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Well, Guess We Won't Hear About The PS4's "Hidden Power"

Before I begin, let me make something perfectly clear-

Whenever someone wants to poke fun at Sony, developers, or journalists for using the term "hidden power" in reference to past PlayStation consoles, I get annoyed. They use the term in a sarcastic or mocking manner when in truth, there was nothing more apt. Think about it:

There was indeed a lot of hidden power in the PS2 and PS3 (and in the original PlayStation, to some extent). And when we say "hidden," we of course mean that due to the complex nature of the architecture, it took some time for developers to fully tap into the system's true power and overall capability. Multiple designers have made this very clear time and time again, so I'm not sure why "hidden power" has always gotten so much flak. Just use your eyes. Did the launch titles on the PS2 look anything like Final Fantasy XII, God of War II, and Metal Gear Solid 3: Snake Eater, which came out later in the generation? Hell, making the comparisons, you could be looking at two completely different machines. It's a fairly drastic leap.

And it has been a similar road for the PS3, as we're seeing graphics presentations from The Last Of Us, Beyond: Two Souls, and God of War: Ascension that are leaps and bounds ahead of launch titles like Ridge Racer 7, Call of Duty 3, Untold Legends: Dark Kingdom, and Genji: Days of the Blade. However, given the fact that Sony is taking a more accessible route this next generation, now it appears that we won't be allowed to use the "hidden power" phrase anymore. This accessibility has its downside, in that we probably won't be seeing ever-increasing technical quality throughout the generation. Then again, that's nothing new for Microsoft fans; as far as anyone could tell, devs knew the Xbox and Xbox 360 inside and out when those systems first hit the market.

So maybe this is the right way to go. And besides, let's not forget that multiplatform titles have been iffy for the PS3 this generation, although that issue has almost died out. Let's not have that issue at all next time around, and let's not wait three or four years before seeing the best of what this system can produce. It's not that I'm impatient but after several generations of seeing the same sort of path taken by PlayStation, it's nice to see something different. ...and yes, "hidden power" probably won't be a subject of conversation. Not with that architecture, apparently.

Tags: ps4, playstation 4, sony, ps4 specs, ps4 power

2/21/2013 10:41:30 PM Ben Dutka

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Comments (51 posts)

WorldEndsWithMe
Thursday, February 21, 2013 @ 11:05:11 PM
Reply

I wouldn't be so sure, something vaguely along those lines was mentioned in the run up to the reveal. They could hide a bag of tricks in there, but if not and all the power is there from the get go I think we will still see some decent advancement from launch to endgame since 3rd party devs won't be using it all (probably looking pretty but playing much like current gen games) and 1st party devs will keep finding new ways to make the experiences more intricate and tech efficient.

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Axe99
Friday, February 22, 2013 @ 12:01:28 AM

I'd back this - most PC game devs are used to only using a few CPU cores, rather than all eight, and having it all on the one chip with unified (and fast!) RAM is something that'll take devs a little while to optimise - it'll be great out of the gate, but there will be room to learn new tricks (although nothing like the PS3 or PS2). The (apparently) very much GPGPU approach that they've taken to the GPU should mean that there'll be some experimenting to get the best balance, learning and whatnot.

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Beamboom
Friday, February 22, 2013 @ 7:23:30 AM

You are saying a lot of smart things these days, World. Simple as that.

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WorldEndsWithMe
Friday, February 22, 2013 @ 8:34:50 AM

I just have a very good feeling about PS4 and I don't think it's based in hype.

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Fane1024
Friday, February 22, 2013 @ 9:00:24 AM

While I hope you're right, World, I think that's wishful thinking.

Stop gloating, Beam. ;D

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Beamboom
Friday, February 22, 2013 @ 10:05:28 AM

Fane, the new PS is practically tailor made for the kind of games you and I love.
Just you wait and see. We are going to hang here on PSXE and praise a *lot* of games the coming years.

