Driveclub Game Director: Microtransactions Aren't Necessary
Yesterday, Sony reversed the Plus policy concerning Driveclub.
At first, if your Plus subscription expired, you'd lose access to the full game, even after you'd paid to upgrade. Sony rescinded that plan after gamers sorta flipped out.
Now, game director Paul Rustchynsky has opted to explain the title's microtransactions, which may bring more heat on Evolution Studios. However, while Rustchynsky understands that microtransactions are very controversial, he tells IGN that they won't affect the game's balance:
"It's been a hot topic of late inside gaming, and we've been very keen to take on board the feedback from gamers and make sure we donít upset anyone. So, in Driveclub, what we've done is make sure that the progression system is really straightforward, really simple, and gives you access to a lot of content really quickly."
He went on to explain the concept of Fame in Driveclub. As you earn Fame, you level up, and when you do, you'll immediately earn another car. This is how you'll play the game if you don't want to opt for any microtransactions. If you wish to bypass the work involved with gaining Fame, you can unlock a car simply by paying for it. However, as Rustchynsky explains:
"If you want to unlock a car immediately, you can pay to unlock that car straight away but it's not a consumable microtransaction. We don't let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do--it's identical to what we did in Motorstorm RC. So if you played that, you know what we're doing here."
The bottom line is that these microtransactions are entirely optional. Driveclub is set to launch exclusively for the PlayStation 4 on October 7.
Related Game(s): Driveclub
5/9/2014 10:09:06 PM Ben Dutka