Activision: Three-Year Cycle Allows Devs To "Try New Things"
When you've got three years to create and hone, the game will ultimately benefit.
That's what Activision CEO Eric Hirshberg says about Call of Duty: Advanced Warfare, the first title in the immensely popular franchise that has a three-year development cycle.
Speaking to Joystiq, Hirshberg says the extra time ensures that designers have more time to "try new things" and whatever doesn't work, doesn't make the cut:
"That extra year of development time, particularly with the new consoles and the more powerful hardware, has really paid off thus far to iterate, innovate, and try new things. To find out which things didn't work and have the freedom to fail in the creative process, so what goes on the disc is the best ideas.
The thing that the three-year development cycle allows is these games have gotten so ambitious, we're packing so many different modes of play onto the disc. The things that started off as flyers, like zombies or co-op became their own whole games."
Last generation, CoD operated on a two-year cycle, with Infinity Ward and Treyarch trading off. Now, with the addition of Sledgehammer Games, Activision has three teams on which to rely for their big ol' paycheck. And there's nothing wrong with an extra year, as everyone should reap the rewards.
Call of Duty: Advanced Warfare launches on November 4 for all major platforms. If you pre-order, you can nab the Day Zero Edition and get it a day early.
Related Game(s): Call of Duty: Advanced Warfare
8/15/2014 11:11:30 AM Ben Dutka