How Will Shooters Evolve And Innovate In The Next Generation?
It's no surprise that shooters - specifically, FPSs (first-person shooters) will continue to be hot tickets in the next generation of gaming. It's inevitable.
At least in some form or another, and on whatever platform, the FPS has played a significant role in this industry since its inception with Wolfenstein way back when. The genre operated almost entirely in the PC realm for several years before consoles made a half-assed stab at it (and let's face it, in those days, it was kinda half-assed). But now that shooters on most all platforms have really come into their own, and a FPS is the biggest name in the industry by far (Call of Duty), we have to ask: How will this category of gaming evolve and innovate with new hardware?
Perhaps it's all about the technical aspects. Maybe we can look forward to better AI, physics, control, and overall detail. Then again, perhaps we'll see a shift in settings, styles and artistic trends. This past generation, we saw a shift away from the standard World War II setting, which dominated for much of the PS2/Xbox era. Call of Duty 4: Modern Warfare was one of the first to embrace a different environment, and Killzone 2 continued that more modern, even futuristic approach. Then you've got sci-fi stuff like Singularity and barren, post-apocalyptic surroundings like we had in RAGE. There were some hybrids, too; although RAGE only sorta qualified, and Deus Ex: Human Revolution was definitely more RPG than FPS.
Bioshock has always done interesting things from the first-person perspective, and even full-on RPGs like Fallout and The Elder Scrolls have adopted that viewpoint. Don't forget that our Game of the Year in 2012, Dishonored, also utilizes a first-person view. Of course, those aren't "shooters," but it only shows what could be done with a traditional FPS format. What do you expect to see from FPSs in the upcoming generation?
Tags: first person shooters, fps, shooters, gaming industry, next gen, next generation
3/3/2013 10:01:31 PM Ben Dutka
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Comments (14 posts)
Dukemz_UK
Monday, March 04, 2013 @ 7:28:42 AM
karneli lll
Sunday, March 03, 2013 @ 11:31:11 PM
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Hand_of_Sorrow
Monday, March 04, 2013 @ 12:58:01 AM
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Lord carlos
Monday, March 04, 2013 @ 2:34:06 AM
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Beamboom
Monday, March 04, 2013 @ 4:14:13 AM
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There is also a lot more room for better AI now, so with the next generation there simply no longer are any excuses for dumb AI. So there too I expect big changes.
Fane1024
Tuesday, March 05, 2013 @ 4:33:52 AM
The RAM will have many benefits, but AI improvements require more calculations per second and the PS4 only appears on first blush to triple the PS3, which in computing terms isn't a big increase.
___________
Monday, March 04, 2013 @ 7:15:25 AM
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instead of ushering people through one footpath, create 5 and let the player choose which one they want.
id love to see allot more games place in more environmental hazards, let people use their brain a little and turn their surroundings into a more effective weapon than they already have.
shoot out a pillar causing the roof above to fall down onto enemies.
things like that.
id be nice to see games take a much more serious dramatic take to the characters and the story, like what was done in spec ops the line.
i really did not care for the story, and to be honest i couldent care less about the characters!
but at least the developers tried, they tried to tell the story of how traumatic war is.
i want to see allot more games try to tell the story of how it would be like to be caught in those circumstances, make you feel how you would feel in those real circumstances.
a small glimpse into what needs to evolve in the genre, but it wont.
will get michael bay games all over again, only difference prettier graphics thats about it!
Excelsior1
Monday, March 04, 2013 @ 8:45:55 AM
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Last edited by Excelsior1 on 3/4/2013 8:46:59 AM
DarthNemesis
Monday, March 04, 2013 @ 6:14:37 PM
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WorldEndsWithMe
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Sunday, March 03, 2013 @ 10:52:24 PM