We Spend Way Too Much Time Talking About Frames Per Second
We really do.
It seems like throughout 2014, the only headlines that got a huge amount of attention involved resolution or frame rate in some way. Don't people get bored at some point?
I suppose at least to some extent, it makes sense. After all, a new generation of gaming hardware just started, and everyone loves to debate tech-related subjects. With such a limited selection of exclusive software for both the PlayStation 4 and Xbox One, we have to resort to comparing the differences between major third-party titles. Sure, I get that. Without conflict and adolescent freak-outs, it just wouldn't feel right; gaming thrives on such argument (for better or worse).
At the same time, what are we really talking about? The most recent flip-out occurred when Ubisoft admitted that Assassin's Creed Unity would run at 900p and 30 frames per second, as opposed to the previously reported 1080p and 60FPS. Is this seriously that big of a deal, though? Is it a huge deal that some PS4 games hit 1080p while their Xbox One counterparts only manage 900p or 980p? And when it comes to 30FPS and 60FPS, I'm aware that a higher number is better. I get it. But if a game plays great, what does it matter?
I think we've all forgotten that great games are not made by statistics and benchmarks. They're made by gamers loving them, and you don't love a game for its technical merits. You can appreciate it for technical achievement but unless it plays great, it will not go down in the annals of history as a definitive title. I get that graphic whores are having the times of their lives right now, debating every piece of excruciating minutiae regarding hardware power and potential. I hope they're having fun. Me, I have fun with the actual game.
10/9/2014 10:02:46 PM Ben Dutka