Sony Issues Full Details And Tech Specs For PlayStation 4
I just wish they had shown the actual console, so we don't have to keep using this silly mock-up design. Getting annoying.
Anyway, although we've already posted up most of the relevant PS4 info and details from the PlayStation Meeting last night (and the ensuing discussion is awfully lively), Sony has provided us with the official press release. Hence, we have more exact feature details and specifications now. Check it out:
First on the list is the fact that the new PlayStation "was designed from the ground up to ensure that the very best games and the most immersive experience reach PlayStation gamers." The PS4 also fluidly connects players to the larger world of experiences offered via the PlayStation Network and mobile spaces. The press release also emphasizes other features we previously touched upon; for example, shared game experiences via the Share button on the Dual Shock 4, social spectating, always-on video compression and decompression systems, and streaming upgrades.
They further mention PS4 second screens, such as the PlayStation Vita, smartphones and tablets, as one of the new system's key features will be Remote Play. A new application from Sony called PlayStation App will enable iPhone, iPad and Android-based smartphones and tablets to become second screens. Then there's the Immediate Gameplay feature, as the PS4 "radically reduces the lag time between players and their content." A new "suspended mode" keeps the system in a low power state while preserving the game session, which means you don't have to reboot the system and start the game again.
The PS4 boasts "personalized, curated content," which is still a little creepy and of course, gaming in the cloud. Here's part of the release concerning the latter; it clearly illustrates Sony's intentions:
"By combining PlayStation Network with Gaikai Inc's cloud technology, it is SCE's goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4."
And lastly, the specs. The PS4 system architecture is specifically designed for "high performance and ease of development." The console is centered on a powerful custom chip that contains eight x86-64 cores and a state-of-the-art graphics processor. The Graphics Processing Unit (GPU) has been enhanced, "principally to allow for easier use of the GPU for general purpose computing (GPGPU)." The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can be "freely applied to graphics, simulation tasks, or some mixture of the two."
Lastly, the PS4 is equipped with 8GB of unified system memory. GDDR5 is used for this memory, giving the system 176GB/second of bandwidth and giving the graphics an additional boost. Here's the spec list:
Main Processor: Single-chip custom processor, CPU : x86-64 AMD "Jaguar", 8 cores GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Memory: GDDR5 8GB
Hard Disk Drive: Built-in
Optical Drive (read only): BD 6xCAV, DVD 8xCAV
I/O: Super-Speed USB (USB 3.0) 、AUX
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T), IEEE 802.11 b/g/n, Bluetooth® 2.1 (EDR)
AV output:HDMI, Analog-AV out, Digital Output (optical)
Tags: ps4, playstation 4, ps4 specs, ps4 details, sony
2/21/2013 11:25:13 AM Ben Dutka
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Comments (71 posts)
Condemnedsoul23
Thursday, February 21, 2013 @ 12:16:40 PM
Reply
Simcoe
Thursday, February 21, 2013 @ 12:38:07 PM
Cesar_ser_4
Thursday, February 21, 2013 @ 9:37:50 PM
Natalisrubbish
Thursday, February 21, 2013 @ 12:31:15 PM
Reply
Sony learned the 2006 launch mistake,
1. Price PRICE and PRICE
2. Better Launch support title wise (exclusive and not)
3. Better developer friendly architecture similar to the ease of developing during the PS1 era which helped usher Sony to legendary status out of the gate.
The games revealed, while many only tech demos, showed the kind of variety and creativity that I so loved as a kid in the 90's and early 2000's with my PS1.
I am really happy so far, the gaikai buyout is going to really take them places, same with the rumored cross platform gaming support.
Caanimal
Sunday, February 24, 2013 @ 9:40:43 PM
Lord carlos
Thursday, February 21, 2013 @ 12:31:16 PM
Reply
wackazoa
Thursday, February 21, 2013 @ 1:40:10 PM
LividFiction
Thursday, February 21, 2013 @ 12:47:46 PM
wackazoa
Thursday, February 21, 2013 @ 1:38:41 PM
Fane1024
Friday, February 22, 2013 @ 7:55:25 AM
Ludakriss
Friday, February 22, 2013 @ 8:50:56 AM
Caanimal
Sunday, February 24, 2013 @ 9:38:17 PM
LegendaryWolfeh
Thursday, February 21, 2013 @ 1:19:38 PM
Sir Dan
Thursday, February 21, 2013 @ 2:51:10 PM
Simcoe
Thursday, February 21, 2013 @ 3:16:54 PM
Akuma07
Thursday, February 21, 2013 @ 8:38:41 PM
___________
Friday, February 22, 2013 @ 5:35:37 AM
richfiles
Monday, February 25, 2013 @ 4:27:27 PM
In this case, you would find it necessary to use the optical audio to get sound from the PS3 to the receiver.