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WorldEndsWithMe
Friday, February 22, 2013 @ 10:08:04 AM

More like a developed sense of intuition that is rarely wrong when it comes to the gaming industry.

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xenris
Friday, February 22, 2013 @ 11:22:41 AM

World is basically a Genie storm wizard. He's on point most of the time :)

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Crabba
Friday, February 22, 2013 @ 4:07:03 PM

Since the PS4 is based on standard PC hardware I doubt we'll see the same graphics quality increase with first party devs as we're used to on the PS3.

In fact, since the top PS3s devs like Naughty Dog have spent all their time developing and specializing for the Cell, their first game for the PS4 may not even look as good as the best third-party games who are already used to the tech for a long time.

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Fane1024
Sunday, February 24, 2013 @ 6:06:47 AM

@Beam

The huge amount of quick RAM will certainly help. The not-much-improved processing power available for advanced AI and physics will not.

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Akuma07
Thursday, February 21, 2013 @ 11:12:34 PM
Reply

I think the progressive development will no longer be about graphics, but about gameplay.

I expect games at the end of this generation to play very different to games at the start, I also expect many genre's to evolve and blur, just like we did current-gen.

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Fane1024
Friday, February 22, 2013 @ 9:02:29 AM

Processing power doesn't only affect graphics; it also greatly affects gameplay and what is possible on the system.

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Simcoe
Friday, February 22, 2013 @ 10:18:46 AM

Akuma, thank you for mentioning this again, I think your point got lost in that other article with the >200 comments (I too had also cited you but things get over looked with so many comments).

The extra time that it took developers to "learn" how to program for new architecture might now be redistributed into things like variety of gameplay, longer SP stories, and even other new and innovating things not yet thought of.

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Temjin001
Thursday, February 21, 2013 @ 11:15:17 PM
Reply

I really feel this PS4 represents the zenith of everything Sony has been working towards since the original playstation. Hear me out. In the past, console generations always provided more power with better graphics and sound and playing experiences. This was all there to push the boundaries and bring us that much closer to graphics that look and feel realistic, or better than realistic. While something like MGS on PSX was impressive, it was impressive due to what was relative of the norm. Even though Snake still boasted cube-like hands and textures that warped and shifted due to hardware limitations, gamers and critics were mad impressed. Similarly, we could look at many 'impressive' PS2 games and remember moments we were blown away by some new amazing game. I remember my jaw dropping with GT3. We were impressed not exactly because it persuaded us that it was actually real, but of how much of a leap it appeared, bringing us that much closer to a virtual recreation of reality. Now with PS3 we've entered the cusp of not just being realistic and impressive relative to the norm, and or past, but because it's genuinely convincing. Games like GoW, Uncharted look amazing, even now. Games like Beyond have actors that look a heck of a lot like their real life counter parts. Now to imagine this level of fidelty multiplied several times for the next-gen seems to me we've reached a point going forward that better graphics processing will no longer be enough to launch a new console. We're at a point where needing to see a perfect curvature of the side of a dudes wrist will not warrant new hardware. We will need something else. The graphics and sound capabilities will not just be impressive relative to the past, but relative to reality.

So whether or not we're using PC'ish hardware or not, we're at a point where developers have seemingly endless possibilities to paint us an entertainment experience that is limited only by their imagination ....or target markets by corporate cash cows... but that's a different topic =p

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WorldEndsWithMe
Thursday, February 21, 2013 @ 11:26:42 PM

That's what I saw in Quantic Dream's tech demo of the old man, just his face told a story, it wasn't textures mapped onto polygons it was every underlying facial muscle and tick and the reflection of a character brought to life in a way never before possible.

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bigrailer19
Friday, February 22, 2013 @ 1:14:01 AM

The old man that QD showed looked just as good as Smog's eye in The Hobbit.

