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Sony Issues Full Details And Tech Specs For PlayStation 4

I just wish they had shown the actual console, so we don't have to keep using this silly mock-up design. Getting annoying.

Anyway, although we've already posted up most of the relevant PS4 info and details from the PlayStation Meeting last night (and the ensuing discussion is awfully lively), Sony has provided us with the official press release. Hence, we have more exact feature details and specifications now. Check it out:

First on the list is the fact that the new PlayStation "was designed from the ground up to ensure that the very best games and the most immersive experience reach PlayStation gamers." The PS4 also fluidly connects players to the larger world of experiences offered via the PlayStation Network and mobile spaces. The press release also emphasizes other features we previously touched upon; for example, shared game experiences via the Share button on the Dual Shock 4, social spectating, always-on video compression and decompression systems, and streaming upgrades.

They further mention PS4 second screens, such as the PlayStation Vita, smartphones and tablets, as one of the new system's key features will be Remote Play. A new application from Sony called PlayStation App will enable iPhone, iPad and Android-based smartphones and tablets to become second screens. Then there's the Immediate Gameplay feature, as the PS4 "radically reduces the lag time between players and their content." A new "suspended mode" keeps the system in a low power state while preserving the game session, which means you don't have to reboot the system and start the game again.

The PS4 boasts "personalized, curated content," which is still a little creepy and of course, gaming in the cloud. Here's part of the release concerning the latter; it clearly illustrates Sony's intentions:

"By combining PlayStation Network with Gaikai Inc's cloud technology, it is SCE's goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4."

And lastly, the specs. The PS4 system architecture is specifically designed for "high performance and ease of development." The console is centered on a powerful custom chip that contains eight x86-64 cores and a state-of-the-art graphics processor. The Graphics Processing Unit (GPU) has been enhanced, "principally to allow for easier use of the GPU for general purpose computing (GPGPU)." The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can be "freely applied to graphics, simulation tasks, or some mixture of the two."

Lastly, the PS4 is equipped with 8GB of unified system memory. GDDR5 is used for this memory, giving the system 176GB/second of bandwidth and giving the graphics an additional boost. Here's the spec list:

Main Processor: Single-chip custom processor, CPU : x86-64 AMD "Jaguar", 8 cores GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine

Memory: GDDR5 8GB

Hard Disk Drive: Built-in

Optical Drive (read only): BD 6xCAV, DVD 8xCAV

I/O: Super-Speed USB (USB 3.0) 、AUX

Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T), IEEE 802.11 b/g/n, Bluetooth® 2.1 (EDR)

AV output:HDMI, Analog-AV out, Digital Output (optical)

Tags: ps4, playstation 4, ps4 specs, ps4 details, sony

2/21/2013 11:25:13 AM Ben Dutka

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Comments (71 posts)

Xombito
Thursday, February 21, 2013 @ 12:12:17 PM
Reply

I'm satisfied. Should see some amazing games.

Agree with this comment 3 up, 1 down Disagree with this comment

Condemnedsoul23
Thursday, February 21, 2013 @ 12:16:40 PM
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I want to see the system man

Agree with this comment 4 up, 0 down Disagree with this comment

Cesar_ser_4
Thursday, February 21, 2013 @ 12:21:44 PM
Reply

What, no BT 4.0? hmm.

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Simcoe
Thursday, February 21, 2013 @ 12:38:07 PM

What would be the advantage of BT 4.0 vs. 2.1 EDR?

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Cesar_ser_4
Thursday, February 21, 2013 @ 9:37:50 PM

Probably none, but Sony could have just included it as a formality.

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Natalisrubbish
Thursday, February 21, 2013 @ 12:31:15 PM
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From what was demoed and revealed my gut instinct is still with me:

Sony learned the 2006 launch mistake,
1. Price PRICE and PRICE
2. Better Launch support title wise (exclusive and not)
3. Better developer friendly architecture similar to the ease of developing during the PS1 era which helped usher Sony to legendary status out of the gate.

The games revealed, while many only tech demos, showed the kind of variety and creativity that I so loved as a kid in the 90's and early 2000's with my PS1.

I am really happy so far, the gaikai buyout is going to really take them places, same with the rumored cross platform gaming support.

