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What If The PS4 Has The Multiplatform Edge...Forever?

Has anyone considered this as a legitimate possibility?

The list of multiplatform games that perform better on the PlayStation 4 - as opposed to the Xbox One - continues to grow. For the life of me, I have trouble finding a multiplat that's better on Microsoft's console.

I'm aware of the standard, accepted argument: This gap will soon close and before long, the multiplats on each platform will be virtually identical, as they eventually became during the last generation. Interestingly, at the start of the previous era, most multiplats were better on the Xbox 360. As time went on and developers started using the PS3 as the lead platform for any projects, this changed. Of course, the PS3 had more capability than the 360 to begin with, so perhaps this was inevitable.

If the Xbox One doesn't have quite the capability of the PS4, though, is it really inevitable that multiplats on Xbox One will eventually perform just as well? What if it never happens? Will this have any marked impact on sales? I'm not sure it will, simply because casual gamers have no idea about the high-def/frames per second debate, and it's hard to tell the difference, anyway. At the same time, if this difference in performance persists, it will continue to be in the headlines, which will be difficult to avoid.

What do you think?

Tags: ps4, playstation 4, xbox one, ps4 multiplats

5/12/2014 10:07:48 PM Ben Dutka

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Legacy Comment System (34 posts)


Lawless SXE
Monday, May 12, 2014 @ 11:00:22 PM
Reply

It won't happen. Mathematically, it can't, unless Microsoft's claims about 'the power of the cloud' come to fruition (funny that we haven't heard anything about that in a while). But it won't have that much of an impact, anyway. I firmly believe that we're already seeing the direction of this generation. The PS4 will dominate in worldwide sales, with the XBO having a very slight lead in N/A.

Just as an aside, people are claiming that developers will get a better handle on the XBO's ESRAM, and the upcoming DX12 will be able to make things better for the system. The thing is that Sony has its GPU Compute for developers to fully come to terms with, and its tools, too, can be upgraded over time (Look at what the ICE Team did with the PS3. You think that we won't see such rigorous optimisation on the PS4 as well?). A gap will always remain, even if developers to manage to push the same resolution/framerate, cuts will need to be made elsewhere.

One other thing to note is that Burnout Paradise and DMC4 were early examples of games with the PS3 as lead platform, and I'd argue that they were an indication that it was just as powerful as the 360. We've seen nothing outside of exclusives with the XBO as the lead platform, and even they don't inspire confidence in their technical specifications (Outside of Forza 5. It's beautiful). 900p and shonky framerate for Ryse. 720p (don't quote me on that) and shonky framerate for Dead Rising 3. 892p and shonky framerate for Titanfall... yeah. Encouraging...

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WorldEndsWithMe
Monday, May 12, 2014 @ 11:35:03 PM

Word of the day is now shonky :)

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Lawless SXE
Tuesday, May 13, 2014 @ 1:58:30 AM

I second this motion!

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Bonampak
Tuesday, May 13, 2014 @ 10:06:07 PM

@Lawless SXE - They actually brought back the whole "cloud" argument just last month.

Look, what this whole cloud fuss actually means, is that MS has dedicated servers for X1 games - over 3000 of them. There is a clear advantage to having dedicated servers as oppose to having the regular servers console gamers have had to deal with for years. But most of that will come into play with online gaming. There is no question that having dedicated servers will provide a much better online experience. PC gamers know that to be true.

In terms of the Xbone catching up, that will depend entirely of what happens when MS finally kills support for the 360 and its users have to migrate to a current gen console.

Will these gamers go with the most powerful console? The console with the IP's that they like the most (Halo, Uncharted, etc.)? We don't exactly know what will happen.

Last gen, a good chunk of the videogame population in the US bought a 360, despite it being inferior to the PS3.

Its way too early to tell how it will go here in the US. The war has barely even begun here.

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Corvo
Monday, May 12, 2014 @ 11:07:31 PM
Reply

I don't care at this point.

