Ground Zeroes Reflection: Wasn't It Just A TAD Early?
I have no idea why it took me this long for it to register, but it's a legitimate concern.
Konami and Hideo Kojima say they provided us with Metal Gear Solid V: Ground Zeroes to give fans a chance to get accustomed to the new gameplay style. That doesn't make a ton of sense for a number of reasons, but that's not the point of this article.
Specifically, why release an introduction or prologue so long before the main course arrives?
We don't know exactly when The Phantom Pain will release, but the last update said it might not be ready until the end of next year. That being the case, Ground Zeroes makes even less sense. It's supposed to give us a glimpse of the fresh gameplay and the new storyline as well, but who the hell's going to remember it well a year and a half from now? Furthermore, isn't it incredibly likely that Ground Zeroes will probably hit PlayStation Plus a month before The Phantom Pain comes out? That's how I'd do it, anyway.
Ground Zeroes is one of the strangest endeavors I've seen in a long time. I mean, I think it was a great intro; well worth my time, as far as I'm concerned. However, I'm supposed to tie this into something that's not showing up until the end of 2015? Really? And I'm supposed to remain excited for The Phantom Pain between now and then? This early adventure isn't really long enough to be considered a full precursor to the upcoming experience, so it almost feels like a lengthy demo, released a very long time before the actual game hits store shelves.
I guess I just don't get it.
Related Game(s): Metal Gear Solid V: Ground Zeroes
4/24/2014 10:07:25 PM Ben Dutka