Is Destiny Sub-60FPS Just Because Xbox One Can't Handle It?
This is not an accusation; it's merely a question based on recent observations.
In a new interview with VentureBeat, Bungie senior environment artist Jason Sussman explained why Destiny isn't trying to hit 60 frames per second:
"It’s a lot of different things. I could get really technical, but I’d bore you to death. A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience."
Thanks to the recent Xbox One update, Bungie can get the resolution of the game up to 1080p on Microsoft's system; it was already going to be 1080p on the PlayStation 4. So, the question now is: As the team takes this "all versions have to be the same" approach to the project, does this mean they're not striving for 60FPS on the PS4 simply because the Xbox One can't handle it?
It's a legitimate question. Thus far in 2014, we've seen dozens of headlines about multiplatform games performing better on the PS4. There are numerous titles that were confirmed to either have a better resolution or frame rate (or both) on the PS4; the most recent example would be Ubisoft's Watch Dogs (900p on PS4, 792p on Xbox One). So, could we assume that Bungie might've been able to get a better FPS with the PS4 version of Destiny, but they're not for the sake of...cross-platform harmony?
Of course, it might have nothing to do with that. Maybe neither system could manage better than 30FPS due to how Bungie is designing Destiny. Still, it's worth asking.
Related Game(s): Destiny
6/18/2014 11:29:16 AM Ben Dutka