 2012 @ 11:16:54 AM
I do see your point, Highlander. PS3 exclusive games, built to optimize Cell technology, really do have a unique look and feel, and that uniqueness could be jeopardized if Sony starts playing Microsoft's game. But from a business perspective, would be hard for sony to pass up I think.
Highlander
Friday, March 02, 2012 @ 11:48:07 AM
None of this has anything to do with the underlying hardware. It's a complete myth that the 360 is somehow PC like and the PS3 is uber-exotic. It's simply not the case. And before anyone bleats about the memory architecture on the PS3. Most PCs with discrete GPUs use separate memory pools for system and video, just like the PS3, and only mass market cheapo PCs use embedded graphics and shared memory - as used by the 360.
daus26
Friday, March 02, 2012 @ 1:03:55 PM
Well, I guess it's a matter of wanting to level the playing field vs. having more potential. I just don't understand how we're all getting these great games for the PS3, that's continually increasing in quality, and completely disregarding like it was crap. I mean are 3rd party PS3 games that bad?
WorldEndsWithMe
Friday, March 02, 2012 @ 2:42:31 PM
WorldEndsWithMe
Thursday, March 01, 2012 @ 11:51:55 PM
Beamboom
Friday, March 02, 2012 @ 1:01:25 AM
Reply
I believe it will lead to better games, shorter development time, lower overall development costs, easier to recruit skilled developers for projects, great games will be available for the ps4 sooner after launch, we don't need five YEARS to reach the hardware's full potential (who would mind if were were at current level quality games on the ps3 already three-four years ago? I know I wouldn't!)... The list really is LONG.
The *only* argument against - in my opinion - is that we will have to kiss bye-bye to backward compatibility to the ps3 games. PS1 compatibility should easily be possible to create with software emulation by now.
This news really, really ignited my excitement. D1P!
Last edited by Beamboom on 3/2/2012 1:09:26 AM
Ignitus
Friday, March 02, 2012 @ 2:19:12 AM
And don't worry about B/C. For those who want it real bad, there will be and add-on that will conect to the PS4 gigabit ethernet port that will enable ps3 B/C.
It will keep the PS4 price down and those who really want the PS3 B/C can pay for it.
Fane1024
Friday, March 02, 2012 @ 2:25:50 AM
...says the lifelong PC gamer.
If I wanted a PC clone, I'd get a s***Box. Here's hoping Highlander is right (a safe bet most of the time).
Gross over-simplification: 360 games reached their potential years ago, while PS3 games are still improving, with a greater long-term up-side...thanks to Ken Kutaragi's visionary engineering.
Last edited by Fane1024 on 3/2/2012 2:32:58 AM
Beamboom
Friday, March 02, 2012 @ 3:10:33 AM
Is it worth getting sluggish ports, longer development time and the lesser version of a game for YEARS just in the sake of "being different"? Cause that's the reality here!
Forget those party speeches of "visionary engineering". We can talk about what the ps3 architecture *could* have been used for until we turn green in our faces: The harsh, painful reality is that games are after all these years STILL struggling with catching up with the X360 version of the same game. Is that really so cool?
It boils down to one question: "Why do we own a console?". The answer to that should be simple: "To experience awesome gaming moments with minimum hazzle", right? Not to be able to cluster a stable of consoles to solve huge mathematical challenges. We don't do that. Not you, not I, none around here does. There was a time when Linux users did so, but that's long gone. All that's left is a box to play games on. A games console.
If you really think it's worth it to wait until the end of it's life cycle and after the rest of the hardware world long ago has surpassed the performance before the full power of your game box is unleashed, well then I can understand why you would want this to continue. Otherwise? Not so much.
Cause it will not be just a "PC clone" anyway! It will still be what defines a console: ONE piece of hardware to design for, as opposed to the PC where you got an ocean of different performances and hardware components. Can't you see? All the benefits from having a console would remain, the only major difference would be that you will get more top quality, top performance games coming from a higher number of studios earlier in the life cycle. How can that possibly be a bad thing?
