No 60FPS For Unity Because It Looked "Really Weird"
What difference do numbers make if the game looks amazing?
That's what Ubisoft argues in response to the news that Assassin's Creed Unity won't hit the previously reported 1080p/60FPS benchmarks. Instead, the game will run at 900p/30FPS for both PlayStation 4 and Xbox One.
In speaking with TechRadar, level design director Nicoloa Guerin said the team was once committed to 60 frames per second but actually opted to back off because the results were "weird."
"At Ubisoft for a long time we wanted to push 60fps. I don't think it was a good idea because you don't gain that much from 60fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird."
Guerin added that the video game industry was shifting away from the lofty 60FPS goal because it's "hard to achieve," and it's "not really that great in terms of rendering quality of the picture and the image." Unity creative director Alex Amancio added that things like frame rate and resolution aren't necessarily the most important aspects of an interactive production, and further explains why 30 is right for this particular game:
"30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum. It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
Some of the best experiences in history haven't been accompanied by 1080p and 60 frames per second. Naughty Dog's award-winning Uncharted series is a great example, and Assassin's Creed thrives on atmosphere and gameplay as well.
10/9/2014 11:30:39 AM Ben Dutka