Will There Be A Lot Of Day-One Adopters Next Generation?
When I was a kid, I knew a lot of people who wanted to be day-one adopters whenever a new video game system came out. Parents kinda had the final say, of course.
Those same people did become day-one adopters when they got old enough to have a little spending money. They would buy any new game console that was made, without asking any questions. Price, games, controller, power (pretty much the only considerations in those days); none of that really mattered. If it was a new system, they wanted it and they were going to buy it.
I don't know about you, but it seems that philosophy is tough to find these days. And you can't argue cost because that's crap; consoles like the Atari Jaguar and Panasonic 3DO were insanely expensive back in the day, as were the games that went with them. Super Nintendo cartridges would often cost more than games cost now (which is why I don't want to hear any bitching and whining about the price today). And yet, those die-hard individuals would find a way to own the latest and greatest. Okay, if not the "greatest," at least the latest.
I'm just not sure there are that many gamers left who still embrace this admittedly blind philosophy. As in, "I'm buying it because it plays games and that's that." Maybe it's just because the consoles are so much more complex now; they're basically computers, and as a result, there's just a lot more to consider. There's also the rising average age of a gamer; when you're in your teens and 20s, you tend to spend your money like an idiot. I know people my age who would cringe if they were reminded of just how much they threw at their favorite hobby 10-15 years ago. So with fresh responsibilities and less time comes the inability and disinclination to pick up any new game system on day one.
I'm just wondering how many day-one adopters of next-gen hardware there will be...the way I'm picturing things right now, I wouldn't be surprised if Sony and Microsoft didn't even come close to hitting their projected initial sales numbers. Oh, and lastly, the other reason is that it seems that the gaming community has become awfully cheap over the past generation. Cheap and entitled and occasionally embarrassing. And that usually doesn't translate to increased big-ticket item sales.
2/13/2013 10:40:38 PM Ben Dutka