Agree with this comment 11 up, 2 down Disagree with this comment

Caanimal
Sunday, February 24, 2013 @ 9:40:43 PM

The whole "Price" argument cracks me up, I gladdly payed $600 for my 60 Gig phattie when it came out since it was still less than half the price of other blu-ray players out there at the time. I'll wait to see what the pricing for the PS4 is like before I say if it's a good pricing or not...

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Lord carlos
Thursday, February 21, 2013 @ 12:31:16 PM
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Looking good .
I'll get one after The last of us,Beyond:two souls(halloween 2013) & The last guardian.
Thank all the gods that have ever existed in people's minds that TLG was not confirmed as a ps4 title...although i'm preparing myself for an E3 announcement.....at which point i'll cry.

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wackazoa
Thursday, February 21, 2013 @ 1:40:10 PM

What comes out 1st.... The next Gran Turismo or Last Guardian/FFvs13.

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Lord carlos
Thursday, February 21, 2013 @ 2:01:11 PM

THE PS6

Agree with this comment 13 up, 0 down Disagree with this comment

wackazoa
Thursday, February 21, 2013 @ 3:42:46 PM

Nice

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Ludakriss
Friday, February 22, 2013 @ 8:49:53 AM

xD

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FatherSun
Thursday, February 21, 2013 @ 12:42:31 PM
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The fact that the PS3 still has momentum is a perfect reason NOT to show the PS4. If they revealed the console the visual alone would have created a mindset towards the PS4 and cost the PS3 possible sales. It was a smart move. Humans are if anything else very visual creatures.

Agree with this comment 9 up, 1 down Disagree with this comment

LividFiction
Thursday, February 21, 2013 @ 12:47:46 PM

Hadn't thought of that. I don't know how true that will prove to be, but it does make sense...

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wackazoa
Thursday, February 21, 2013 @ 1:38:41 PM

Moot point with the release of the PS4 this year. PS3 is now a dinosaur with very little going for it in terms of new sales. Why spend $200 on a PS3 when in 6 months you can get a PS4 for double that.

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Fane1024
Friday, February 22, 2013 @ 7:55:25 AM

...because you can play PS3 games on it.

;P

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Ludakriss
Friday, February 22, 2013 @ 8:50:56 AM

Damn FatherSon, that was a rather philosophical observation. I like it.

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Caanimal
Sunday, February 24, 2013 @ 9:38:17 PM

The PS2 didn't see a significant slump in sales for quiet a few years after the PS3 was out, same goes for the PS1/PS2 cross over, and I forsee the same being true for the PS3/PS4.

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Sir Dan
Thursday, February 21, 2013 @ 1:05:25 PM
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What's the deal with the optical cable? Generally I mean. Is it better than HDMI?

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LegendaryWolfeh
Thursday, February 21, 2013 @ 1:19:38 PM

http://techtips.salon.com/hdmi-vs-optical-cable-21243.html
This is the only way I can answer you :P lol

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Sir Dan
Thursday, February 21, 2013 @ 2:51:10 PM

Thanks. So reading that article it seems pretty simple really: Optical is audio only. I would still need a second video cable. I shall stay with HDMI.

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Simcoe
Thursday, February 21, 2013 @ 3:16:54 PM

If you were using component cables for your HD display and still wanted the audio to go through your audio receiver then you'd use the optical out port on the console.

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Akuma07
Thursday, February 21, 2013 @ 8:38:41 PM

Yeah that is correct, the optical is for audio systems. like the 7.1 surround sound and powerful tuners and shizzle.

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___________
Friday, February 22, 2013 @ 5:35:37 AM


dont bother with optical, the ps3 looses allot of its decoding formats going through optical over HDMI.

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richfiles
Monday, February 25, 2013 @ 4:27:27 PM

One area where optical may be the better option, is if you bought a nice 7.1 receiver with multiple HDMI inputs, and then you decided to snag a 3D TV, only to realize that for whatever dang blasted reason, your receiver seems to NOT pass 3D to the TV (it works going direct from the PS3 to one of the HDMI sockets on the TV, skipping the receiver). Apparently, I bought one model too soon.