As long as xbox one ruins games I don't care about, and we get the best exclusives and video games, xbox could be the golden console of laughter and love for all I care.

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WorldEndsWithMe
Monday, May 12, 2014 @ 11:38:34 PM
Reply

I was at my brother's place for Mother's Day, I must admit that Kinect camera looking at me made me uneasy.

I digress. Yeah I figure this edge will be kept because Xone wants to keep that capability to run two OSes (or however it does it) to swap between TV and gaming. So long as it does that too much compute power can't be tapped. And with optimization it still had a lot of catching up to do.

However, now that these are basically PCs I have to admit the games have a less lifelike more flat, matte, false look to them even if they are more crisp than before. I'll get used to it I guess.

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SASSYGIRL82
Monday, May 12, 2014 @ 11:39:24 PM
Reply

Its easy to see MS has a dlc deal w Activision for COD but the Xbox one version of ghosts is 720p upscaled to 1080i but ps4 runs full 1080p this will be MS last generation in the console race unless MS n Nintendo join n make 1 console

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Killa Tequilla
Tuesday, May 13, 2014 @ 12:11:41 AM
Reply

Why is it difficult to avoid?

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Underdog15
Tuesday, May 13, 2014 @ 9:20:05 AM

If news of the resolution/FPS difference is constantly in the headlines... and it doesn't stop being in headlines... that news will be difficult to avoid because it will be out there often and in large quantities. Saturated news stories spread well. So even people that don't pay attention to news would be more likely to hear it from someone they know.

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Beamboom
Tuesday, May 13, 2014 @ 12:59:52 AM
Reply

I think it will keep the edge. You just can't compensate for a much faster ram and a more efficient design.

And when the developers are starting to get used to the possibilities of these new ram pools, the games will only increase on the ram performance demands, giving the Xbox even more problems and required shortcuts.

Will the mainstream notice the difference between 30 and 60 frames, between true HD and upscaled visuals? They might not, but these are things that's so easy to understand that everyone will talk about it - and *that* they care about. Everybody wants "the best" even if they can't tell the difference.


Last edited by Beamboom on 5/13/2014 1:00:35 AM

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Underdog15
Tuesday, May 13, 2014 @ 9:21:13 AM

If you tell yourself it's better, you'll actively look for the "better", and then you will "see" it whether you see it or not.

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Beamboom
Tuesday, May 13, 2014 @ 10:39:08 AM

Haha that's just *so* true.

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xnonsuchx
Tuesday, May 13, 2014 @ 5:41:26 AM
Reply

"But when DirectX 12 comes out in a year, it will magically make the Xbox One's graphics 2-4 times better!" ;-)

Anyone else hearing that kinda crap around? If that were true, it would mean DirectX 11 is utter junk to be THAT inefficient.

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___________
Tuesday, May 13, 2014 @ 5:50:48 AM
Reply

who cares?
it wont, especially now that M$ has fixed allot of the problems that were plaguing earlier titles with a inefficient SDK, but also with the addition of DX12.
but even if it does, who cares?
why is it suddenly such a big deal, when last gen it was meh who cares?
funny how the color of the sock changes depending on whos wearing it............

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Beamboom
Tuesday, May 13, 2014 @ 5:59:09 AM

It was a big deal last gen too. Only then from the Sony side of things it was all just explained and excused at being "lazy programmers".


Last edited by Beamboom on 5/13/2014 5:59:52 AM

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AngryPolak
Tuesday, May 13, 2014 @ 7:48:29 AM

I think you just need to come to the realization that Xbox is the weaker one this gen and move on from trying to protect it every time something good about ps4 comes out. There was a lot of resolution competition last gen favoring Xbox. However you might not remember it because as time went on developers got used to the ps3 and the gap shrank if not totally disappeared. That is when the talk about the resolution stopped. This gen that probably won't happen since Xbox I clearly weaker. I'm assuming we will eventually all just accept that every game will look better on ps4 and there won't be a need to say it every time.