And it's not like our PS3 today is *that* different from a PC. Quite the contrary: It's using PC standard hard drives, graphics chipset from nVidia (the major PC graphics chipset manufacturer), PC standard file system, PC standard bluetooth support, PC standard USB ports, PC standard network interface, uses standard media server protocols used in the PC world. Like it or not, but in all practical terms your PS3 IS a PC. There is a reason why a PC operating system, Linux, could run on it.
So the PS4 will still be a console with the advantages that comes with being one. Don't worry. Trust me on this one: This is GOOD news. :)
Last edited by Beamboom on 3/2/2012 4:07:43 AM
Qubex
Friday, March 02, 2012 @ 3:36:39 AM
Beamboom
Friday, March 02, 2012 @ 4:53:58 AM
But while I do respect the nostalgia I really do believe you guys are overreacting here. It will still be a console, still be a Sony, it will still be different!
Remember that even amongst the PC manufacturers there are good and bad PCs, awesome and sucky machines. Just look at ASUS!
The exclusives will remain exclusive, still be tailor made for this particular hardware setup, still unavailable on other platforms and still have the insane level of polish as ever before!
And as soon as the ps4 is here in all its shiny, classic Sony trademark design and Playstation OS, as soon as you fire up your first games and they look awesome, play awesome and feel awesome from day ONE, well then I believe you all will soon forgive Sony for making this move.
Last edited by Beamboom on 3/2/2012 5:21:09 AM
Highlander
Friday, March 02, 2012 @ 9:42:01 AM
Highlander
Friday, March 02, 2012 @ 11:42:35 AM
If you're so blinded by bias or blind faith that you think that the PC architecture is not worn out, so be it. I've worked with PCs since the early 80's and followed the technology closely since before that time. Even after all the 'evolution' that the PC has gone through we are still suck with the same crap instruction set, and the same design compromises that facilitated early PCs addressing more than 64KB of RAM continue to have their influence today.
To put it bluntly, it's a crap architecture that should have been put to death a long time ago.
Beamboom
Friday, March 02, 2012 @ 11:53:09 AM
But discussing the finer technical details from an engineers perspective is not really that relevant - what matters is the end result. A system is never better than the software that runs on it.
If this move by Sony means more and better games then that's what's important to most, I would assume. And there's still *plenty* room for Sony to do ingenious designs based on these technologies? It's not like they are just throwing in a standard PC motherboard in there.
I really don't think you all should take this so negative! I think this can end up really good. Although it feels strange that it's *me* who defend Sony's decisions here. :D
PS: The Porsche 911 is built on a design introduced in 1963.
Last edited by Beamboom on 3/2/2012 12:03:35 PM
Highlander
Friday, March 02, 2012 @ 12:08:06 PM
Oh, and as far as games programmers are concerned, they are very much interested in the finer technical details. If there's a developer that isn't interested in them, then I have severe doubts about the quality of their work.
Last edited by Highlander on 3/2/2012 12:09:30 PM
Beamboom
Friday, March 02, 2012 @ 12:12:57 PM
Dude, chill! This will be just fine. Don't trust me, but trust Sony. In this case I really believe they know what they are doing.
Last edited by Beamboom on 3/3/2012 3:10:11 AM
daus26
Friday, March 02, 2012 @ 12:50:31 PM
I can see how this would be very good news in the beginning, but you have to look at the fact that the "beginning" of this is not the same as to when the PS3 just launched in 2006. Things are just starting to kick in with the cell processor. When things starts to kick in, they usually improve overtime. Eventually, the differences will mute.
Also, shoddy ports for the PS3 from 360 are usually due to framerate issues and texturing. I'm pretty confident devs can overcome those with next gen's improved RAM and GPU.
xnonsuchx
Friday, March 02, 2012 @ 11:24:09 PM
Beamboom
Sunday, March 04, 2012 @ 4:11:09 AM
One thing is how the games COULD have been right after launch (the "party speeches"), another story altogether is how it turned out to be.
If it was all up to me, I'd want the quality level of 2011 already the first year I owned a ps3. Who would NOT want that? Who would really want to buy something that's a problem child 70% of it's life span? Who?