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Karosso
Thursday, February 21, 2013 @ 11:56:42 PM
Reply

With the exception of some of the tech demos, all that stuff could have been done on a slightly upgraded PS3. I few more cores, SPUs, and memory and BAM! Killzone Skyfall. I'm waiting for ND to show us what they got, to make my final judgment of the hardware, but so far I will have to side with Highlander... I'm not feeling the WOW factor that comes with a new Playstation :(
On the other hand, I do understand Sony's need to create an easier to develop for console, another PS3 repeat would most likely end it for them. I have high hopes that the PS4 will be the console to put them way up at the top of the game world again, just like the PS1 and PS2 did.

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maxpontiac
Friday, February 22, 2013 @ 12:28:04 AM

If you really think about your closing sentence, the rest of what you posted doesn't even matter.

The PS1 and the PS2 weren't some ultra powerful machines to rule them all. They were about bringing a technology based entertainment medium to the masses.

The PS4 has that same vibe friend.

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Akuma07
Friday, February 22, 2013 @ 12:28:38 AM

Well, that wow factor seems to come from graphics performance, and like many of us have said, we are at a point were the leap in graphical performance is going to start slowing down considerably.

The next step is to get CGI movie quality graphics into real time gameplay. Once we get there, that is it, there will be no more graphical leaps. The only thing further than that is VR.

I've been feeling for a long time that the next generation wouldn't be too much of a graphics focused gen. For years I have felt like games are at a point graphically where I am satisfied with them, I could play games with current graphics and be happy with it for at least another 5 years. (With the exception of the completely crap anti-aliasing, crappy textures, pop-up and screen tearing I always see).

When I see playable games that look like I'm playing a CGI movie, I will be blown away.

Last edited by Akuma07 on 2/22/2013 12:29:32 AM

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Beamboom
Friday, February 22, 2013 @ 4:06:06 AM

When you can create city centres that are *brimming* with life as opposed to the 6-7 random guys we found in a typical open world city centre on the PS3 it will make a huge visual impact too.

I'd call that quite a leap in itself.


Last edited by Beamboom on 2/22/2013 7:25:06 AM

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Karosso
Friday, February 22, 2013 @ 8:20:17 AM

I think the PS3 just spoiled me, it was so ahead of its time that it holds up well even now LOL
Also the fact that we did not get to see the actual PS4 hardware took some of the impact out...
I agree that graphics are getting to a point where it's hitting a ceiling and is starting to matter less and less. Lets hope that since it is so easy to develop for, it gives us some amazing new way to experience gaming.
Also there is always ways to make a better looking game. The so called hidden power will always exist, it lives in the head of amazing developers like ND, QD, PD and GG, and it is called optimizing the hell out of your game engine :)

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WorldEndsWithMe
Friday, February 22, 2013 @ 10:09:39 AM

I don't think that Killzone game was only slightly upgraded.

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taus90
Friday, February 22, 2013 @ 1:12:25 PM

i remember watching Resistance Fall of Men demo and i guess i was playing Black at that time on PS2 and i said to myself that RFOM didnt look that of an upgrade, but when i look back now, i can see i was wrong on so many level. So i understand ur POV. But having said that, while watching live feed yesterday and couple of more on vids on Youtube i was like Meh' PS3 can do that with better optimization but then i stumbled upon a direct feed of the gameplay and in cliche form my jaw dropped, no way a PS3 can do that kind of huge level with such draw distance, FXAA, HDR lightning, HR textures, reflections, volumetric smoke, etc even a PC would have had hard time to keep up with that kind of fidelity in a game scene.

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dkmrules
Friday, February 22, 2013 @ 1:16:23 AM
Reply

I'm glad they made the switch. Da powahh of the cell made things unnecessarily complicated for devs.

Hopefully the console won't cost $600 again, that was a big setback too.

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Fane1024
Friday, February 22, 2013 @ 9:12:15 AM

The Cell *made* it harder...but now they've learned to program for it, even Valve.

