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If P.T. Doesn't Make You Uneasy, Get Yourself Checked

Yeah, I know, nothing scares us anymore.

As we're probably the most desensitized, jaded society of humans that has ever existed since the fall of Rome (and let's not forget the shocking similarities), very little has a significant or profound effect on us.

The discussion as to whether or not desensitization is a critical problem is for another time. The point is that because we're so heavily jaded, our entertainment has to keep pushing to get any rise out of us; movies have to be sicker, more twisted, and in general, more shocking if they're going to surprise us. Same goes with games. However, I have to say, if you've played that "P.T." demo on the PlayStation 4 and you weren't at least a little uneasy from time to time, I'd suggest seeking help.

This game does fear right. If this is what the new Silent Hill adventure is going to be like, I'm not even sure I want to play it, and I don't mind scary stuff. Fear is not about grossing you out; it's about playing with your mind, tampering with your imagination, and making you sweat. You're always tense playing through the demo, not because of what you see but because of what you don't see. There are times when you know what you have to do and you don't want to do it, just 'cuz your brain is telling you to run.

This isn't about blood and gore. This is about holding your breath when you don't realize you're doing it, wishing you had a better vision and hearing, and sitting perched on the very edge of your seat. Really, it has to have some impact...otherwise, I'm not sure you're human any longer.

Tags: pt demo, p.t. demo, silent hills demo

8/27/2014 9:42:29 PM Ben Dutka

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Legacy Comment System (21 posts)


Deathb4Dishonor
Wednesday, August 27, 2014 @ 10:21:58 PM
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I've always loved the horror/survival genre... And after playing P.T. i must say i'm really excited for this game especially with a perfectionist like Hideo Kojima on the main seat

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gamer4lifexxx
Wednesday, August 27, 2014 @ 10:27:28 PM
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I love survival horror games, but I must not be human cause after watching the demo being played I wasn't scared.. i was bored,, maybe i'd actually have to play it to be scared?

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daus26
Thursday, August 28, 2014 @ 2:11:38 AM

I don't know about you but playing vs watching is huge for me. It goes for any situation really, experience vs. spectating.

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Banky A
Thursday, August 28, 2014 @ 5:23:31 AM

Well done

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SoulController
Wednesday, August 27, 2014 @ 10:33:42 PM
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Scariest game/demo I've ever played!! I'm almost afraid to play the whole game..Ha!

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WorldEndsWithMe
Wednesday, August 27, 2014 @ 10:46:44 PM
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It was very well made and a lot like Outlast if a bit slow on the puzzles, horror like this is almost always contingent on your being "into it". You can't be passive and hope for it to entertain you like other games do, you have to get into the world and become a part of it.

That said, I don't like the alien overlords and I'm not sure I can be positive about Silent Hill being first person if that's what this tech demo indicates. It can make certain situations scarier, but no, this franchise has to stay third person. (No you aren't allowed to say anything to me about the room in SH4).

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daus26
Thursday, August 28, 2014 @ 2:19:55 AM

I get the feeling there will be an option for 1st while third person is the focus as MGS4 was. Now I really do think it would be scarier if it was focused on first person tho. That one part of the demo of the first jump scare, I can't imagine being as scary in third person. Siren also had the option.

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WorldEndsWithMe
Thursday, August 28, 2014 @ 9:35:00 AM

That's the difference, the perspective shifts everything in how horror should be presented. Of course, a clever dev wouldn't let it bother them they'd just zoom into your eyesight to build moments of suspense before a jump scare. As long as sometimes there's nothing there, it'll always work.

*hates when it's a cat*

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DemonNeno
Thursday, August 28, 2014 @ 10:01:52 AM

I'm not sure that it'll be a first person game. Likely had more to do with not giving the character away. Much like the mirrors being scratched up and whatnot. I'm not clinging onto the alien part too heavily. I guess we'll have to see. *puts on foil hat*

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duomaxwell007
Wednesday, August 27, 2014 @ 10:49:07 PM
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and to that i say whatever happened to RE not being scary anymore because "scary games are impossible now because in the first RE we didnt know what to expect and were kids, now however we know what to expect, are adults and are desensitized to that so old school scares like RE would never work anymore hence the now action oriented approach"?

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Killa Tequilla
Thursday, August 28, 2014 @ 1:21:16 AM
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It probably wouldn't scare me... Unless there's a bunch of jump scares. I haven't played the P.T yet... But I speak from experience (Outlast).

