Unity Resolution: An Example Of Xbox One Holding Back PS4
Throughout 2014, we've seen the news that many high-profile multiplatform games simply perform better on PlayStation 4.
Now, we learn that the upcoming Assassin's Creed Unity won't hit the 1080p/60FPS benchmarks the publisher was reportedly targeting.
This according to a recent VideoGamer interview with senior producer Vincent Pontbriand, who said the team wanted to make the PS4 and Xbox One versions identical in the interest of parity:
"We decided to lock them at the same specs to avoid all the debates and stuff."
Pontbriand had technical reasons as to why the game couldn't reach 1080p HD resolution and 60 frames per second, but that's not the issue here. If you're making both versions the same for two different consoles, this means one version could've outperformed the other but you didn't want to deal with the controversy. And let's not forget that Ubisoft's previous blockbusters - Watch Dogs and Assassin's Creed IV: Black Flag - did indeed boast better specs on PS4.
This means there's only one logical conclusion to draw: Because the Xbox One version couldn't quite handle what the PS4 version could handle, PS4 users are getting a slightly lesser product. Is it a big deal? No, of course not. But it's certainly true and certainly worth noting.
10/6/2014 9:47:37 PM Ben Dutka