In this case, you would find it necessary to use the optical audio to get sound from the PS3 to the receiver.

Dumb receiver...

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wackazoa
Thursday, February 21, 2013 @ 1:36:33 PM
Reply

One question.....

So this is different than a PC how? I understand the need to make systems even for ease of development. But when system specs are near identical (exception always being PC upgrading), it does start to blur the line of why others are neccesary.

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WorldEndsWithMe
Thursday, February 21, 2013 @ 1:57:06 PM

It will have the backing of the Playstation family and all the brilliant minds at Sony, as opposed to a lot of hot air.

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berserk
Thursday, February 21, 2013 @ 3:03:26 PM

You don t have to upgrade anything so you can play the latest games at max setting .

Agree with this comment 6 up, 0 down Disagree with this comment

wackazoa
Thursday, February 21, 2013 @ 3:46:15 PM

"It will have the backing of the Playstation family and all the brilliant minds at Sony"

Well yeah but what if Sony only sold games. Then everyone would. Or Microsoft for that matter. Im not anti-Sony or Microsoft. But at least with this generation there were actual reasons for exclusivity. Now the only thing that determines choice is the almighty dollar.


"You don t have to upgrade anything so you can play the latest games at max setting"

However you miss out on all the good things that the upgraded PC can do.....


Last edited by wackazoa on 2/21/2013 3:47:54 PM

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Neo_Aeon666
Thursday, February 21, 2013 @ 4:14:22 PM

Mmm I think you are looking at it wrong.

Who cares *how* they make it powerful. It does not matter that it is more similar to a PC. It does not change any of the reasons you would buy a console.

A console is an optimized device to play games at a much lesser price. I love my computer and most multiplatform games run with better graphics... But as for stability... IT'S A PAIN. With a console you will always get optimized content for YOUR machine. With a PC, you have to optimize your machine to the new game and often, all the effort and money to upgrade is not even giving that much of a difference.

As a PC lover, I would never *only* have a console because I like to customize my machine and try new things. But looking at gaming in general, a console is a much better choice for all the reasons that you ever bought a console in the past + more now that it gets closer to what a PC can do at a relatively cheaper price.

Last edited by Neo_Aeon666 on 2/21/2013 4:16:50 PM

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WorldEndsWithMe
Thursday, February 21, 2013 @ 5:01:14 PM

The reasons for exclusivity were never the hardware being different from PC.

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Akuma07
Thursday, February 21, 2013 @ 8:49:56 PM

I still ask the question, how is this ANY different to previous generations?

Everyone keeps saying that this is just like a PC. Technically, how was ANY of it different to a PC....ever?!

The PS3 had a custom chip, so? At the end of the day it was just a CPU, and it caused more headaches in the first 4 years then it did pleasure.

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daus26
Thursday, February 21, 2013 @ 9:49:25 PM

It's different from a PC in the sense that it won't have to run a Windoze OS in the background, giving the gpu/cpu/ram much more workspace to dedicate itself to gaming. Developers never utilize the maximum potential of its PC counterparts. With consoles, they can do much more with them. Plus, it's a much bigger gaming market than PC, if you count out popular mmos and social games.

There's nothing good about paying hundreds of dollars more for a slightly better visual.

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Highlander
Friday, February 22, 2013 @ 11:24:28 AM

It's not, it's a PC through and through, it just doesn't have Windows to contend with.

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Neo_Aeon666
Friday, February 22, 2013 @ 6:06:13 PM

Highlander,

It's a console through and through.

PC is a PC and a gaming console is a gaming console. Their purpose are different.

Just like a sport car and a jeep are vehicles, they are both categorized differently. You won't say a Jeep can be used as a sport car even if they use similar technology.

Even if the interior was copy/paste, a console is a device on which games are optimized and a computer is a device you have to optimize for your games. Even if they do borrow functions from each other they are not the same.

Anyway that is what I think is how it should be seen lol.

Last edited by Neo_Aeon666 on 2/22/2013 6:08:23 PM

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Fane1024
Sunday, February 24, 2013 @ 5:36:18 AM

Highlander's point is that Sony ARE trying to tell us that a car made of jeep parts is a sports car.