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daus26
Thursday, August 28, 2014 @ 2:08:58 AM

Well personally it's not necessarily the jump scares that makes a game scary. Like Ben says, it's really how the game plays with your mind. You can hve a game with zero jump scares but mentally challenging. Real fear to me like Ben says here is the unknown n what we don't see rather than the known n seen. Jump scares is the accumulation of all that. A game with too many jump scares can actually get predictable for me. The demo only had like 2 jump scares, but the overall tone is well done IMO.

Of course to each their own.

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Killa Tequilla
Thursday, August 28, 2014 @ 10:42:54 PM

I think I should try the P.T. I'll give it a go.

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Sithis
Thursday, August 28, 2014 @ 4:42:53 AM
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CONTAINS SPOILERS!

If this didn't contain jump scares, I'd be all over P.T. I am a big fan of atmospheric horror, but Lisa instantly appearing on the screen annoys me and just doesn't do it for me. So far, reading about the game, I'm digging the overall tone and feel of the game. The story of the father killing his family and all, the deformed fetus and the fridge swinging in the air made me feel uneasy. And it made me feel uneasy JUST reading about it all. That is true horror and genius by Del Toro and Kojima-san.

I just hope Silent Hills doesn't have a lot of jump scares when it comes out, and I'll be sold. Oh yeah, "my voice, can you hear it...?" quote is just plain creepy and VERY intriguing. I love that style of writing.

Oh, and ever since Silent Hills was announced, The Evil Within has lost a lot of hype. I find it funny. Mikami vs. Kojima/Del Toro. Who will win?

Last edited by Sithis on 8/28/2014 4:45:13 AM

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Crabba
Thursday, August 28, 2014 @ 5:59:28 AM
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I don't know.. I didn't play it, I watched the full playthrough on youtube and while I can see the atmosphere & style being there, (spoiler ahead) I just kept getting more and more annoyed over seeing that same f-ing hallway appear time, and time, and time again, with just minute differences, if any.

Maybe it would have been scarier/better playing it than watching it, but I dunno I doubt it... It was just too repetitive and not enough things to actually scare you, and I'm not talking about monsters jumping out of the closet, but I didn't really see any "jump scares" in there?! What's supposed to make you jump? The little quick ghost image?

Graphics could use some lift too.. "oh what is that, a dead squirrel?? Oh no it's apparently a human baby going by the cries"

The beginning 30 seconds where interesting, and the last 30 seconds, finally showing something new, but everything in between didn't do it for me.

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SirLoin of Beef
Thursday, August 28, 2014 @ 6:34:57 AM
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I didn't find it scary though I did think it was creepy.

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___________
Thursday, August 28, 2014 @ 9:17:23 AM
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thats the exact problem with PT though, actually well with almost every "horror" game recently.
there not horror games at all, not even thrillers!
plenty of uneasiness, but no scares, nothing to actually make you jump and release that uneasiness.
you cant just have suspense on top of suspense on top of suspense on top of suspense on top of suspense.
it does not work that way, you eventually get bored and no longer give a flying *&^%!
outlast perfect example, first few levels i was sh*tting myself but after that i just lost interest because theres not really much jump scares, and no where near enough punishment for failure, it gets so boring so quickly hence i havent touched it since the day it released!
suspense is all well and good, but without the jump scares to relieve it and set you up for next time, it becomes tiresome and looses its effect VERY quickly!
one thing im really worried about with alien isolation and the evil within, i can see both making the same mistake.
especially alien isolation, everything weve seen so far makes it look like a real hide and seek game.
this is not f*cking 1926!

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MRSUCCESS
Thursday, August 28, 2014 @ 9:17:32 AM
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I think I"m going to have my girlfriend play this tomorrow night LOL

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Solid Fantasy
Thursday, August 28, 2014 @ 12:13:15 PM
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Are we really becoming desensitized? Or is the fear medium just evolving along with other forms of everyday things we find worth our attention. You could say the same about comedy. It doesn't seem like a bad thing for now. I wonder if it will keep improving til the S&$@ hits the fan (similar to Rome reference I think?) or if everything will softly reset and go to new recycled version of the old style.

Also, take know Capcom! This is what RE should be competing with.

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berserk
Thursday, August 28, 2014 @ 4:56:14 PM
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I wish i knew it was available on psn before watching another site video of a playthrought .

Waiting to forget as much as possible before playing it myself :)

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Asuno
Thursday, August 28, 2014 @ 10:19:03 PM
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1. F@ck you.
2. Not a fan of survival horror anyway.

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