Rumor: Sources Leak PS4 Specs
We almost don't want the real PlayStation 4 images to arrive; this fake mock-up is just so futuristic and bizarre.
Sources continue to leak information about Sony's new console (provided you choose to believe the unofficial sources), and the latest inside source has evidently revealed the (estimated) processing specifications for Sony's new machine.
The PS4, possibly code-named "Orbis," may boast custom chips based on AMD's A8-3850 APU and Radeon HD 7670 GPU, which offers "the combined performance of both integrated and discrete graphics processors." That A8-3850 should feature a quad-core 2.9GHz processor with an integrated graphics chip, while the "APU will work in tandem with the system's dedicated GPU, the HD 7670, a DirectX 11-enabled card clocked to 1GHz with up to 1GB of dedicated VRAM." ...yeah, lots of numbers there.
Some of you may remember that the HD 7670 is the same card that will supposedly be used in the new Xbox, with the current assumption now being that in terms of power, the two consoles could be very equally matched. The chip will also support HDMI 1.4a output, which would be necessary for the PS4's rumored 4k output. The interesting part about this information is the "secondary GPU provided by the APU:"
"Onboard the A8-3850 is an HD 6550D, which makes the APU capable of running games at baseline specs and lower resolutions without the help of a discrete GPU. When the APU is paired with the HD 7670, however, Sony will be able to utilize an asymmetrical CrossFire configuration to share the load of realtime graphics processing."
This all being said, the sources in question say changes could be made before the machine is on store shelves and in fact, according to the update, the parts "are being custom tooled for the console." In other words, "exact specs may vary." Now, if any of our more technically inclined readers out there want to analyze the details provided, feel free.
Me, I just play games. :)
Tags: ps4, playstation 4, ps4 specs, ps4 stats, sony
4/4/2012 8:39:27 PM Ben Dutka
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Comments (87 posts)
Dancemachine55
Wednesday, April 04, 2012 @ 10:47:44 PM
I know everything about the PS3 was complete hokem, even the announcement model, were all completely different to what is the final release model of the PS3.
I think you may be right that Sony is leaking false specs or designing several fake PS4's to confuse and keep journalists on their toes.
SmokeyPSD
Wednesday, April 04, 2012 @ 11:20:25 PM
faraga
Thursday, April 05, 2012 @ 2:27:23 AM
matt99
Thursday, April 05, 2012 @ 10:44:36 AM
Highlander
Thursday, April 05, 2012 @ 11:53:58 AM
I can't remember whether the PS2's spec matched the rumors at the time, that would take some research. I may try to do that though, it might make an interesting project.
The PS3 was rumored to have all sorts of things inside it. However the key ones I can remember are;
Rumor: 2 HDMI ports -
Reality: 1 HDMI, the HDMI protocols include lossless audio and no second port would be needed in any case.
Rumor: Network router capability
Reality: no router capability as such, 1 ethernet port and wireless. Can act as an Access point for PSP/Vita to get online.
Rumor: clock speeds and capabilities of the CellBE and RSX were subject to many rumors. The main one was that the system was teraFLOP capable - the so-called super computer in the home. cell at 3.4GHz or higher with 8 SPUs, capable of 256 GFLOPS.
Reality: Cell clocked in at 3.2GHz with only 7SPUs. maximum theoretical performance is just shy of 200GLOPS. In reality only 6SPUs are available to games, and even with the best coding in the world it's doubtful that the system achieves much more than 100-120 GFLOPS (which is still a HUGE number BTW). RSX had fewer pipelines than expected and clocked a little lower than expected.
Rumor: PS3 would have more than one CellBE and no GPU.
Reality: This was the original concept, and two Cells would be formidable. But the cost of the CellBE manufacture and limited yields forced a change. The RSX GPU was added, and provides much of the system chipset functionality besides being the GPU of the system.
