Sony Unveils Dual Shock 4
Update: Now that we have the official press release with all the details, we can get a whole lot more specific.
The new Dual Shock 4 controller comes with the PlayStation Eye, a new camera, and a host of new and next-level features. This wireless controller boasts all sorts of innovation, such as a new highly sensitive Sixaxis sensor, plus a touch pad on the front of the controller.
Dual Shock 4 boasts a light bar on the top with three color LEDs that illuminate in various colors. This light bar changes patterns during gameplay to provide helpful information to gamers, like when a character is critically low on health. Furthermore, the controller comes with a built-in speaker and stereo headset jack, letting PS4 players enjoy high-fidelity sound effects. Combined with the Mono headset that will come bundled with the PS4, players will be able to talk to friends online and hear effects from the controller in their hand.
The Start and Select buttons have been integrated into the new Options button, and the Share button greatly enhances the social capabilities of the system. We can broadcast our gameplay in real-time to friends through streaming services, and we can upload video gameplay to Facebook. Unlike streaming content on a PC, users don't have to worry about converting data formats. Lastly, the PS4 is charged with a dedicated charging system, and can even be charged with smartphone charges via USB. Sony also worked with "key partners" in the development of this new controller to improve the feel of the sticks and triggers.
So how's that?
Original Story:
Sony's PlayStation Meeting is in full swing and they've just unveiled the new controller that will come with the new PlayStation 4: It's the Dual Shock 4. Awesome!
It features the traditional analog sticks, a front touch pad, revamped shoulder buttons, and the mostly standard gamepad design PlayStation fans have become used to over the years. This is just about the same controller we've seen rumored over the past few weeks, and it looks pretty damn slick. They didn't go into too much detail, but I don't think it's necessary; we get what it is, as it's essentially an upgraded Dual Shock 3. ...and forgive me but isn't that precisely what we wanted all along? But we also get a Share button, light bar, built-in Move compatibility, and a stereoscopic camera. That Share button is awfully nifty.
Now they're going through some demos...and they look amazing.
Tags: ps4, playstation 4, ps4 controller, dual shock 4 controller
2/20/2013 6:15:41 PM Ben Dutka
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Comments (25 posts)
Happiness
Thursday, February 21, 2013 @ 3:35:44 AM
ulsterscot
Wednesday, February 20, 2013 @ 6:40:45 PM
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WorldEndsWithMe
Wednesday, February 20, 2013 @ 7:28:34 PM
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StevieRV
Thursday, February 21, 2013 @ 4:12:47 AM
Dancemachine55
Wednesday, February 20, 2013 @ 8:12:12 PM
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Cesar_ser_4
Wednesday, February 20, 2013 @ 10:21:36 PM
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Knightzane
Wednesday, February 20, 2013 @ 10:28:24 PM
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frylock25
Wednesday, February 20, 2013 @ 10:43:49 PM
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on ps2 they upgraded the rumble feature.
on ps3 it got the ps button, six axis and wireless.
ps4 brings touch screen, a new button, revamped analog sticks, added a speaker and headphone jack.
regardless of how the thing looks it feels like they tried very hard to update the dualshock.
Douchebaguette
Thursday, February 21, 2013 @ 8:45:42 AM
Then the introduction of the Dual Analog sticks for PS1, with longer more curved grips, concaved analog sticks and the addition of ridges for the L2/R2. This did not last long however, for the Dual Analogs were soon replaced with the Dualshock controller, which shortened the grips to the original size, took off the L2/R2 ridges, made the analog sticks convex and of course included a new rumble feature. It was powerful.
THE PS2 continued on with the same Dualshock model (now the Dualshock 2), with the addition of pressure sensors on the face buttons; this made playing more interative, for instance, how hard you kick a ball in FIFA or how hard you accelerate in Gran Turismo. The ports were made more square to accompany the monolith looking PS2.
Then of course we have the boomerang/banana controller for PS3. That failed within a year, and Sony reverted back to using their original tried and trusted controller (as we all know), only this time with SIXAXIS as opposed to Dualshock 3 due to legal issues with Immersion Corp. Eventually DS3 was enabled, which was a rumble featured heavier edition that still includes the SIXAXIS (of course used for it's motion capabilities - though kind of useless). Other than that, I suppose there's the Home button, the last minute makeoever resulting in the dodgy triggers with comfortable pressures which no one used for shooters (R1/L1 was much more convenient), and wirelessness. Charge port defeats the battery plagued 360 controller any day.
One thing I notice is that DS3 doesn't have a stronger rumble compared to DS1 and DS2. I do remember back in the PS1 days there being mainstream news about health issues with the elbows and RSI due to the DS1 rumble. I wonder if the DS4 will have stronger rumble.
___________
Thursday, February 21, 2013 @ 6:19:41 AM
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Douchebaguette
Thursday, February 21, 2013 @ 8:52:47 AM
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The handles look similiar to the Move wands. The touch sense thing at the front was obviously tried on the vita and incorporated in the DS4. I dislike the fact that Sony had to bend over to the FPS crowd, resulting in the inverse of the R2/L2 to become more confortable triggers - but the thing is, the controller was made to use R1 and L1 as main shoulder buttons; it's very confortable that way. What I would of done, is find a way to make the L1/R1 more pressure based (or trigger-like if you will), but they instead went with reformatting the controller completely to be able to find comfort using the R2/L2.
HOWEVER, I do reckon this controller has been carefully examined and redefined. I reckon it will be a really comfortable thing to hold, and I like how they've gone through the smallest touches to make it better, like how they kept the D-pad (thank Christ) but made it larger and longer, how they've closened the face buttons together, made convex/concave hybrid analog sticks that appear to be slightly smaller, and labelled the shoulder buttons R and L (also carved upside down so it's easy for the player to flip the controller and read - they definately must of taken queues from the 360 on that one). I like the huge ass light in the back, I like the smooth look of the shoulder buttons, I love how they chose what textures to finish off the controller with; gloss on the face and WTF IS THAT AWESOME LOOKING TEXTURE ON THE BOTTOM, LOOKS LIKE EPIC FIBRED MATERIAL, I WANT IT, I WANT IT NOOOOWW.
Douchebaguette
Thursday, February 21, 2013 @ 8:59:16 AM
Oh, and I f**king hate the fact that there is a 'SHARE' button. F**king Facebook.
Simcoe
Thursday, February 21, 2013 @ 1:00:15 PM
Douchebaguette
Thursday, February 21, 2013 @ 3:26:04 PM

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Akuma07
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Wednesday, February 20, 2013 @ 6:30:07 PM