Unreal Engine 4.5 Gives Skin A Distinctly Human Tinge
It's almost time for another iteration of the Unreal Engine, and this one is going to really liven things up.
In a new preview that offers several intriguing details, we learn that human skin will look more human than ever.
Unreal Engine 4.5 adds subsurface light scattering effects that gives digital skin a much more natural appearance. Therefore, instead of the harsher angles, you get softer, fleshier surfaces that denote humanity rather than robotics. This new feature will also help make other objects look more realistic, such as leaves and candle wax. Furthermore, we'll get a new raytracing technique that should produce more authentic shadows, which may not sound like much, but shadowing is actually pretty important for a game's presentation.
Of course, game designers are going to have to properly implement Unreal Engine 4.5 so you can see all these cool new upgrades. This is only a tool; we need masters of that tool to get the full benefit of the technology in question.
10/7/2014 11:46:26 AM John Shepard