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___________
Tuesday, May 13, 2014 @ 9:35:19 AM

not really, at least not as much as it suddenly is now.
pretty much all ps3 MP games were inferior to the 360 version and few said boo.
but now suddenly when a much smaller percentage, but in the opposite direction are doing it, its suddenly the end of the world.

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PlatformGamerNZ
Tuesday, May 13, 2014 @ 6:39:32 AM
Reply

i have a funny feeling you might just be right i mean sry M$ but i think you're gunna be left behind and less they get their act together but even then the evidence suggests that the ps4 with outpace the XBO for the life of these consoles

happy gaming =)

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Dukemz_UK
Tuesday, May 13, 2014 @ 8:25:36 AM
Reply

The x1 closing the performance gap? Ain't never gonna happen. Ps4 hardware will always be far superior to x1.

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BillyN
Tuesday, May 13, 2014 @ 8:33:20 AM
Reply

Um, what Multiplatform edge? the PS4 doesn't have the Multiplatform edge, if anything its proving worse unfortunately. Alot of multiplat games on PS4 are sacrificing resolution and are dropping frame rates far more then the Xbox counterpart.

Objectively, the Xbox One has more stable multiplats. I mean Thief was worse on PS4, and it dropped far more. Those 60fps games are turning out to be far less then advertised, its false advertising!. Tomb Raider on Xbox One was a stable 30fps with barely any drops and they were only about 4 under.. The PS4 Tomb Raider dropped dramatically and was mostly dropping 50 to 40fps, which makes 60fps pointless. Some of the shooters dropped far more on the PS4...

I mean were being lied to by Sony. We should be willing to at least admit PS4 gamers are getting hard done by, honestly...

If Watchdogs does end up 60fps, thats definitely gonna be a loss of visual quality, and probably will drop just like the rest...

We should call Sony out on this more, instead of blindly defending it. Same with the Driveclub DRM, same with the resolutions losing quality, and same with the fake frame rates...

Xbox will never get Infamous, but this doesn't mean we should pretend, because its Sony consumers who are getting truly screwed in the end...

We should be talking more about how Sony has only given consumers 1 real game and a bunch of indies...

Im sure im not the only one that sees this... I need more exclusive games to justify a purchase outside of multiplats that are struggling... Indies won't do it...

I hope some others are willing to see these issues, because they are problems...

I wanted to make PS4 my 1 and only, go to console... But Sony is letting gamers down in so many ways, i can't keep quiet about it...

Last edited by BillyN on 5/13/2014 8:34:42 AM

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Underdog15
Tuesday, May 13, 2014 @ 9:28:26 AM

You're claims on Tomb Raider aren't 100% accurate, and the claim that Thief was worse on PS4 is completely inaccurate. XBO had to saturate the colours to compensate for it's inability to give good depth perception in Thief.

Anyways, aside from the not-quite-true facts, you aren't really making a point. All you're saying is that they don't have many AAA exclusives yet, which is true for everyone. Heck, the XBO's most lauded game to date isn't even exclusive to it, and it's scores did not live up to the hype, besides. It just isn't available on PS4, is all.

As for me, I still haven't bought a next gen console because my PS3 has an enormous back log of AAA games not available on any other console. So I'm good with waiting. It's not like any of the systems are going to give me a reason to believe within the next year, anyways.

Lastly, the objective specs and inefficient prioritizing the XBO provides are not something you can refute. The PS4 is objectively a higher performer at a better price point. I'm not sure how you can argue otherwise...

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Beamboom
Tuesday, May 13, 2014 @ 10:43:38 AM

Let's play a game, ok? You first: What games so far has proven to run better on Xbone than the PS4?

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Ben Dutka PSXE [Administrator]
Tuesday, May 13, 2014 @ 11:13:50 AM

I'd like an answer to Beamboom's question.

