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Devs: Cost Of Making PS4 Games "Not As Scary" As You Think

One of the biggest concerns about the next generation is the cost required to make new software. But as it turns out, the more accessible PS4 hardware means creating next-gen experiences won't necessarily break the bank.

Gamasutra asked three major developers how much more expensive it is to work on games for the PS4 in comparison to the PS3. Their answers were quite encouraging; check out what Guerrilla Games boss Herman Hulst had to say. As you know, they'll be bringing us the amazing-looking Killzone: Shadow Fall.

"I can very simply share with you that when we did Killzone 2 and 3, we probably maxed out with a team size of 125. We have 150 now, so it's marginally bigger. This is about a two-and-a-half year development cycle, which is roughly similar. It includes a hardware transition, so that explains potentially the six months of extra time.

It's actually quite comparable. But if you look at the scale of what we're doing and the detail in not just the assets but the more believable detailed animation and things like that, the effects, I think a lot of the effort has gone into tools. Making sure we can develop smart. We've also learned a thing or two in previous installments on the PlayStation 3. So it's not, in terms of the cost, it's not as scary as maybe some people have led you to believe."

Matt Southern from Evolution Studios, the team working on the really promising DriveClub added that in fact, the size of their team didn't have to expand much. "It was a very small incremental increase," he said. Creative director Jonathan Morin at Ubisoft Montreal, the developer that is creating Watch Dogs, said you can "measure the level of experience of a studio by looking at their tools." He didn't specifically cite exorbitant costs.

It seems like there's a lot of positive news surrounding the PS4, doesn't it?

Tags: ps4, playstation 4, ps4 games, ps4 developers

2/21/2013 10:29:38 PM Ben Dutka

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Comments (14 posts)

bigrailer19
Thursday, February 21, 2013 @ 10:58:18 PM
Reply

I cant imagine it would be terribly expensive. But what could be - as mentioned a few times - are the tools. Cage mentioned a few things about motion capture and so forth.

Which brings a lot of excitement when I think about what ND will do. Their motion capture studio is unreal, and im sure they will go all out with Uncharted 4.

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maxpontiac
Friday, February 22, 2013 @ 12:15:04 AM

I so look forward to Drake... PS4 style.

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WorldEndsWithMe
Thursday, February 21, 2013 @ 11:19:13 PM
Reply

That's one of the reasons the architecture has to go in this direction, so costs don't become unrealistic.

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maxpontiac
Friday, February 22, 2013 @ 12:14:18 AM

That Mr. World, is an excellent point.

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Beamboom
Friday, February 22, 2013 @ 1:46:55 AM

Indeed it is. One of many very good reasons.
Another very good reason is found in that other article, that lists developer support.

This was *so* right by Sony, and I'm pretty sure all will realize this eventually. Good times!


Last edited by Beamboom on 2/22/2013 1:47:30 AM

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___________
Friday, February 22, 2013 @ 5:49:43 AM
Reply

2 comments from first party, and a dodge comment from third.
if anything this confirms the OPPOSITE!
of course first party developers are saying this!
interesting to see how the indie devs feel........

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maxpontiac
Friday, February 22, 2013 @ 10:51:08 AM

Of course YOU think that.

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___________
Saturday, February 23, 2013 @ 10:05:51 AM

its not my fault im the ONLY one here with a MODICUM of common sense!

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Simcoe
Friday, February 22, 2013 @ 8:42:15 AM
Reply

I feel kind of bad for the people that took the extra effort to really understand how to code for the Cell and the tips and tricks they learnt over the years. They probably became highly sought after people (popular) at their studio. Soon there unique skill-set wont matter all that much.

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WorldEndsWithMe
Friday, February 22, 2013 @ 11:25:54 AM

As with any knowledge it can be applied in other ways conceptually. There is no knowledge that is not power.

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wackazoa
Friday, February 22, 2013 @ 12:21:03 PM
Reply

So no $10 increase in price of games then?

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Simcoe
Friday, February 22, 2013 @ 12:36:41 PM

I'm going to doubt it, $59.99 is a nice price point. I have NES games that still have the $59.99 sticker price on the box! Why break with tradition now!

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Rogueagent01
Friday, February 22, 2013 @ 9:37:38 PM
Reply

I hope this ends up being the case. If they manage to make it easier both in cost and actual production this will only be a good thing for gamers. It will be nice since if it is true there will be less reasoning/excuses for developers and publishers to try something new.

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PHOENIXZERO
Sunday, February 24, 2013 @ 2:39:44 PM
Reply

Not surprising, the reason for the huge budget increase from last generation to this one was the transition to HD. That's been done already plus the architecture change of the PS3 certainly helps, especially for third parties.

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