I still think an evolution of the Cell would have provided the best balance between ease/affordability and power/continuity with PS3.

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Highlander
Friday, February 22, 2013 @ 11:21:59 AM

Agreed Fane, and I think that an evolution of cell could have provided a monster system at very little additional cost, and at the same time rewarding developers that persisted with Cell BE.

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homura
Friday, February 22, 2013 @ 3:27:15 AM
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A little dissapointed that Sony didn't go for the Cell, it could have been much more than this. But still those trailers are fantastic and the fact that some not so skilled developers will have a friendly console to work with and more cheaper to develop with. So in the end it looks like it's going to be an awesome PS4 Generation.

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Beamboom
Friday, February 22, 2013 @ 3:52:05 AM
Reply

I can guarantee you that the software for the PS4 will continue to improve long after the first few years.

To push hardware further has more to do with the developers than the architecture, and Sony owns some of the very best studios in the entire business. So this is a safe bet.

Didn't the latest Halo again push the X360 further? At least the reviewers said so. That's the perfect case-in-point.


Last edited by Beamboom on 2/22/2013 4:08:41 AM

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Karosso
Friday, February 22, 2013 @ 8:54:24 AM

Get out of my head! LOL

"To push hardware further has more to do with the developers than the architecture, and Sony owns some of the very best studios in the entire business. So this is a safe bet."
-------------------------------------------------
"Also there is always ways to make a better looking game. The so called hidden power will always exist, it lives in the head of amazing developers like ND, QD, PD and GG, and it is called optimizing the hell out of your game engine :)"

I think this is the main thing Highlander keeps forgetting when it comes to the hardware limitation, it comes down to the developers working on it, there is nothing stopping the PS4 from having the same quality curve the PS3 had, in my less tech savvy opinion of course :)

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Ben Dutka PSXE [Administrator]
Friday, February 22, 2013 @ 11:10:24 AM

I didn't say it wouldn't improve, I said the improvements wouldn't be as drastic. And given the technology, that much is a fact.

Developers are all excited BECAUSE they can access more of the system's power right off the bat. And in the case of this familiar hardware, there isn't much in the way of "hidden" capabilities.

That's going to be the big difference between this generation and others for PlayStation. Trust me on that.

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taus90
Friday, February 22, 2013 @ 1:38:12 PM

well the reason 360 didnt show significant growth in graphic compared to PS2 and PS3 was not because of Unified Memory architecture, infact it was due to development environment they choose, in this case Direct X9 for 360 and LibGCM for PS2, PS3 and now PS4 and i assume DX11.1 for 720. So it will be the same story, PS4 will see a dramatic growth in graphics compared to 720 even if PS4 had 4gb GDDR 5 memory

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___________
Friday, February 22, 2013 @ 6:02:32 AM
Reply

one thing im really worried about.
im concerned that because of the more simplistic well known easy to tap approach were not going to see the incremental leap we are use too.
obviously it will take developers a few years to learn the ins and outs of the system, like any platform would, but it wont take as long to reach the peak with this than it will previous systems.
and will it be as frequent a lift as it was last gen, or will it come in big but infrequent blips?
kinda a double edged sword having such a technical prowess developer working on a launch title.
im a bit concerned GG is going to bring out KZ on launch, than every one else will release a game and it will look so much older simply because they dont have the prowess GG has.
i hope that wont effect the games and system too much, hopefully devs will be able to keep up with each other, and also keep up with the leap in tech we have become accustomed to both at a frequency level and as well at a jump level.

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Gabriel013
Friday, February 22, 2013 @ 10:03:41 AM
Reply

I do have my concerns about the change in tack regarding hardware.

I'm sure I'm not the only one to recall the negative comments aimed at the 360 saying that it had peaked very early and new releases looked very similar to those we had seen in the previous year or so. They even went so far, in some cases, to say that the new Microsoft HW should have been released years ago as we were at the point of seeing nothing new from it.