Then I'll give you a list of multiplatform games that are proven to perform better on PS4. It starts at launch with Assassin's Creed: Black Flag and continues into games that aren't even out yet.

Sounds like a thinly veiled troll post to me.

Last edited by Ben Dutka PSXE on 5/13/2014 11:14:36 AM

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Simcoe
Tuesday, May 13, 2014 @ 11:30:43 AM

You want to talk about being let down, what about all those Xbox 1 customers that paid a $100 dollar premium on a now suddenly unneeded Kinect peripheral? When MS said that Kinect was integral to the Xbox 1 and couldn't be removed (not even unplugged), were they lying or just kidding?

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AngryPolak
Tuesday, May 13, 2014 @ 1:12:38 PM

Billy, suppose we agree that your "fact" regarding the Tomb Raider is 100% correct and true. If I'm reading it correctly you are saying Xbox frames were in the 30's and below, while PS4 were in the 40's, 50's and at times 60's. Thank you for making it clear to me which version is better. Not really sure how this "fact" is supposed to help in you overall argument.

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wackazoa
Tuesday, May 13, 2014 @ 12:42:34 PM
Reply

Forever? Than in 10 years your gonna be playing on outdated hardware.

Alot of indie and PC devs are looking to the SteamOS. Apparently Linux is the way to go with gaming. And PC always has mods. But if your looking strictly at the 2 current consoles then...... who cares. I guess it matters to some though.

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Beamboom
Tuesday, May 13, 2014 @ 4:06:52 PM

... It matters to the console gamers.

I mean, why even bother to initiate that old "PC vs console" debate. Really, why bother. Why even bother comparing two so fundamentally different platforms on every single aspect. It's meaningless.

Yes, it's fantastic what's going on with Linux in regards to gaming these days. But it really is a completely different discussion.

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wackazoa
Tuesday, May 13, 2014 @ 5:18:58 PM

Came off bad didnt it... I wasnt trying to start the PC v. Console thing. The Steambox is supposed to be a console. And it is supposed to run Linux. So thats what I was getting at. But it's supposed to be set up like a PC with mods and such.

Made my comment quick this morning.


And the who cares thing, I guess what I was getting at was Uncharted isnt on Xbox. Halo isnt on PS4. So if your like a certain consoles exclusives that is the console your getting. Then you either get the other console like some, or go with one console like most. I have never gotten the "well this console is better". PS Vita is better hardware than Nintendo DS but DS is killing the Vita.

Last edited by wackazoa on 5/13/2014 5:22:35 PM

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Beamboom
Wednesday, May 14, 2014 @ 3:35:35 AM

Ah then I understand your comment better.

But can Steambox be counted as a console? I think not, I think it's rather a more accessible PC gaming machine because:

One of the core properties of consoles are that the software for it can be primed for one particular set of specifications. "Steambox" is just a label that basically says "this is a PC running Linux with Valves user-friendly interface on top".

I will most definitely make me a Steambox, I am super excited about everything that surrounds SteamOS these days and am a diehard Linux enthusiast. Steamboxes has the potential of becoming the "user friendly PC gaming alternative", it could turn out to be the perfect blend of PC and console gaming, and thus a very valid alternative for those who are on the market for a console.
But is it fair to call it a "console"? I think not. Not by the traditional console definition.


Last edited by Beamboom on 5/14/2014 3:37:42 AM

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wackazoa
Wednesday, May 14, 2014 @ 10:32:01 AM

I see. My definition of console was always something that sits in front of your tv to play games on. And until recently to JUST play games. Kind of simplistic I guess. That is where my confusion was.

But from everything I read was that Steambox was supposed to be in direct competition with the consoles. Either way the Steambox might be like the Last Guardian. Sounds great, looks great, but until we get our hands on it it's just a myth.