There are other things, the amount of RAM was rumored to be all sorts of things, but 512MB total with 256MB System and 256MB Video quickly became the reality. Though the system did hang onto the rumored exotic XDR memory that runs at the same clock as the CPU and is therefore *very* quick.
Rumor: Would play every PlayStation game
Reality: PS1 games are run through emulation. It was impossible to create a PS2 emulator that would run in real time. So, the entire PS2 chipset was grafted onto the first version of the PS3. The second version (launched in Europe) emulated the Emotion Engine in software, but had the PS2 GPU on the motherboard because it could not be emulated. Of course PS2 BC was removed for cost reasons, but we now see a limited Software based PS2 compatibility via PSN.
Like the PS2 I would have to do some more research to give a complete picture, which might be an interesting project.
kraygen
Thursday, April 05, 2012 @ 12:37:11 PM
Granted that's over a year away and they could even be a little late, but if the ps4 isn't slated to come out until the end of 2013 also it could make sense for them to have the 4k abilities.
Also at the time of release the 4k tv's would be expensive, but at the time of the ps3's release, buying a 1080p tv was ridiculously expensive, so I wouldn't be so quick to count it out.
Highlander
Thursday, April 05, 2012 @ 2:36:01 PM
At a typical viewing distance a 1080p screen is essentially retina class, you cannot distinguish individual pixels at the normal viewing distance. It's a fundamental limit of human vision. 4K screens would need to be 80+ inches in size and you'd sit at least 10 feet from them to gain any benefit from the additional resolution, and even then you would be selectively focusing on one portion of the screen.
1080p isn't even the primary standard for broadcast TV yet, it takes decades to transition this kind of thing, and to get the appropriate TVs into homes. 1080p is beginning to work through the mainstream and get to screens outside the living room.
Movie producers were not entirely happy with HD video in the home because it potentially eats at the cinema market. 4K video in homes would be essentially film resolution, and that would seriously threaten movie makers and cinemas.
There are many obstacles to 4K screens, and few of them are technical. The biggest objection in my mind is that really and truly, 4K resolution is a waste of technology and dollars. Research 1080p resolution, viewing distance and the ability of humans to resolve the extra resolution with their eyes. The case for 4K screens is weak at best.
thedaini
Thursday, April 05, 2012 @ 3:04:20 PM
But, Sony may be doing a couple things:
1) They recognize that the industry is moving towards 4k TVs and don't want to release a console that consumers may view as "out of date" because it doesn't support the latest technology. (regardless of if the technology is really needed)
2) If the console has enough power to support 4k display, then it should easily be able to handle 3D at 1080p, which the PS3 is limited to 720p. Or, it may be able to produce full screen views for more than two users using 3D display technology (like the Playstation TV they released)
The goal may not be "we need 4k support" but instead enough power to give developers a lot options. Just something to think about.
Last edited by thedaini on 4/5/2012 3:04:55 PM
Highlander
Thursday, April 05, 2012 @ 3:29:10 PM
I understand the goal about giving developers power. But if giving developers power that outclasses the PS3 itself, someone is going to have to come up with a great explanation of how the rumored specification does this, because really it doesn't
Last edited by Highlander on 4/5/2012 3:30:45 PM
Highlander
Thursday, April 05, 2012 @ 3:40:31 PM
timmagicker
Sunday, April 08, 2012 @ 6:36:40 PM
somethingrandom
Sunday, April 08, 2012 @ 11:24:50 PM
richfiles
Monday, April 09, 2012 @ 3:14:24 PM
Last edited by richfiles on 4/9/2012 3:16:48 PM
BikerSaint
Wednesday, April 04, 2012 @ 9:28:17 PM
Reply
Metal Head
Wednesday, April 04, 2012 @ 10:03:18 PM
Reply
Highlander
Wednesday, April 04, 2012 @ 10:37:01 PM
telly
Thursday, April 05, 2012 @ 9:17:02 AM
Crabba
Thursday, April 05, 2012 @ 5:12:40 PM
StevieRV
Wednesday, April 04, 2012 @ 10:11:01 PM
Reply
i know they need to make it cheap, but also that graphics card cant compete with some others on the market already for pc, and i think if they want it to last for 10 years, they need it to at least be cutting edge in current pc terms, which off those specs, it isnt
having said that, i will still be buying it, console gaming over pc gaming any day
firesoul453
Wednesday, April 04, 2012 @ 10:23:08 PM
Geobaldi
Wednesday, April 04, 2012 @ 10:54:25 PM
faraga
Thursday, April 05, 2012 @ 2:36:23 AM
I would also be disappointed if they would use this hardware. By the looks of it, it looks like the average high end gaming PC of today, although better PC's are already for sale/build. Why Sony would build a console with hardware that's already obsolete as soon as it enters the market is a mystery to me. Nintendo would be a brand to do that, not Sony.