So to your question, "Which system between the PS3 and Xbox 360 do you think will have the better end result?":
Well, I've had a console that's been struggling with the lesser version of my favourite games ever since it's launch. I've owned a console where, if a game performed EQUAL as on the x360 we cheered. I've had a console where the only developers who were able to make something special out of it were OWNED by the manufacturer, dictated by the manufacturer. "Go Make Us A Flagship!". The PS3.
Who do I think has the better end result, all years taken into account? As a PS3 fan I don't really want to answer that one. I just am relieved that Sony now seem to take action for this not to happen again.
Last edited by Beamboom on 3/4/2012 4:38:55 AM
___________
Friday, March 02, 2012 @ 4:16:39 AM
Reply
way to take the guys words and twist it for hits!
this is just silly, ps4 might be gaming quality PCs from 2 years ago, but by the time it releases it will be ancient history!
what he was actually saying was no more alien architecture like previous systems, which was pretty obvious!
everyone said once father ken leaves every system after that will stick to normal architecture which they have.
look at the vita, same system components of allot of other mobile devices out there, no custom made parts specifically made for it like previous systems.
both a good and a bad thing.
good because it will make ports that much easier, games will have lower budgets and lower development times, meaning more launch titles, and better ones.
but bad because im worried we wont see the leap we have seen and have come to expect.
look at the leap from uncharted to uncharted 2, that was possible because ND had such a short time to develop uncharted 1 so they really were not utilizing it as well as they could be.
2 they had a bigger team, and much more time so they could really pull out all the stops.
simplifying the tech im worried will decrease the graphical leaps we see.
its nice seeing what a console can do earlier, but the problem with that is lower lifetime.
seeing the same graphics for 3 years straight, 2 years into a systems lifespan is going to make people want a new system.
PMartinNL
Friday, March 02, 2012 @ 5:54:18 AM
Reply
Highlander
Friday, March 02, 2012 @ 10:35:37 AM
gray_eagle
Friday, March 02, 2012 @ 7:19:04 AM
Reply
CrusaderForever
Friday, March 02, 2012 @ 9:49:20 AM
Reply
Last edited by CrusaderForever on 3/2/2012 9:51:59 AM
daus26
Friday, March 02, 2012 @ 12:40:35 PM
Reply
First of all, Sony is just picking up strides with this cell technology. Sure, not all develepors have mastered it yet, but eventually there will come the time where 3rd party devs are near equal in skill to the 1st party.
Second, it's a HUGE waste of investment time and money for something as innovative as the cell only to be dispose of to an aging PC architecture. I really want the cell architecture to become more mainstream in the future and be part of other products besides playstation, because I just think it has that potential to replace CPU architectur. Surely, physicists and scientist didn't use the cell and Ps3s early in its life because it's just "different." It's a beast!
Third, competition would be pointless and mute. If both Xbox and Playstation used the PC architecture, where would be the edge other than raw horsepower? They might as well join forces together. It's like Apple giving in to PC's Windoze.
Beamboom
Friday, March 02, 2012 @ 1:22:57 PM
Regarding your last comment about Apple giving in to Windows PCs: In fact Apple has done just that. They shifted from their PowerPC CPUs to Intel x86-based processors some years ago. Today Apple use a subset of the standard PC architecture which provides support for Mac OS X and other operating systems so both Windows and Linux can now run on Mac hardware.
Still, Linux, Windows and Mac are three significantly different systems running very different software and offer different pros&cons.
It will be the same with the PS3 and the X360, they will continue to be different even if they share certain similarities in their architecture.
Seriously guys: It *really* is not the end of Playstation as a unique machine even if they do this shift. Please hear me, it isn't! Would Sony ever allow that to happen?
Last edited by Beamboom on 3/2/2012 3:25:39 PM
xnonsuchx
Friday, March 02, 2012 @ 11:16:43 PM
Beamboom
Saturday, March 03, 2012 @ 2:18:37 AM
DennisAR
Friday, March 02, 2012 @ 6:23:57 PM
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Beamboom
Saturday, March 03, 2012 @ 2:22:32 AM
Id00urmomma
Tuesday, March 06, 2012 @ 12:33:23 PM
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Id00urmomma
Tuesday, March 06, 2012 @ 12:33:24 PM
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fatelementality
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