It will be uniform (well, more or less, if recent remodels are any indication) and thus will benefit from the console methodology, but (like past Xboxes) it isn't built like a console...at least not entirely.

Last edited by Fane1024 on 2/24/2013 5:41:08 AM

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Caanimal
Sunday, February 24, 2013 @ 9:44:33 PM

If you truly want to get down to it a gaming system has been nothing more than a very specialized PC, plain and simple... All they have been doing w/ the last couple gens is expanding how much this "specialized PCs" can actually do.

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maxpontiac
Thursday, February 21, 2013 @ 1:44:13 PM
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I am no tech expert but the JUST the ram increase the PS4 has over the PS3 has me excited!!

Based on what I read from some the tech heads over at GTPlanet, this will make a monstrous difference on Gran Turismo 6.

One example that was used is that how GT5 has a max of 16 cars on track, and in turn GT6 could more then double that! I can't wait to experience a 32 car field on lets say the 'Ring 24 hour race.

Kaz is pretty happy about it too..

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PHOENIXZERO
Thursday, February 21, 2013 @ 2:19:24 PM

I'm more interested in their using GDDR5.. That's a lot of really fast RAM for a console that will play games at 1080p.

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Akuma07
Thursday, February 21, 2013 @ 8:46:40 PM

The 8GB GDDR5 means that the next Elder Scrolls or Fallout game should be flawless :) I CAN'T WAIT to play Fallout 4 now.

512mb RAM on the PS3 heavily restricted developers.

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daus26
Thursday, February 21, 2013 @ 9:54:43 PM

Yes, maxpontiac. It is overkill. 4GB would've been enough for a GDDR5, and now we're talking about 8GB.

More RAM will give developers better productions of anti-aliasing, shadowing, textures, calculations, and lighting without sacrificing framerate, tearing, or resolution.

Meaning, expect 1080p/60fps and a very, very beautiful GT6... and other games too.

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PharaohJR
Friday, February 22, 2013 @ 3:43:22 AM

great minds think the same...

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Beamboom
Friday, February 22, 2013 @ 4:12:58 AM

Me too - the possibilities with this ram alone makes for a gigantic leap in itself. Not right away, but over time, when the designers and developers have learnt to utilize the new possibilities that opens up with this much ultrafast ram.


Last edited by Beamboom on 2/22/2013 4:13:42 AM

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WorldEndsWithMe
Thursday, February 21, 2013 @ 1:58:17 PM
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The only way to make this thing perfect will be to allow game mods, which is totally feasible with the PC architecture.

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Yukian
Thursday, February 21, 2013 @ 7:43:55 PM

I was thinking that yesterday, but that may be one of the differences between consoles and PC. PC get mods while console get DLC... hope I'm wrong! :D

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PHOENIXZERO
Thursday, February 21, 2013 @ 2:15:31 PM
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Wonder how much of the 8GB of RAM will be reserved for the OS and other functions. I'll assume right now it'll be 2GB like it is supposedly for the next XB. I said years ago that I expected the next generation consoles to have a minimum of 4GB and up to 8GB of RAM, had "debates" which typically revolved around me being called stupid to think they'd include that much. <_<

Top it off, Sony is in fact using GDDR5 has me intrigued as it might be one of the few differences between the PS4 and next XBox. It'll be interesting to see exactly what the GPU specs are, guessing it'll at least be somewhere around the HD7850 from the info above.

Going to be interesting to see what the final specs of Microsoft's machine will be (and if it too MS stuck with DDR3) but it's pretty much a given that the differences are going to be very minor which is great considering how things went this generation and the PS3's problems with usually being on the losing end of multi-platform comparisons.

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Akuma07
Thursday, February 21, 2013 @ 8:44:10 PM

There is one set of rumors that has actually been 100% correct about the specs so far, and if so, then the GPU will be Raedon HD7xxx series based, so expect something good.

I have a feeling that there will be a lot less devoted to the OS than the Xbox, Windows takes a relatively huge RAM footprint.

Those same rumors also put the Xbox at 8GB of GDDR3 ram, coupled with 32MB SRAM to increase the bandwidth to 170gb/s. Cheaper, but not more efficient, Sony still has the advantage.