Because of the hardware used in the PS3 it did eventually and easily outpace the 360 in visual quality.

I hope that the fact that the PS3 uses more mundane technology doesn't lead to the same problem. I'd hate for us in 3-4 years time be wanting a new machine because we were already getting the best out of it that we could get. I want to see hardware lifespans extending, not shortening.

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Bio
Friday, February 22, 2013 @ 10:48:02 AM
Reply

The idea that Microsoft consoles didn't see significant advancements in graphics over their lifespan because they used common architecture just isn't true, unless you really think Kameo: Elements of Power and Halo 4 look all that close, visually.

Every console goes through that same cycle, and Playstation consoles have been no different in that regard. The 'hidden power' marketing phrase was always silly on Sony's part, and equally silly on people who use it to bag on Sony, since every company uses silly marketing jargon to sell their stuff.

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Ben Dutka PSXE [Administrator]
Friday, February 22, 2013 @ 11:09:06 AM

Microsoft consoles don't advance anywhere near as drastically. The original Halo on Xbox didn't look that much different than anything later in the system's timespan and while Halo 4 is the best we've seen on the 360, it's only a mild improvement.

There was a whole lot more "hidden power" in any Sony console as the architecture was essentially alien to most developers. Any "hidden power" in a Microsoft product was minimal at best; devs had firm grasps on all that hardware from the start.

I remember several developers once estimating their proficiency with Sony and Microsoft products, saying they could maybe tap into 30-35% of the PS2 at the start, while they could access 80-85% of the Xbox. And based on the progression of that generation, that seems correct. The same estimates were given for the PS3 and 360, by the way.

The only thing Microsoft consoles drastically improved in through the course of generations is reliability. They start off being catastrophically bad and end up being only embarrassingly bad.

Last edited by Ben Dutka PSXE on 2/22/2013 11:24:26 AM

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WorldEndsWithMe
Friday, February 22, 2013 @ 11:19:08 AM

You just got schooled, son.

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Fane1024
Sunday, February 24, 2013 @ 6:15:51 AM

This is the reason that the first Splinter Cell had to be gimped on the PS2, but Chaos Theory was pretty much identical, despite a significant difference in raw power between the consoles.

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Highlander
Friday, February 22, 2013 @ 11:19:34 AM
Reply

I am not so sure that this is a 'good thing'. Previous console generations and nearly the entire business model and business cycle of console gaming has been driven by the consoles being sold at a loss and the money being made up over the length 0f the generation. Each generation has lasted 6-7 years, and in each generation the quality of the games has only ever been perceived to increase.

Going forward with PS4 and whatever MS eventually drops, it seems clear that the initial wave of games will represent about 90% of what the system can do, and that by the second wave of games, the system will be maxed out. The third wave of games will not see much - if any - increase in quality, and as such could be seen as a disappointment to an industry and market used to seeing ever increasing quality.

The lifecycle of consoles will effectively be cut from 6-7 years to about 4. You might get that third wave of games, but after that, people will be looking for the next step up because the gaming industry will already be talking about having maxxed out the architecture ater 2 waves of game.

the shorter cycle will mean that console makers will have to make their money in a shorter period of time, their horizons will be shorter. That means that the cost of the console will be closer to the purchase price to minimize the time in market needed to make money in the usual business cycle. It also means that future consoles - assuming that there will be a PS5 and beyond - will have to follow a similar architecture to the previous design to minimize transition and minimize the time taken to start the gravy train for the console maker.

Eventually I could see all console makers going hardware independent. Sony already seems to be taking major steps in that direction by punting backward compatibility into the cloud, and basing so many of it's games and services in online services like PSN, PS Plus, PS Mobile (device independent) and Home.

Looking at PS Mobile, I think we can see the future for game consoles, there will be a standard environment for games and as long as a piece of hardware meets the specifications of that standard environment, it will run the games and services.