daus26
Thursday, April 05, 2012 @ 11:54:24 PM
Kthara
Sunday, April 08, 2012 @ 8:19:26 PM
somethingrandom
Sunday, April 08, 2012 @ 11:34:28 PM
firesoul453
Wednesday, April 04, 2012 @ 10:22:23 PM
Reply
If they use a much more powerful A8 and if they can use the APU while using the dedicated card then this machine will be low cost (not $700) system and be pretty powerful and decently power efficient (which will also probably make it run cooler).
Dancemachine55
Wednesday, April 04, 2012 @ 10:54:47 PM
Considering how much of a fail the original Xbox was (except for Halo and Xbox Live), I really do respect MS for how well they designed the 360 to be excellent in the most basic functions and requirements for gameplay and online services. Multiplats ran smoother (for the first few years) and online streaming and gameplay was just overall smoother on their machine.
Shame about the red ring problem and lack of blu-ray or HD discs. Here's hoping Sony can adopt the strengths of the 360 this gen and come back on top next gen. Oh, how I miss the ol' PS2 days.
BikerSaint
Thursday, April 05, 2012 @ 1:57:22 AM
Highlander
Thursday, April 05, 2012 @ 12:05:20 PM
So all the work that Devs have done changing their mind set and looking for opportunities to do things in parallel or to take advantage of the vast power of the SPUs in the CellBE is going to need to be done by others in te PC realm. This is a very deep topic, but the reality is that the CellBE architecture and PS3 really do show the way forward, but the 360 and PC industry of 5-6 years ago was not there yet. They are getting there now.
Future PCs will use CPUs, GPUs, GPGPUs and other fusions of CPU and GPU technology. AMDs APU concept is essentially to take a simple GPU and put it on the same chip as the CPU. Conceptually that's not very different to the CellBE with it's PPC core and 8 high speed SPUs. x86 CPUs contain many cores with many execution units. The internals of these new CPUs look more like collections of multiple processors working in parallel than they do a classic multi-core CPU. GPUs are headed that way too with arrays of very simple execution units that can be used in parallel or series to accomplish various tasks.
Parallel processing is going mainstream, and developers that said the CellBE and PS3 was too hard will have similar problems in this new parallel processing world.
Dancemachine55
Wednesday, April 04, 2012 @ 10:44:10 PM
Reply
Dancemachine55
Wednesday, April 04, 2012 @ 10:57:53 PM
It just means all developers can concentrate on making a great game rather than wasting time simply getting the game to work at all.
I'm all for making it user and developer-friendly, means the gamers win with better and more highly polished games.
Temjin001
Wednesday, April 04, 2012 @ 11:11:55 PM
gumbi
Wednesday, April 04, 2012 @ 11:30:21 PM
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Keep the cell architecture Sony, and just ramp it up. A little faster, more cores, and more memory. Developers already know what to do with it, and they're learning how to squeeze more and more out of it. All you need to do is give them more to squeeze.
Not to mention the fact that this would make backwards compatibility almost a non-issue.
