Driveclub Design Director: No "Forced Microtransactions"
Microtransactions have become quite the hot topic of conversation.
As the business model continues to enjoy great success, more developers are starting to implement microtransactions into their games. Not all gamers are fans of the practice, though.
And that's why they'll be happy to hear that the upcoming PlayStation 4 exclusive, Driveclub, won't use any "forced microtransactions." Design Director Paul Rustchynsky confirmed as much on Twitter, where he said no microtransactions will get in the way of a player's progress. This has been the #1 beef for many: You have to buy something in order to get farther in a game, which means the "free-to-play" model is hardly "free."
Of course, there's the problem of subjectivity. For some, they want the full and complete experience; merely finishing the game isn't enough. Hence, it's a guarantee they'll have to shell out for microtransactions, right? On the flip side, if you're not a completionist and you just want to zip through a game, maybe you really could finish it a bare minimum cost. What do you think?
Related Game(s): DriveClub
4/10/2014 1:07:52 PM Ben Dutka