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No Man's Sky Is So Freakin' Massive, It Defies Logic

How big is No Man's Sky?

Big.

Really, really big.

We've heard that the open-world, procedurally generated title in the works at Joe Danger developer Hello Games is quite expansive. Just how expansive is a bit of a mystery, but it seems this universe will be incomprehensibly gigantic.

In speaking to IGN, Hello Games boss Sean Murray said it would take about 5 billion years to visit every single planet for just one second. ...is that even possible? Does that make sense? The developers used 64-bit numbers to generate its world, as opposed to 32-bit numbers, so that has something to do with it (but we'll let the tech-heads figure that out).

All we really need to know is that we'll never be able to see everything there is to see. And that sounds very "next-gen" to me.

Tags: no mans sky, hello games, no mans sky details

8/15/2014 9:16:13 PM Ben Dutka

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Comments (21 posts)

Solid Fantasy
Friday, August 15, 2014 @ 9:35:37 PM
Reply

Is't the game engine designed to recreate something new all the time?

I think Minecraft uses a similar style.

Wouldn't it be nice if we had a puzzle mechanic game that recreated it's self on every play through. That way we would never lose the challenge of solving puzzles!

It's been so long since I've played Portal 2 I could actually get a 1st time through experience if I started it now.

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Nas Is Like
Friday, August 15, 2014 @ 10:25:16 PM
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My mind can't even comprehend that.

I assume that game must have broken some sort of world record.

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WorldEndsWithMe
Friday, August 15, 2014 @ 11:40:50 PM
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I wonder if that means everybody's game is going to have a different universe since it was generated separately.

Seems like something you could play with your house all shut up and dark for days, surviving on pop and cold pizza while you explore the universe.

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frylock25
Saturday, August 16, 2014 @ 12:19:36 AM

In an e3 interview the developer said every player will start on their own planet. You won't know someone else is on your planet unless you run into them. Of all games this I am most excited for. Hope it's great

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godsman
Saturday, August 16, 2014 @ 7:48:53 AM

It comes down to gameplay. If the infinite world means just a green planet instead of red, cloud or no cloud, giraffe instead of elephants, it can grt dull and repetitive quick

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WorldEndsWithMe
Saturday, August 16, 2014 @ 12:09:04 PM

yeah im worried about that.

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Lord carlos
Friday, August 15, 2014 @ 11:59:10 PM
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This plus project morpheus = F#*KING awesome sauce

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chilker
Saturday, August 16, 2014 @ 12:43:16 AM
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Well, if I did the math right, there are 1.57788*10^17 seconds in 5 billion years. And if that's 1 planet per second, that's a lot. Is that over 157 quadrillion planets? That's insane.

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firesoul453
Saturday, August 16, 2014 @ 1:16:33 AM

Thats the right number of seconds for 5 billion years but I don't know where they got that number.

A signed int should be something like 292.5 billion years or unsigned should be 584.9 billion years if each posiblity is a second.
Which would be closer to 18 quintillion possible planets

Last edited by firesoul453 on 8/16/2014 1:17:48 AM

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firesoul453
Saturday, August 16, 2014 @ 1:19:52 AM

Wait that was total number of possible games. Maybe they were talking about possible planets? Is there 64 planets each game world?

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jonny_wonny
Sunday, August 17, 2014 @ 10:46:42 PM

They said "visit every planet for one second", not "one planet a second", which means they are probably including travel time.

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firesoul453
Saturday, August 16, 2014 @ 1:01:49 AM
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So the game only has 1.8446744e+19 possibility. Not that large ;)

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Trixta09
Saturday, August 16, 2014 @ 1:15:48 AM
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5 billion years...........challenge accepted

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Rachet_JC_FTW
Saturday, August 16, 2014 @ 3:56:13 AM
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yeah that sounds pritty next gen to me sounds great i'm pritty keen for this game i mean from a smaller studio this thing is amazing ceratinly showing the AAA boys a thing or 2 about making massive and massivly awsome games

happy gaming

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firesoul453
Saturday, August 16, 2014 @ 10:21:31 PM

Well Procedural generation is nothing new. There are games you could play that are 20+ years old and still see new worlds.

Last edited by firesoul453 on 8/16/2014 10:25:24 PM

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Beamboom
Saturday, August 16, 2014 @ 4:00:38 AM
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There is a tendency for games with massive content (in regards to size) to be rather dull in practise. Let's sincerely hope that is not the case here.

Either way, this is one game I really look forward to. It's just so... Unique!

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WorldEndsWithMe
Saturday, August 16, 2014 @ 12:09:22 PM

ahem, Mass Effect 3 does that to me.

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kraygen
Saturday, August 16, 2014 @ 4:14:37 AM
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Ok, but if each planet only has about 1 second of stuff to do it could be quite boring. ;)

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surfer
Saturday, August 16, 2014 @ 11:14:30 AM
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Gameplay is the key though.

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ethird1
Saturday, August 16, 2014 @ 7:41:09 PM
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This game is going to be bland and boring. It is just like a regenerating dungeon is all. Except this time, it is regenerating worlds and galaxies. All this game maker did is just program the worlds to relocate items, different species, different places and locals, and different colors of all of these and keep them changing every time you enter a new world.

Nothing to see here Mr. Overhype Community USA. Move along.

End of line.

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Jed
Sunday, August 17, 2014 @ 2:03:16 PM
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He has seen everything in No Man's Sky twice. He is the most interesting man in the world.

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