For now, I'm chalking all these bogus specs up to rumour and speculation.
unapersson
Thursday, April 05, 2012 @ 1:28:10 AM
That said I assume the mention of DirectX is just about the cards capabilities, they'd be daft to release a Windows based console and have to pay money to Microsoft for every machine they released. It might as well be called Xbox Alt in that case.
Highlander
Thursday, April 05, 2012 @ 2:17:56 AM
Being Cell based it wouldn't be a complete leap into the dark, and would allow Devs to build on their knowledge gained on the PS3.
karneli lll
Thursday, April 05, 2012 @ 12:02:08 AM
Reply
Ben Dutka PSXE [Administrator]
Thursday, April 05, 2012 @ 12:11:13 AM
Reply
dmiitrie
Thursday, April 05, 2012 @ 1:05:35 AM
Beamboom
Thursday, April 05, 2012 @ 4:40:54 AM
A game consoles main purpose is to play games. As such the quality of a console is in direct relation to its ability to run the games. The better they run, the better the console is. In essence it's that simple, really.
Last edited by Beamboom on 4/5/2012 4:45:33 AM
telly
Thursday, April 05, 2012 @ 9:24:28 AM
But don't hold me to that two years from now ;)
Beamboom
Thursday, April 05, 2012 @ 5:12:56 PM
But we *do* need more power "behind the scenes", sort to speak. That's the area where there is most room for improvement (all imo of course), cause that's what the future games will require, the games that want to do more than just push the "there and then", but offer more persistence to the world.
And the more the developers can focus on *that* instead of having to tweak and struggle to get their game to work on different architectures, the better it is for us. That is my firm belief.
Last edited by Beamboom on 4/5/2012 5:14:14 PM
somethingrandom
Sunday, April 08, 2012 @ 11:45:41 PM
mehrab2603
Thursday, April 05, 2012 @ 3:18:05 AM
Reply
PHOENIXZERO
Thursday, April 05, 2012 @ 11:05:48 PM
taus90
Thursday, April 05, 2012 @ 4:46:33 AM
Reply
PHOENIXZERO
Thursday, April 05, 2012 @ 11:13:36 PM
Beamboom
Thursday, April 05, 2012 @ 5:36:46 AM
Reply
It makes good sense to start developing your software on a system that doesn't have the same power as the final product as long as the layout remains.
What's more interesting is the general info about the architecture. Coming from these many sources I would be extremely surprised if it now would turn out to be false, as some speculated in when the rumours first appeared.
But the numbers are just numbers right now. It's of less interest at this point in time.
Last edited by Beamboom on 4/5/2012 5:48:43 AM
___________
Thursday, April 05, 2012 @ 5:53:53 AM
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the more and more i hear of these supposed next gen consoles the less and less i want to do with them!
whatever they are, i wish they would hurry the %$#@ up and come out that way i can stop having to put up with crappy 6 year old outdated ports!
makes you wonder what developers could really do if they made a game souly for PC and had as big a budget as they needed.
Crabba
Thursday, April 05, 2012 @ 7:09:56 AM
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The PS3 was very high-end at least CPU-wise even when it was released, even if Sony messed up with the GPU and memory on the console, but these specs are hardly better than what the PS3 already has, and DEFINITELY not enough to make make so-called 'next-gen' games a visible improvement compared to this gen, and if that's the case, why would anyone buy it??
AMD is way behind Intel in current CPU tech, and the AMD's A8-3850 is currently at best a low-mid end gaming CPU, and the Radeon HD 7670 GPU is just a rebranded HD 6670, which is a very low-end gaming GPU even today.
Just mentioning 4k resolutions together with a HD 6670 tells me this rumor is completely fake, because there's no way, no how that graphics card would be able to run anything more than pac-man in 4k...
If Sony (and MS too) wants people to get excited about buying a next-gen console they better make them good enough to make a REAL NOTICABLE quality difference compared to this gen, and THESE specs as rumored DEFINITELY AIN'T IT!
