Enjoy Many "Quiet Moments Of Discovery" In No Man's Sky
With every new update we receive, we become more and more convinced that No Man's Sky will break boundaries.
Developer Hello Games is working on an exceedingly ambitious open-world sci-fi adventure that uses procedurally generated environments to create countless fresh worlds.
In a new post over at the PlayStation Blog, Hello Games boss Sean Murray talks about what makes their project special. In point of fact, even though it has "trading, combat, weapons, ships, and a core game," it's the "quiet moments of discovery" that really stand out. And check this out:
"The cool thing is that every planet has a single number, a random seed, that defines everything about that planet. A single random seed generates every blade of grass, tree, flower, creature. So as the developer I can note down the planet seed, and then just go back there any time I want. We demoed this at Gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated."
That seed dictates how many planets you can discover "before things start to go a bit crazy and undefined." They're working on a 64-bit system, which is 2 to the power of 64, or 18,446,744,073,709,551,616 possible planets. Hence, even if you found a planet every second, it'd still take 585 billion years to find them all!
Here's the new Infinite Worlds video, too:
8/26/2014 11:27:40 AM Ben Dutka