Watch Dogs Multiplayer Is "Seamless"
The "seamless experience" description makes it sound like Dark Souls or something, doesn't it?
Last week, Ubisoft Montreal released a full 9-minute trailer outlining the multiplayer mode(s) in the hotly anticipated Watch Dogs. Now, to elaborate on those details, lead gameplay designer Danny Belanger has clarified the multiplayer:
"We donít talk about it in terms of single-player and multiplayer. Itís all online. Itís seamless. You continue your game. That aspect, for me, is crucial because otherwise itís a break in the experience."
It's not about merely choosing from a menu, picking a certain mode, and throwing down on a certain map. Other players can invade your game at any time, provided you're not in the midst of a story mission. The interesting part is that the game - true to its futuristic concept - will actually learn your multiplayer tendencies and adapt accordingly:
"We have a shield. So if someone comes into your game and hacks you, youíre protected. It canít happen. The less you partake in the multiplayer, the longer the shield. If youíre not hacking people and youíre not into that gameplay, the game will recognize and acknowledge that youíre not into that. Thatís fine."
When engaging in online multiplayer activities, you will always see yourself as protagonist Aiden Pearce, while others will see you as a "fixer," whose appearance is random. We're definitely reaching a point in this industry where the lines between single-player and multiplayer are increasingly blurred...
Related Game(s): Watch Dogs
4/27/2014 9:23:09 PM John Shepard