If P.T. Doesn't Make You Uneasy, Get Yourself Checked
Yeah, I know, nothing scares us anymore.
As we're probably the most desensitized, jaded society of humans that has ever existed since the fall of Rome (and let's not forget the shocking similarities), very little has a significant or profound effect on us.
The discussion as to whether or not desensitization is a critical problem is for another time. The point is that because we're so heavily jaded, our entertainment has to keep pushing to get any rise out of us; movies have to be sicker, more twisted, and in general, more shocking if they're going to surprise us. Same goes with games. However, I have to say, if you've played that "P.T." demo on the PlayStation 4 and you weren't at least a little uneasy from time to time, I'd suggest seeking help.
This game does fear right. If this is what the new Silent Hill adventure is going to be like, I'm not even sure I want to play it, and I don't mind scary stuff. Fear is not about grossing you out; it's about playing with your mind, tampering with your imagination, and making you sweat. You're always tense playing through the demo, not because of what you see but because of what you don't see. There are times when you know what you have to do and you don't want to do it, just 'cuz your brain is telling you to run.
This isn't about blood and gore. This is about holding your breath when you don't realize you're doing it, wishing you had a better vision and hearing, and sitting perched on the very edge of your seat. Really, it has to have some impact...otherwise, I'm not sure you're human any longer.
8/27/2014 9:42:29 PM Ben Dutka