Dumb receiver...
WorldEndsWithMe
Thursday, February 21, 2013 @ 1:57:06 PM
berserk
Thursday, February 21, 2013 @ 3:03:26 PM
wackazoa
Thursday, February 21, 2013 @ 3:46:15 PM
Well yeah but what if Sony only sold games. Then everyone would. Or Microsoft for that matter. Im not anti-Sony or Microsoft. But at least with this generation there were actual reasons for exclusivity. Now the only thing that determines choice is the almighty dollar.
"You don t have to upgrade anything so you can play the latest games at max setting"
However you miss out on all the good things that the upgraded PC can do.....
Last edited by wackazoa on 2/21/2013 3:47:54 PM
Neo_Aeon666
Thursday, February 21, 2013 @ 4:14:22 PM
Who cares *how* they make it powerful. It does not matter that it is more similar to a PC. It does not change any of the reasons you would buy a console.
A console is an optimized device to play games at a much lesser price. I love my computer and most multiplatform games run with better graphics... But as for stability... IT'S A PAIN. With a console you will always get optimized content for YOUR machine. With a PC, you have to optimize your machine to the new game and often, all the effort and money to upgrade is not even giving that much of a difference.
As a PC lover, I would never *only* have a console because I like to customize my machine and try new things. But looking at gaming in general, a console is a much better choice for all the reasons that you ever bought a console in the past + more now that it gets closer to what a PC can do at a relatively cheaper price.
Last edited by Neo_Aeon666 on 2/21/2013 4:16:50 PM
WorldEndsWithMe
Thursday, February 21, 2013 @ 5:01:14 PM
Akuma07
Thursday, February 21, 2013 @ 8:49:56 PM
Everyone keeps saying that this is just like a PC. Technically, how was ANY of it different to a PC....ever?!
The PS3 had a custom chip, so? At the end of the day it was just a CPU, and it caused more headaches in the first 4 years then it did pleasure.
daus26
Thursday, February 21, 2013 @ 9:49:25 PM
There's nothing good about paying hundreds of dollars more for a slightly better visual.
Highlander
Friday, February 22, 2013 @ 11:24:28 AM
Neo_Aeon666
Friday, February 22, 2013 @ 6:06:13 PM
It's a console through and through.
PC is a PC and a gaming console is a gaming console. Their purpose are different.
Just like a sport car and a jeep are vehicles, they are both categorized differently. You won't say a Jeep can be used as a sport car even if they use similar technology.
Even if the interior was copy/paste, a console is a device on which games are optimized and a computer is a device you have to optimize for your games. Even if they do borrow functions from each other they are not the same.
Anyway that is what I think is how it should be seen lol.
Last edited by Neo_Aeon666 on 2/22/2013 6:08:23 PM
Fane1024
Sunday, February 24, 2013 @ 5:36:18 AM
It will be uniform (well, more or less, if recent remodels are any indication) and thus will benefit from the console methodology, but (like past Xboxes) it isn't built like a console...at least not entirely.
Last edited by Fane1024 on 2/24/2013 5:41:08 AM
Caanimal
Sunday, February 24, 2013 @ 9:44:33 PM
maxpontiac
Thursday, February 21, 2013 @ 1:44:13 PM
Reply
Based on what I read from some the tech heads over at GTPlanet, this will make a monstrous difference on Gran Turismo 6.
One example that was used is that how GT5 has a max of 16 cars on track, and in turn GT6 could more then double that! I can't wait to experience a 32 car field on lets say the 'Ring 24 hour race.
Kaz is pretty happy about it too..
PHOENIXZERO
Thursday, February 21, 2013 @ 2:19:24 PM
Akuma07
Thursday, February 21, 2013 @ 8:46:40 PM
daus26
Thursday, February 21, 2013 @ 9:54:43 PM
More RAM will give developers better productions of anti-aliasing, shadowing, textures, calculations, and lighting without sacrificing framerate, tearing, or resolution.
Meaning, expect 1080p/60fps and a very, very beautiful GT6... and other games too.
Beamboom
Friday, February 22, 2013 @ 4:12:58 AM
WorldEndsWithMe
Thursday, February 21, 2013 @ 1:58:17 PM
Reply
Yukian
Thursday, February 21, 2013 @ 7:43:55 PM
PHOENIXZERO
Thursday, February 21, 2013 @ 2:15:31 PM
Reply
Top it off, Sony is in fact using GDDR5 has me intrigued as it might be one of the few differences between the PS4 and next XBox. It'll be interesting to see exactly what the GPU specs are, guessing it'll at least be somewhere around the HD7850 from the info above.