Last edited by Akuma07 on 2/21/2013 8:44:24 PM

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PHOENIXZERO
Sunday, February 24, 2013 @ 3:03:32 PM

Rumor was that it was based off the 7760 which is just a re-badged 6670, which is a kinda crappy GPU. It's going to be interesting to find out if that is really the case and if so the gap might be a bit wider.

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AcHiLLiA
Thursday, February 21, 2013 @ 2:30:22 PM
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I heard rumors that the PS4 will cost $400.

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Temjin001
Thursday, February 21, 2013 @ 2:41:27 PM
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Looking at FLOPS alone tells me the compute power of the PS4 in this regard is roughly about 3x that of the PS3's. The RSX is showed to have about 400glops of processing coupled with about 200 from the Cell PPE and it's SPE's at singe precision. So 600 vs 1820.
Keep in mind this is purely from a FLOPS stand point. Many other factors determine overall performance.

While I'm plenty pleased with what I see, bare in mind this 1.84 TFLOPS falls short of the 2.5 Tim Sweeney requested when they made their UE4 presentation last year.

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Temjin001
Thursday, February 21, 2013 @ 2:58:25 PM

oh and when GoW Ascension releases we'll be reminded of how far the PS3 can go when custom designed for. But just think, about 3x what you see there will be availbile for all. I don't think I'll want more from my graphics anytime soon ;)

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WorldEndsWithMe
Thursday, February 21, 2013 @ 5:01:59 PM

I don't even know what a flop is, maybe I'll find out when Xbox 720 debuts.

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Temjin001
Thursday, February 21, 2013 @ 8:37:22 PM

Pretty much all something like gflop means is that I could give you about 100000000 arithmetic operations,fractional ones, and you could calculate all of those in one second.

So flop just means floating point operations per second.
Precision just means how many fractional digits there are. Or something like that


Last edited by Temjin001 on 2/21/2013 8:43:14 PM

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Temjin001
Thursday, February 21, 2013 @ 8:50:06 PM

that is unless you want me to start talking bytes and bits and binary related Star Trek crap =p

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Cesar_ser_4
Thursday, February 21, 2013 @ 10:06:50 PM

World, you mean like a Dreamcast type Flop?

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Crabba
Thursday, February 21, 2013 @ 10:28:03 PM

Just know that the jump in resolution to 1080p ALONE adds about 2.25x the computational power required to draw an otherwise IDENTICAL image to the screen. And that's assuming all games render at 720p on the PS3, which we all know they don't...

If you want all games to run at 60fps rather than 30fps, well that adds an additional 2x requirement to that, or a total of about 4.5x the "TFLOPS" power.

If you also want any additional improvements such as double the polygon count or something on top of that would then require a total of roughly 9x the TFLOPS in order to do that.

Just take that into consideration when you think 3x the power is "a lot"...

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Fane1024
Friday, February 22, 2013 @ 8:08:46 AM

I remember articles saying that the PS3 (not a typo) would have around 2 Tflops performance. Not wild predictions, estimates based on final specs.

Sensei T's numbers do not jibe with those numbers. What happened?

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Highlander
Friday, February 22, 2013 @ 1:47:25 PM

IIRC that's because the operations are 128-bit and someone somewhere in Sony's wishful thinking department (aka marketing) theorized that as 4 32-bit operations (which under certain circumstances you can), making 1.6TFlops from RSX. Add the 200Gflops from CellBE and that gives you 1.8TFlops.

However, you can't really use that figure because the circumstances under which you can break up a single 128bit operation into 4 separate 32-bit operations are not terribly common in the real world.

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Fane1024
Sunday, February 24, 2013 @ 5:43:41 AM

Makes sense. Lies, damn lies, and statistics, then.

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PharaohJR
Friday, February 22, 2013 @ 4:03:09 AM
Reply

watched the coverage 2x since i tuned in late. PS4 impressed me even though im still satisfied with PS3. nothing been compromised only enhanced from what i saw.

not big on social network option but its a koo addition for those who enjoy that. controller real koo, dualshock symmetry remains. the games showed major graphical difference.

if price rumors are true..... 1st batch shipped out might see me & rest of my folks. til holiday season.

