Sony On Driveclub: You Can't Test For Server Impact
When you're ambitious, there will be roadblocks.
So, when Evolution Studios set out to create Driveclub exclusively for PlayStation 4, their lofty goals resulted in stability and server issues.
However, Sony acknowledges the situation. Furthermore, there were eventualities Evolution just couldn't prepare - or test - for. SCEA boss Shawn Layden tells IGN that while they certainly have QA teams, there's just no way to be certain how the game will perform once gamers hit the servers:
"In the development cycle, we try to do all things. In the development cycle, we try to test against every possibility. We have a [Quality Assurance] team, we have a QA plan. You do a beta test, you scope against that. But now, in a connected world, you can't effectively test in your house or in your beta group what it means to have 50,000, 100,000, 200,000 users hit your service. And the guys [at the studio] are struggling with that. It's throwing up things they had not anticipated."
Layden added that he receives daily updates as to the team's progress, and he admits things are "going slowly." Still, he praises the developer's grand vision and says they tried to produce the "best, newest, greatest thing ever to happen to the driving genre and they hit a hiccup." He finished by saying he prefers people "who have the ambition to try," and I can agree with that.
Related Game(s): Driveclub
11/18/2014 11:19:43 AM Ben Dutka