Ubisoft Explains Why Unity Could Never Be A Cross-Gen Title
As you know by now, Assassin's Creed Unity will only be available on next-gen consoles and PC.
But why? Why did they have to go to the effort of creating an entirely different game - Assassin's Creed Rogue - for the older machines?
Simply because the size and scope of Unity couldn't fit on the PS3 or Xbox 360. In speaking to Examiner (via GamePur), creative director Alex Amancio explained why the game isn't cross-gen:
"We could not have built this game on cross-gen. Impossible. I’ll give you one example of why: the crowd. It’s not aesthetic, it’s a gameplay element, it reacts to you, there’s faction in there you can hide with and more. We couldn’t make this game without a crowd and [last]-gen would not allow us to have crowds even remotely close to what we have. The visuals, the city is large, it’s a one-to-one scale. We used to be on about a two-thirds scale, like the Coliseum is on a one-third scale in Brotherhood. Everything is to scale in Unity, which means we can have seamless interiors. We now have the raw memory and power to do that.
Unity would not have been possible on [last]-gen. Since our main goal was to set the foundation for a new cycle of Assassin’s Creed, we couldn’t afford to compromise."
A one-to-one scale and a greatly increased draw distance should go a long way toward creating the most immersive, authentic world yet. The franchise is well known for generating memorable, historically accurate environments and it seems Assassin's Creed Unity will take the inevitable next step.
10/22/2014 11:24:44 AM Ben Dutka