Beamboom
Thursday, April 05, 2012 @ 9:46:25 AM
If they have handed out prototypes for developers to start working on it doesn't mean it's the final setup. Can you describe in detail today the PC you would buy in a years time?
Last edited by Beamboom on 4/5/2012 9:48:39 AM
___________
Thursday, April 05, 2012 @ 10:16:01 AM
hes right the specs here are hardly better then what the ps3 is, releasing this next year would be suicide!
the freaking wiiU has a bigger gap then what this does!
christ when your being out shined in tech by ninty you know your in trouble!
Crabba
Thursday, April 05, 2012 @ 4:57:35 PM
Also, by now Sony must surely know at least the general architecture and performance level they're looking for with the PS4, if they're supposed to release it in a year from now.
Beamboom
Friday, April 06, 2012 @ 3:02:08 AM
And this is what I try to say: The specifications we see here are highly likely just the prototypes. the "demo versions" sort to speak of the final platform. The "working copies" so they can start designing their new games.
Take graphics for example. As long as the chipset support a given set of instructions (an "API") it doesn't really matter what their actual performance is. Their performance only affect how far you can push it in the code. The code itself, what you actually write in order to write an object on the screen and rotate it (or whatever) is the exact same.
So I really, really would not worry too much about these specifications yet. They are *highly* likely to chance before the PS4 goes into production.
Remember that we now talk about technology that is *massively* used. The availability of these chipsets, the production lines, are like enormous. So Sony don't need to start up a production a long time beforehand in order to cover the demand.
Last edited by Beamboom on 4/6/2012 3:12:56 AM
Crabba
Friday, April 06, 2012 @ 3:44:29 AM
I really hope for the latter, especially since I would seriously HATE for guys like Naughty Dog who's spent an incredible amount of time and money developing engines and games for the PS3 platform, and would then have to start all over for the next-gen games. That really doesn't bode well for early PS4 exclusives, which is supposed to be what makes people excited about buying a new console!
Crabba
Thursday, April 05, 2012 @ 7:23:33 AM
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Crysis 2 @ 1080p on "performance" settings, not even the highest settings:
Radeon HD 6670 1GB HD 6670 1 GB - 12.4fps
Geforce GTX 590 3GB GTX 590 3GB - 74.40fps
AMD Radeon HD 6990 4 GB HD 6990 4 GB - 64.60fps
Battlefield 3 @ 1080p on "performance" settings (also not highest):
Radeon HD 6670 1GB HD 6670 1 GB - 17.84fps
Radeon HD 6990 4 GB HD 6990 4 GB - 94.45fps
GeForce GTX 680 2 GB GTX 680 2 GB - 93.43fps
So yeah, very exciting high-end GPU there for the rumored GPU on both next-gen consoles....
Last edited by Crabba on 4/5/2012 7:25:42 AM
Beamboom
Thursday, April 05, 2012 @ 10:34:33 AM
There must be something essential about the console we do not know now. It can be anything. It looks like everyone more or less assume the PS4 will be just a rewrapped PC. There's *plenty* of room for creative design and solutions within the boundaries set by the components we do know about the hardware.
Last edited by Beamboom on 4/5/2012 10:35:44 AM
Crabba
Thursday, April 05, 2012 @ 5:02:06 PM
Beamboom
Friday, April 06, 2012 @ 4:32:36 AM
It's not like they would have to start *all* over again, but there's no denying there is a lot of time invested in the current architecture, a lot of knowledge and experience that is now partially obsolete.
For the decision makers at Sony this must have been the main arguments *against* this shift. But apparently the arguments FOR the change must have been considered to weight more.
And I know that what I am about to say now is not the popular stance around here, but please bear with me, folks (those of you who typically get easily provoked by me might want to skip the rest of this post. I can almost guarantee this will annoy you):
I believe what this period with the PS3 has clearly demonstrated is that a platforms success depends on *more* than just pure raw chipset specifications, numbers and theoretical potential. Or as a teacher of mine used to say, "a platform is never better than the software that runs on it".
