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The Evil Within Creator On Horror Vs Survival Horror

Sometimes we have to write off strange explanations out of Japan as lost in translation.

I'm not sure whether or not this applies to the current situation for Shinji Mikami's upcoming survival horror game The Evil Within.

Since it was announced hardcore fans of the genre expressed hope that this game would remain true to its roots, especially since Mikami is so well known for the old school Resident Evil titles. Despite this outcry it has been difficult to nail down whether or not the game will deliver on that front or give up its scare factor in favor of action as most games of the type do in recent years.

While talking to Wired Mikami attempted to delineate the differences between horror and survival horror. One would think that this would give us a better idea of what he thinks survival horror is and thus how The Evil Within will play. Is that the case? You be the judge.

“In games in Japan, a typical horror game is something like Clock Tower or Silent Hill but survival horror, the kind of game I like to create, is also entertainment,” he begins. “The horror aspect of the game and the entertainment aspect of the game have to mix together.

“It’s a close genre but the difference between pure horror and survival horror is that in the latter you can defeat the monsters and feel good about it. You have to have that sense of being able to defeat a monster, even if it’s tough. I’ve made Evil Within to be a very difficult game but when you finish the game, you will feel a sense of achievement. It is scary, but don’t be scared too much.”

So the monsters will be tough but you can beat them and the survival will mix with the entertainment? I wish someone would just say yes or no to whether or not this thing will be mostly horror or mostly action.

Related Game(s): The Evil Within

Tags: The Evil Within, shinji mikami

6/12/2014 11:34:54 AM David D. Nelson

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Lawless SXE
Thursday, June 12, 2014 @ 3:18:40 PM

I think it's going to occupy that middle ground. It's obviously intended to be creepy and unnerving, but I don't think that it's going to be real horror, unfortunately.

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Thursday, June 12, 2014 @ 4:24:46 PM

He means like, you being pushed back into a corner, 3 bullets left, and you think "Should I try and kill him or just and run away.." And as the enemy moves closer your decision making skills are being thrown into overdrive you panic and start shooting at him hoping the 3rd bullet kills him, and when it does you have a large wave of relief.

Horror doesn't mean jump scares and spooky spooky skeletons, its more along the lines or feeling stuck, trapped, and the tension is in the air like around every corner something is waiting to kill you. You're alone and nothing will save you.

That's what Mikami means.

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Thursday, June 12, 2014 @ 5:50:36 PM

Yeah you're probably right, unfortunately that sheds no light on how the game will mainly play.

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Thursday, June 12, 2014 @ 8:41:29 PM

well that sounds good for all you survival horror nuts hope u enjoy its not really my thing but it's also good the for the genre we don't want to lose genres now do we.

happy gaming =)

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