How Will Shooters Evolve And Innovate In The Next Generation?
It's no surprise that shooters - specifically, FPSs (first-person shooters) will continue to be hot tickets in the next generation of gaming. It's inevitable.
At least in some form or another, and on whatever platform, the FPS has played a significant role in this industry since its inception with Wolfenstein way back when. The genre operated almost entirely in the PC realm for several years before consoles made a half-assed stab at it (and let's face it, in those days, it was kinda half-assed). But now that shooters on most all platforms have really come into their own, and a FPS is the biggest name in the industry by far (Call of Duty), we have to ask: How will this category of gaming evolve and innovate with new hardware?
Perhaps it's all about the technical aspects. Maybe we can look forward to better AI, physics, control, and overall detail. Then again, perhaps we'll see a shift in settings, styles and artistic trends. This past generation, we saw a shift away from the standard World War II setting, which dominated for much of the PS2/Xbox era. Call of Duty 4: Modern Warfare was one of the first to embrace a different environment, and Killzone 2 continued that more modern, even futuristic approach. Then you've got sci-fi stuff like Singularity and barren, post-apocalyptic surroundings like we had in RAGE. There were some hybrids, too; although RAGE only sorta qualified, and Deus Ex: Human Revolution was definitely more RPG than FPS.
Bioshock has always done interesting things from the first-person perspective, and even full-on RPGs like Fallout and The Elder Scrolls have adopted that viewpoint. Don't forget that our Game of the Year in 2012, Dishonored, also utilizes a first-person view. Of course, those aren't "shooters," but it only shows what could be done with a traditional FPS format. What do you expect to see from FPSs in the upcoming generation?
3/3/2013 10:01:31 PM Ben Dutka