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ulsterscot
Tuesday, May 13, 2014 @ 8:15:16 PM
Reply

smart move by micro$oft announcing the unbundling kinnect and price parity with the PS4 - now they have a whisper of a chance to make up some ground. Can't see them ever catching the PS4 juggernaught though

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BillyN
Tuesday, May 13, 2014 @ 11:14:09 PM
Reply

I was hoping for a mature and objective response regarding the fact that PS4 multiplats are not able to keep up with their promised fps and resolutions and have sacrificed visual quality in the process, and have been less stable compared to the Xbox One and PC counterparts, but all i got was fanboys damage controlling...

Why? i was objectively telling it like it is, as someone that was interested in the PS4...

This is a disappointment, and nobody wanted to admit the PS4 only has Infamous and Indies, while the other 2 had a bunch of exclusives...

Meanwhile, where supposed to brag about multiplats and games that fail to do what they were promised? and massively?

It disappoints me that people would go out on a limb to defend lies. Its sad, because objectively Sony gamers are getting screwed and lied too, regarding Drivelclub DRM, fps, resolutions, broken launch ring of death issues...

Its quite sad that i can't open a dialogue that would help improve Sony and the PS4, instead i get angry fanboys attacking me...

I want the PS4 to be better!, and i think detracting and deflecting with articles claiming a multi-plat edge are misleading...

Especially when these multiplats drop fps dramatically, resolutions are sacrificing visual quality and even some supposed exclusives like Killzone had MP that wasn't 60fps consistently or even 1080p (it was closer to 720p)...

We shouldn't defend Sony's lies and deflect from the consoles issues, and look at Sony's PR lying to use once again... Watchdogs ain't what they said it would be...

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Beamboom
Wednesday, May 14, 2014 @ 1:13:53 AM

If you knew me at all then you'd not call me a Sony fanboy.

It's alright to be disappointed with the PS4 or Sony or whatever. But when you argue your disappointment with, and I quote, "Alot of multiplat games on PS4 are sacrificing resolution and are dropping frame rates far more then the Xbox counterpart. " that's something different cause that's just wrong. Of the two consoles, the PS4 has the most power. That is just factsheet facts. And so far the multiplats that has flagged a difference between the two, have as far as I am aware *all* been flagging that their game may run at a better resolution and/or higher frame rate on the PS4.

That's why we react. You can be as disappointed as you like - lord knows there are things I am disappointed with too and am not afraid to say so - but keep your facts straight or be prepared to be corrected.

Last edited by Beamboom on 5/14/2014 1:15:35 AM

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BillyN
Thursday, May 15, 2014 @ 5:28:51 AM
Reply

Objectively, your a bit wrong Beamboom.
I'll explain:
These PS4 multiplats have turned out far less stable then the Xbox One versions like Tomb Raider. To fluctuate back and forth at 40-50 for a 60fps game is a piece of false advertising for what is supposed to be 60fps...

Other then a few instances close to 18, 19, Tomb Raider on Xbox One all-around is far more consistent generally staying around 30fps with some occasional drops sometimes to 24ish.

Thats far more consistent, smoother and superior to the PS4 version, which dipped in the 30s at times...

Objectively the PS4 is more powerful on paper... But if the multiplats are less consistent and less stable then the Xbox One multiplats, we are getting the short end of the stick!

I was all for #TeamPleezy, trust me, but i cannot sit by and not say we were mislead. I've been saving for quite a while, and if im to invest i need to know im not being mislead...

We need to let Sony know this, I mean what if Watchdogs is more consistent on the Xbox One?

What if its unlocked and dropping alot on the PS4?

Sure we might get the superior, more stable Watchdogs multiplat this time, but if that additional resolution is sacrificing the quality of textures and Xbox gets a better looking version, we should complain to Sony!

I think we need to have a Sony Redirect movement, asking developers to not overblow the resolution and frame rates to sacrifice the overall quality of the game! Who's with me? #Sonyredirect

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