Going to be interesting to see what the final specs of Microsoft's machine will be (and if it too MS stuck with DDR3) but it's pretty much a given that the differences are going to be very minor which is great considering how things went this generation and the PS3's problems with usually being on the losing end of multi-platform comparisons.
Akuma07
Thursday, February 21, 2013 @ 8:44:10 PM
I have a feeling that there will be a lot less devoted to the OS than the Xbox, Windows takes a relatively huge RAM footprint.
Those same rumors also put the Xbox at 8GB of GDDR3 ram, coupled with 32MB SRAM to increase the bandwidth to 170gb/s. Cheaper, but not more efficient, Sony still has the advantage.
Last edited by Akuma07 on 2/21/2013 8:44:24 PM
PHOENIXZERO
Sunday, February 24, 2013 @ 3:03:32 PM
Temjin001
Thursday, February 21, 2013 @ 2:41:27 PM
Reply
Keep in mind this is purely from a FLOPS stand point. Many other factors determine overall performance.
While I'm plenty pleased with what I see, bare in mind this 1.84 TFLOPS falls short of the 2.5 Tim Sweeney requested when they made their UE4 presentation last year.
Temjin001
Thursday, February 21, 2013 @ 2:58:25 PM
WorldEndsWithMe
Thursday, February 21, 2013 @ 5:01:59 PM
Temjin001
Thursday, February 21, 2013 @ 8:37:22 PM
So flop just means floating point operations per second.
Precision just means how many fractional digits there are. Or something like that
Last edited by Temjin001 on 2/21/2013 8:43:14 PM
Temjin001
Thursday, February 21, 2013 @ 8:50:06 PM
Cesar_ser_4
Thursday, February 21, 2013 @ 10:06:50 PM
Crabba
Thursday, February 21, 2013 @ 10:28:03 PM
If you want all games to run at 60fps rather than 30fps, well that adds an additional 2x requirement to that, or a total of about 4.5x the "TFLOPS" power.
If you also want any additional improvements such as double the polygon count or something on top of that would then require a total of roughly 9x the TFLOPS in order to do that.
Just take that into consideration when you think 3x the power is "a lot"...
Fane1024
Friday, February 22, 2013 @ 8:08:46 AM
Highlander
Friday, February 22, 2013 @ 1:47:25 PM
However, you can't really use that figure because the circumstances under which you can break up a single 128bit operation into 4 separate 32-bit operations are not terribly common in the real world.
Fane1024
Sunday, February 24, 2013 @ 5:43:41 AM
PharaohJR
Friday, February 22, 2013 @ 4:03:09 AM
Reply
not big on social network option but its a koo addition for those who enjoy that. controller real koo, dualshock symmetry remains. the games showed major graphical difference.
if price rumors are true..... 1st batch shipped out might see me & rest of my folks. til holiday season.
___________
Friday, February 22, 2013 @ 5:33:29 AM
Reply
i hope they go with flash memory instead of slow painful HDDs!
if not 1 big flash drive, than at least 1 small one to fit the OS, a game or 2, and the background applications.
the rest on a HDD.
we NEED the OS and background apps on flash memory help speed up load times!
Crabba
Friday, February 22, 2013 @ 3:14:49 PM
richfiles
Monday, February 25, 2013 @ 4:49:27 PM
I kinda hope the thing will support external drives by USB 3. While It'd be nice to store media and such on an external drive, like I commonly use thumb drives or my phone, on my PS3, it'd be cool if they'd allow a custom format that would allow you to store anything, including DLC on the drive, maybe in and encrypted form. I really hate my main drive being so close to full all the time, and if they want to make EVERYTHING available as a download option, then they better provide the storage to back that!
Hoagie324
Friday, February 22, 2013 @ 11:05:29 AM
Reply
However, with all this talk of Gaikai and streaming, it's also looking more likely that hard drives won't fill up extremely fast if Sony gives you the option to play your purchased game entirely from the Gaikai servers like they are planning with the demos and stuff like that.
One thing is for sure, I'm super excited for this piece of hardware to hit store shelves.
Highlander
Friday, February 22, 2013 @ 1:54:47 PM
Reply
Want a demonstration of how bad lag can be on a streamed game? Get two PS3s, hook them to the Net, start the same multiplayer game on both using different accounts. Get both players into the same game room and watch the character logged into the fist PS3 on the second PS3's screen, watch the lag between controller input and movement on the second system's screen. That my friends is what you are looking at in the future for streamed gameplay without the MITRe(TM) chip...
Crabba
Friday, February 22, 2013 @ 3:18:35 PM
DemonNeno
Sunday, February 24, 2013 @ 11:59:36 AM
Reply
DemonNeno
Sunday, February 24, 2013 @ 12:01:25 PM

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Xombito
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Thursday, February 21, 2013 @ 12:12:17 PM