What we got with the PS3 these years is a modest handful of visually impressive exclusives. But at what cost? A large pile of games that suffer from screen tearing, frame drops, crashes, drop ins, pop-ups, drop outs, all sorts of issues making them the lesser version against the main competitor, or at best - BEST - a version equal to the x360 version.
I don't think I know of a single title that plays better on the ps3 than the x360 - do any of you? How many? One? Maybe two?
And THAT is what everyone outside the Playstation sphere notice. They read about how everything from a reasonably simple game like Bayonetta to a *major* headliner like Skyrim struggle on the PS3. Those kind of stories has plagued the PS3 *constantly* these years.
And that's the market Sony need to win over. And I am sorry people but it has not been an unconditional success.
It's slowly become better, but now it's far, far too late. Noone in their right minds would want to buy a machine that they don't get to fully enjoy until YEARS after the purchase. You really have to be an ardent Sony fan to see that as a positive thing.
I believe this is what Sony realize too, and they *have* to react to that. It's the only responsible thing to do as a company, although that does indeed imply to swallow a couple of camels and a few ounces of pride.
My respect for Sony has risen after this, and I fully, wholeheartedly support their decision.
Last edited by Beamboom on 4/6/2012 7:38:18 AM
Crabba
Sunday, April 08, 2012 @ 4:27:00 AM
I'm fairly certain that the major reason for these poor third-party multiplatform games are not because of the Cell, but because Sony decided to cheap out on memory and the GPU in the PS3. Had Sony used a little bit more than 256mb system +256mb graphics RAM (which with a big OS footprint and other things means less total memory available for developers than the Xbox 360) and a GPU that is marginally slower, anyone who didn't spend resources using the Cell to its full potential ended up with a game that might not be as good as the 360 version.
So basically by cheaping out a couple of bucks per console Sony might have ended up losing hundreds of millions...
My point being that Sony could easily continue with an improved Cell CPU in the PS4, as long as they include equal or better remaining components to the Xbox 720, meaning the same amount of usable RAM and a competitive GPU, Sony could continue using their biggest advantages: supreme first-party exclusives and PS3 compatibility while not sacrificing thirdparty titles.
Dante399
Thursday, April 05, 2012 @ 8:02:38 AM
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For years, all you've talked about has been the quality and the power of the PS3 and how the 360 and Wii were no match to it. The PS4 should have the upper hand in technology or else the fans who bought the PS3 for its tech power would find better alternatives. And, if Sony hadn't lost the console war, it would lose it for sure this time.
Temjin001
Thursday, April 05, 2012 @ 10:14:23 AM
Reply
These specs are extremely close, if not the same, to the rumored nextXbox specs.
This will sound crazy, but the xplaystion or playbox is closer to becoming reality than ever before with tech like this. Or at least paving the way towards some sort of unification of hardware. Why Sony has chosen to go PC in design, and a dated one at that come end of 2013, suggests to me something far different may be at play for the next-gen. An approximately 3x boost in GPU processing does not warrant a console relaunch as far as I'm concerned. Is this some sort of response to Apple? Rumors claim they have an official gamepad hitting the market in due time.
I really hope Sony didn't come to some sort of agreement with MS concerning the next-gen. It sounds crazy, but it is absolutely no more crazy than these rumored specs.
PHOENIXZERO
Thursday, April 05, 2012 @ 11:21:50 PM
Crabba
Friday, April 06, 2012 @ 3:49:30 AM
wackazoa
Thursday, April 05, 2012 @ 10:25:45 AM
Reply
Beamboom
Thursday, April 05, 2012 @ 10:41:35 AM
In what way do you find the PS3 to be different from the x360? How is it a different experience, in your opinion?
It's not a "trick question", no right or wrong answer, I just suspect the differences you experience are not as related to the internal hardware of the box as you may think. And if so, then that should be good news for you and others who worry about this change.
But I may be wrong, let's see!