Basically, I think that this is the turning point where the video game console dies and in turn becomes a virtual console running on any sufficiently powerful computing device. Call me a pessimist if you must, but Sony just announced the last home console - and it's a PC in disguise. In 6 years, we will see what happens, but I am betting on a fully device independent console application that will run on any PC/Mac or sufficiently powerful Tablet.

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Simcoe
Friday, February 22, 2013 @ 11:45:30 AM

Perhaps Sony is going for a shorter hardware cycle - maybe their aim is only a 4-5 year cycle. Very short cycles seem to work well for Apple. PS1 was only 5 years and a couple months before PS2 came out. If the Blu-ray tech had been ready, whose to say that we wouldn't have seen the PS3 launch at the same time the XBOX 360 did (autumn 2005) after only five years too?

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Highlander
Friday, February 22, 2013 @ 12:13:18 PM

CellBE wasn't ready yet either, the yields were horrible, in fact even waiting a year, they still were restricted to 7SPEs instead of the full 8 because it was the only way to get the Cell's manufacturing yield high enough to be useful.

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Highlander
Friday, February 22, 2013 @ 1:21:43 PM

^^^ That's how close to the bleeding edge of technology PS3 was. Quite the contrast with the PS4 which is based on established consumer grade components...

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Fane1024
Sunday, February 24, 2013 @ 6:21:44 AM

Not to mention HDMI. Just ask the poor bastards who bought launch 360s. Of course, they all had to replace their systems anyway, so it all worked out for the best. 8\

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Bio
Friday, February 22, 2013 @ 11:31:32 AM
Reply

Ben, if you think this:

http://i1280.photobucket.com/albums/a489/BionicNinjas/Halo-4-Gameplay-Launch-Trailer_zps2b37a27d.jpg

Is 'a mild improvement' over this:

http://i1280.photobucket.com/albums/a489/BionicNinjas/kameo_screen002_zpsf83938da.jpg

Then I'm really going to have to recommend an eye exam :P

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Ben Dutka PSXE [Administrator]
Friday, February 22, 2013 @ 11:40:31 AM

It's mild. You're picking the most drastic improvement you can find. I can do the same thing with The Last Of Us and Mobile Suit Gundam: Crossfire and trust me, the differences - like in other PlayStation generations - make it seem like we're dealing with two separate consoles.

And the developer stats I listed above are accurate. They've talked about them hundreds of times, so I'm not even sure there's a discussion here. PlayStation architecture has always been harder and therefore has always taken developers longer to master, and in turn, we've seen far bigger jumps in technical quality.

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Underdog15
Friday, February 22, 2013 @ 12:26:09 PM

Bio, if you think this:

http://www.nextgenupdate.com/EE/images/thumbnails/TheLastOfUs_FloodedStreet.jpg

Is an equally as mild improvement from what the 360 did, compared to this:

http://img.hexus.net/v2/gaming/screenshots_ps3/msgc/msgc_large_1.jpg

Then I'm going to have to recommend a straight up eye transplant.

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Simcoe
Friday, February 22, 2013 @ 11:31:53 AM
Reply

DISCUSSION:
Most of the technical focus at the Sony presentation was based upon new graphics card and 8 GB GDD5 memory. That being said, is all that was *really* required was kind of a PlayStation 3.5. Keeping the existing CellBE (1 PPE, 8 SPE) and just adding more memory and better graphics chip?

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Highlander
Friday, February 22, 2013 @ 11:48:21 AM

There was a ready made replacement for the CellBE that had many times the FP performance of the CellBE already. That combined with a modern GPU and decent RAM would have made for a killer combination with better performance that the Jaguar based system they are spitting out.

