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Driveclub Game Director: Microtransactions Aren't Necessary

Yesterday, Sony reversed the Plus policy concerning Driveclub.

At first, if your Plus subscription expired, you'd lose access to the full game, even after you'd paid to upgrade. Sony rescinded that plan after gamers sorta flipped out.

Now, game director Paul Rustchynsky has opted to explain the title's microtransactions, which may bring more heat on Evolution Studios. However, while Rustchynsky understands that microtransactions are very controversial, he tells IGN that they won't affect the game's balance:

"It's been a hot topic of late inside gaming, and we've been very keen to take on board the feedback from gamers and make sure we donít upset anyone. So, in Driveclub, what we've done is make sure that the progression system is really straightforward, really simple, and gives you access to a lot of content really quickly."

He went on to explain the concept of Fame in Driveclub. As you earn Fame, you level up, and when you do, you'll immediately earn another car. This is how you'll play the game if you don't want to opt for any microtransactions. If you wish to bypass the work involved with gaining Fame, you can unlock a car simply by paying for it. However, as Rustchynsky explains:

"If you want to unlock a car immediately, you can pay to unlock that car straight away but it's not a consumable microtransaction. We don't let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do--it's identical to what we did in Motorstorm RC. So if you played that, you know what we're doing here."

The bottom line is that these microtransactions are entirely optional. Driveclub is set to launch exclusively for the PlayStation 4 on October 7.

Related Game(s): Driveclub

Tags: driveclub, driveclub microtransactions, evolution studios

5/9/2014 10:09:06 PM Ben Dutka

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Legacy Comment System (7 posts)

Lawless SXE
Friday, May 09, 2014 @ 10:24:20 PM

That's pretty smart, but I'd hope that there are other ways to access the cars--without paying--than just levelling up. An in-game currency system, for example, otherwise it's easy to imagine getting frustrated with an apparent lack of progression, or an inability to get a certain car that you want because you can't choose what is granted from the levelling process.

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Saturday, May 10, 2014 @ 12:44:38 AM

Driveclub has nabbed enough negative headlines to die on 1st lap anyway.

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Saturday, May 10, 2014 @ 4:36:49 AM

but what is the definition of necessary?
technically of course their not necessary, if they were necessary than that would mean you cant complete the game without buying them, which would be suicide!
everyones gripe with MCs are the game says ok you can get this item right now by paying x, or you can play the game for 2 hours a day, 7 days a week, for a whole month.
thats where people get pissed off, and start complaining about MCs, while technically not necessary, practically they are!
so the question is are the MCs practically necessary?
and ill bet my left nut the answer is yes.

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Saturday, May 10, 2014 @ 10:27:28 AM

Every developer who includes microtransactions in their game makes a point of saying that it won't affect the balance so that tells me nothing. It remains to be proven but Sony has done a good job so far in doing right by their customers.

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Saturday, May 10, 2014 @ 10:52:12 AM

While I am not against MCs in general, this game has become the poster child for "Let's see just how much we can get away with".
This game has gone from the reason that I bought my PS4 to the reason that I almost want to sell my PS4.

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Saturday, May 10, 2014 @ 11:45:21 PM

well thats good to know

happy gaming =)

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Sunday, May 11, 2014 @ 1:06:02 PM

doesn't clear the fact that if your PS+ stops you don't have access to the game
doesn't clear what you have if you actually buy the "game" or "upgrade" or whatever that means now

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