Kojima Says Big Budgets Can Actually Hinder Creativity
On the surface, it would appear logical:
With more budget comes more resources, with more resources comes more opportunity to land top-tier talent, and with better talent...well, you get the picture.
However, while it's certainly true that bigger budgets give development teams more access to the "stuff," we're forgetting about all the red tape involved. During an E3 roundtable interview (as attended by GameSpot), MGS creator Hideo Kojima spoke about the dangers of big budgets as they relate to marketing:
"I want to use a lot of technology, but as we use more technology we need more budget, and when you need more budget it’s more difficult to put more authorship into [the game]; the relationship with the marketing department becomes more difficult. So, as a creator it has become very difficult; the more technology we use, the more difficult [being creative] becomes."
I've been saying something similar for a long time. Metal Gear Solid V: The Phantom Pain might be a perfect example of Kojima's effort to remain highly creative within the big-budget (and as a consequence, more restrictive) sphere. The five-minute trailer showed off during E3 was very technically proficient, wouldn't you say?
6/14/2014 12:54:38 PM Ben Dutka