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Karosso
Friday, February 22, 2013 @ 12:50:13 PM

Exactly my point on my comment up top. All we have seen could have been easily achieved on a upgraded PS3. But with developers like Bethesda still struggling with the architecture after 7 years of it being out, I can see why Sony had little choice but to pack a PC into a PlayStation box.
They can't afford to go through the whole mess again with all those ports looking and playing better on MS's machine. Look at Ben's review of Crisis 3, "The only downside is that the PS3 version doesn’t quite have the level of clarity found in the 360 version." This is still happening today! no way Sony can start another generation with a complicated architecture.
Highlander, I share your pain and had a bad feeling about the future PS hardware since they removed "Crazy Ken" from engineering duty. But it is what it is, and I believe the first party developers will keep at it and make up for the lack in "hidden power."
No matter what the fanboys say, XboX360 games did improve considerably on the graphical side form its first games, and there is no reason we can't expect even better results with ND, QD, GG and PM working exclusively on PS4.

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Simcoe
Friday, February 22, 2013 @ 1:03:59 PM

Highlander, I guess that's why I called it a PS 3.5, it seemed to me that the existing cell, as is, was not the issue, but the memory and graphics chip were. Could they have had a 3.5, kept the cost low and waited another four years until 4K had matured?

Karosso, I was thinking of putting the post as a reply in with yours, but the ensuing discussion was a bit broader than the discussion I was thinking of.

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___________
Saturday, February 23, 2013 @ 10:21:51 AM

going to x86 was not a bad decision, in doing so they have solved SO many headaches they had with the ps3!
hopefully this will remove the crappy port problems, and also it also opens the door to new developers.
theres allot of PC developers out there that are really small studios so they dont have the money to go hire cell experienced staff, not enough money and not enough room to put them.
this solves that issue.
where $ony shot themselves in the foot is they chose the most basic bog standard chipset available!
the jaguar system $ony is using is designed for general purpose laptops!
web browsing, facebook, NOT your high spec gaming system!
if they chose something that was designed to be a high spec chip set than the x86 decision would of been a perfect one.
but sadly they dident, as i knew would happen they cheaped out.
$ony has lost a arm and a leg in this generation, and their strap for cash ways have effected the company badly.
they have cheaped out on the ps4 trying to make it as cheap to manufacture as possible, and im afraid the cheap route is going to come back and bite them!
yes they saved money in the short run, but in the long run they have lost 100 fold because there going to need a replacement much sooner.
in switching to x86 $ony has developed a PC attitude, PCs can afford to go cheap low spec because they can upgrade whenever they want.
is $ony going to be offering "boost packs" to plug into the ps4 and give it extra juice?
hell no, that would fracture the market and defeat the whole purpose of a console!

yoshi, if your listening, PLEASE for the love of god, go back to ATI and say hey this is not exactly what were looking for.
what other APUs can you offer with a bit more juice?
we need a 8 core CPU clocked at 2GHz MINIMUM!
and a 2TFLOP GPU with minimum 2GBs of GDDR5 VRAM.
slap that with the 8GBs of GDDR5 memory already announced, and everyone will be humming like a church choir!
ps3 had one achilles heel.
it was SUPER powerful but hard to use.
$onys gone the total opposite way now, very easy to use but super low end!
lets try get back to a happy medium, no?

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Warrior Poet
Friday, February 22, 2013 @ 5:15:30 PM
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The reason consoles improve so much over the generation is that all of them are the same. There's less abstraction and developers can code directly with the hardware. The PS2 took developers longer to understand because it's weird, but the same thing happened with the Wii, PS3, and yes, the 360 near the end of their lifecycles.

The PS4 won't be any different. We're going to see the same increase in quality. It's not as if exotic architectures are automatically more extensible than PC chips. When you see demos running on "closed-box" PC systems, you see things that a commercial PC game could -never- do on that same hardware. Consoles can do more with less for that reason (along with many others).

Ultimately, the power in Cell or Emotion Engine was never "hidden" as much as it was "hard to learn." The PS2 had some awesome looking games, but it never did rival the very best-looking games on xbox and gamecube. The PS3 took a while to get better-looking games even though it was clearly more powerful. The exotic design only meant it took longer for a system to reach its potential.

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