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___________
Friday, February 22, 2013 @ 5:33:29 AM
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wouldent call it full details, we still dont know the CPU clock speed, GPU clock speed, VRAM, what specific GPU it is and what custom enhancements its received, what type of storage medium it will use its said to be bluray but whats the speed whats the capacity, and what storage will it have?
i hope they go with flash memory instead of slow painful HDDs!
if not 1 big flash drive, than at least 1 small one to fit the OS, a game or 2, and the background applications.
the rest on a HDD.
we NEED the OS and background apps on flash memory help speed up load times!

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Crabba
Friday, February 22, 2013 @ 3:14:49 PM

SSDs are still expensive. I'd much rather see Sony spend those extra $$ on a better GPU.

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Fane1024
Sunday, February 24, 2013 @ 5:44:43 AM

Or a Cell chip.

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richfiles
Monday, February 25, 2013 @ 4:49:27 PM

I'd be happy with at least a 1TB hard drive, maybe a 2 TB drive to play it safe. Costs have come down, after all. I have an 80 GB MGS edition BC PS3 upgraded with a 320 GB drive... If only I had know how small that would become!!!

I kinda hope the thing will support external drives by USB 3. While It'd be nice to store media and such on an external drive, like I commonly use thumb drives or my phone, on my PS3, it'd be cool if they'd allow a custom format that would allow you to store anything, including DLC on the drive, maybe in and encrypted form. I really hate my main drive being so close to full all the time, and if they want to make EVERYTHING available as a download option, then they better provide the storage to back that!

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Hoagie324
Friday, February 22, 2013 @ 11:05:29 AM
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The only thing I don't like about the specs above is the hard drive part. With both PS3's I owned, I ran out of space on the original hard drive and always would replace it. Looks like we won't be doing that this time.

However, with all this talk of Gaikai and streaming, it's also looking more likely that hard drives won't fill up extremely fast if Sony gives you the option to play your purchased game entirely from the Gaikai servers like they are planning with the demos and stuff like that.

One thing is for sure, I'm super excited for this piece of hardware to hit store shelves.

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PS3addict
Friday, February 22, 2013 @ 11:17:19 AM
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I am super excited about the GB Ethernet connection. I stream a lot of movies from my PC to my PS3 now, and not having to wait 5-10 minutes to create a safe buffer would be awesome.

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Highlander
Friday, February 22, 2013 @ 1:54:47 PM
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I'm still waiting for the announcement of the second most important component in the system - the Miraculous Internet Latency Removal chip set - aka MITRe(TM). With MITRe installed, your streamed gameplay from across the Net won't suffer from unplayable lag in real time control games, such as fighters like Soul Calibur.

Want a demonstration of how bad lag can be on a streamed game? Get two PS3s, hook them to the Net, start the same multiplayer game on both using different accounts. Get both players into the same game room and watch the character logged into the fist PS3 on the second PS3's screen, watch the lag between controller input and movement on the second system's screen. That my friends is what you are looking at in the future for streamed gameplay without the MITRe(TM) chip...

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Crabba
Friday, February 22, 2013 @ 3:18:35 PM

But Highlander, you missed the part of the presentation when they talked about the PS4 ethernet chip, it's like the internet - (wait for it) - only SUPERCHARGED!

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Robochic
Sunday, February 24, 2013 @ 8:58:20 AM
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so it doesn't play ps3 games correct?

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DemonNeno
Sunday, February 24, 2013 @ 11:59:36 AM
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To imply that anything with Pc hardware is a pc isn't accurate. Despite it being Pc architecture, there's nothing in the OS that makes it a pc. Unlike a Pc, it won't need development that supports endless hardware combinations. 8gb of ram sound like they'll be put to use in boosting cores via additional virtualized cache. At the acclaimed transfer rates, it'll be a cinch to utilize your xmb and launch other applications while a game is active in the background. FSAA will be much more capable. The shadows in ps3 games that some of us wish dreaded will never haunt the ps4.

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DemonNeno
Sunday, February 24, 2013 @ 12:01:25 PM

I'm not sure what the last sentence means. Too funny to edit!

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