Last edited by Beamboom on 4/5/2012 10:46:14 AM
daus26
Thursday, April 05, 2012 @ 11:38:07 PM
Other than that, there's no real differences. But however, consoles just has to be different than PCs. By the way this is heading, especially the Xbox, it's basically a PC. The PS4 cannot go that same route. Think about what the 360 and PS3 is able to produce with so little RAM and VRAM. That's what's unique about consoles.
Sure, being unified is all sugar and rainbows, but without any sense of identity, it won't really be itself. A PC, x86 architectural just isn't Sony, let alone "PlayStation." If Sony has any sense of pride, they would do this.
Beamboom
Friday, April 06, 2012 @ 5:20:28 AM
How you describe the differences there are more a talk about the *potential*, about how things *could* have been.
But to your main argument: Yes I agree that it is important that the consoles gives a sense of being "different". That I 100% agree with. But I strongly believe this difference is more to do with the physical design of the box and controllers and the operating system than the actual content inside the box. Cause really, if you ran Linux on the PS3, hooked up a keyboard and a mouse and hid away the console there would not have been any "console feel" left at all, regardless of what kind of processors are running.
So this "difference" is actually quite artificial, if still important. It's a marketing and design challenge more than anything else. And this is why I am completely confident that both the console feel and individuality of the Playstation will remain.
Laguna
Thursday, April 05, 2012 @ 7:51:29 PM
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Each system lately has had at least one gen of backward compatibility
Ps2-ps1
Wii-GCN
WiiU-Wii
Ps3-Ps2-ps1
360-xBOX
GBA-GBC
DS-GBA
3DS-DS
PSV-PSP
It would be incredibly stupid to have a console solely for ps4 games.
At the very least let us play damn ps1 games like the ps3 does now :D
daus26
Thursday, April 05, 2012 @ 11:46:24 PM
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For heaven sakes, the laptop I have now have a better processor (i7) and 2gig of Video Ram, and 8gig DDRAM. Granted, the onboard gpu on the i7 is pretty weak (Intel hd 3000 FTL), my laptop isn't too far away from those rumored specs in terms of overall performance.
Highlander
Friday, April 06, 2012 @ 12:35:11 AM
somethingrandom
Monday, April 09, 2012 @ 12:00:21 AM
richfiles
Monday, April 09, 2012 @ 3:42:34 PM
Reply
I am with the sentiment that upping the number of Cell cores would be a very interesting route instead. The existing chips had 8 Cell cores (1 disabled for yield purposes, and one used for "security"), with a PPC core acting as a sort of "manager". The chips use a cyclic bus configuration. That gave the developer a 6 core machine running at 3.2GHz. Why not develop the tech further. Refine Cell tech, and make it massively parallel? By the time this system is out, the costs should be lower, and developers would not have to relearn... again. The alternative is just more lazy ports of PC software... or vise versa.
Come on. At this point, I am just seeing a closed off gaming PC that's not even up to date. Why shouldn't I just go and build a gaming PC then? At least I can upgrade that, and it's not so closed off!
JROD0823
Tuesday, April 10, 2012 @ 9:14:43 PM
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When you were discussing the pointlessness of going to 4k display, I was wondering if the 4k resolution would allow for the game and movie companies to produce 3d that didn't have to sacrifice framerate and resolution? Correct me if I'm wrong, and not sure about movie resolutions, but isn't the best game companies have put out so far for 3d 720p at 30fps?
somethingrandom
Wednesday, April 11, 2012 @ 1:16:19 AM
Last edited by somethingrandom on 4/11/2012 1:17:32 AM

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Highlander
Reply
Wednesday, April 04, 2012 @ 9:23:57 PM
I'm finding these 'specs' even harder to believe the more they come. Could it be that Sony might use some disinformation?
Either way I absolutely *hate* the idea of saddling a game console with a piece of crap X86 processor. Dumbest decision ever if they do it, worse than calling Vita, Vita.
Last edited by Highlander on 4/4/2012 9:25:41 PM