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Driveclub Design Director: No "Forced Microtransactions"

Microtransactions have become quite the hot topic of conversation.

As the business model continues to enjoy great success, more developers are starting to implement microtransactions into their games. Not all gamers are fans of the practice, though.

And that's why they'll be happy to hear that the upcoming PlayStation 4 exclusive, Driveclub, won't use any "forced microtransactions." Design Director Paul Rustchynsky confirmed as much on Twitter, where he said no microtransactions will get in the way of a player's progress. This has been the #1 beef for many: You have to buy something in order to get farther in a game, which means the "free-to-play" model is hardly "free."

Of course, there's the problem of subjectivity. For some, they want the full and complete experience; merely finishing the game isn't enough. Hence, it's a guarantee they'll have to shell out for microtransactions, right? On the flip side, if you're not a completionist and you just want to zip through a game, maybe you really could finish it a bare minimum cost. What do you think?

Related Game(s): Driveclub

Tags: driveclub, driveclub microtransactions, evolution studios

4/10/2014 1:07:52 PM Ben Dutka

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Legacy Comment System (9 posts)

Thursday, April 10, 2014 @ 4:57:48 PM

I'm going to give racing games a bit of break. Something else always takes my attention. I stopped playing Gran Turismo 6, not because it's not a good game but because I can't race ALL the time.

Sometimes you need an adventure and you get lost in that adventure. In other words, I won't be buying Driveclub.

Microsanctions are for those who are desperate/impatient and/or have the money and don't care. I personally prefer to grind it out and get the content the hard way.

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Thursday, April 10, 2014 @ 6:22:41 PM

Haven't played GT6 since I got all of the Aston Martins and beat my "pro" racing friend in the longest track.

As much as I would like to say i'm excited for this one, its just racing again. Give me explosions and giant monsters chasing you as you speed away from it. Theres a fun racer.

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Thursday, April 10, 2014 @ 6:27:52 PM

I'm not a fan (and not saying that you're doing it here Ben) of the idea that devs who make free-to-play games _should_ get paid nothing for their work. At the end of the day, if it costs something to make, and people use it and enjoy it, they should pay for it. There's a building narrative of criticising free-to-play games for charging anything for anything, and if that narrative was ever realised, there would be no free-to-play games.

Of course, I think Driveclub will have a cost up front, and when you've got that, the ethics of microtransactions become a little more complicated.

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Thursday, April 10, 2014 @ 6:54:00 PM

i still don't think there sud be any we shouldn't have the option of pay to cheat our way through thats the way i see it it's like legit cheating i think and we shouldn't have the option

happy gaming =)

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Thursday, April 10, 2014 @ 7:12:33 PM

I don't think there should be any microtransactions because then the game seems to be tailored to make you buy said microtransaction but if it's something that is purely cosmetic but still obtainable in the game then i'd say something like that is totally ok.

I really hope there is a collectors edition for Driveclub.

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Friday, April 11, 2014 @ 5:00:59 AM

WTF does a full retail price game have microtransactions in it in the first place!?
what, the 120 bucks we pay per copy is not enough?
greedy f*cks!

anyway, how do you define "forced"?
thats not normally the problem, normally the problem is pay to compete, and practicallity.
so many games lock out features than to be competitive you have to pay for them, or you fight and earn them slowly but because you dont have them your not competitive so it takes for freaking ever to gain them.
thats what people have a problem with, when a game says hey you can either have this now if you give me 5 bucks, or you can play the game for 2 hours a day, 7 days a week, and unlock it in 2 weeks time.
now thats why microtransactions have gained themselves such a bad name!

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Friday, April 11, 2014 @ 8:20:58 AM

Has there ever been a developer who admitted their game had "forced" microtransactions? I mean you can always grind for 100 hours instead of buying something for $5. You can always finish a racing game knowing that half the cars will never be owned by you, and lose every multiplayer race because everyone else bought the better cars with real money. But you can still "finish" the game of course.

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Saturday, April 12, 2014 @ 10:15:59 AM

I am becoming more and more put off by this game. What was the system seller for me last year has become a
meh" game at best now. I guess my pre-order for The Crew won't be wasted.

And for those that are commenting how it's "just" a driving game, you really should step down off your pedestal. Racing/driving games are the number one reason I play and I can't see how your game choices make you a better person. I've put more hours into NFS games than I ever will into such redundant "do what everyone else does" games like GoW & Uncharted, for examples. Just because something isn't your cup of tea doesn't make it "just" anything.

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Sunday, April 13, 2014 @ 5:11:15 PM

All this basically sounds like I'm renting a game long term. If I have to pay to finish a game (not complete it with everything found. earned, etc), it's ridiculous.

Remember Super Mario Bros? How you could zip past Bowser to beta him, but it was much more fun to use a Fire Flower? Well, this is all becoming you need to pay to even access the castle, then pay to beat Bowser.

Making us pay for extras is one thing. Making us pay to finish is another.

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