BioWare: Next-Gen Graphics Leap Not As Significant As Before
Based on the newly announced PlayStation 4 hardware, statements like this do make plenty of good sense.
While the PS4 is certainly powerful, skeptics have noted that it doesn't boast that next-level tech we're used to seeing from the PlayStation brand. And now, BioWare art director Neil Thompson echoed those suspicions by telling OXM that this generational transition won't boast the same significant leap in graphics.
"For the next generation there will be a big leap, but it won't be as obvious. People will do things in a cleverer fashion--and I have to be careful here as there are non-disclosure agreements involved."
Thompson added that technology offered in the last generation "caught folks by surprise," especially in regards to how many people was required to produce a decent product. Hence, at the time, the perception was that "it was going to be a ten times improvement over the previous generation." This resulted in huge budgets and overall development costs soared. Undoubtedly, part of the reason Sony didn't go nuts with the PS4 specs is because, as Thompson said, if they had, making games would've been almost impossible. And that'd be catastrophic.
At the same time, you have to sacrifice a little something power-wise. Finished Thompson:
"I think they'll be better prepared, shall we say--but we can't see a ten-fold team increase again as the budgets would just be ridiculous. You'd have to sell 20-30 million copies before you broke even."
Yeah, all this really does make perfect logical sense.
2/25/2013 10:52:37 AM Ben Dutka