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EA: Motion Sickness Is A VR Hurdle That Needs To Be Cleared

Virtual reality has a lot of promise but before Electronic Arts dives in, they want to see improvements.

EA CFO Blake Jorgensen spoke about the subject during the 2014 UBS Global Technology Conference (as cited by GameSpot), and he said they're "clearly experimenting" with VR right now but motion sickness is causing a problem:

"It's very exciting; the challenge is if you are at all even slightly motion sick prone, it's very tough. I've seen people within 30 seconds have to take the goggles off because ... it is so immersive. It's an incredible experience and I think there's a huge opportunity but there's some technology steps that have to be played out and I think so ways to make sure people enjoy it but don't get sick by it too quickly."

Jorgensen adds that if VR does take off, either as a standalone or as part of any of the platforms EA currently supports, "we'll be there to build games." He also thinks EA's franchises are "incredibly well set up for virtual reality" due to the huge, immersive worlds in the likes of Assassin's Creed, Dragon Age, Mass Effect, and Watch Dogs.

Do you think VR is the wave of the future?

Tags: project morpheus, virtual reality, virtual reality games, electronic arts

11/18/2014 9:48:32 PM John Shepard

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Legacy Comment System (9 posts)

Tuesday, November 18, 2014 @ 11:11:35 PM

I'm ready, I don't get motion sickness. Been on boats and every amusement park ride possible. Just like 3D headaches, it can't be for everyone. I'm ready to go though.

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Wednesday, November 19, 2014 @ 10:43:36 AM

Same, I can't wait but unfortunately I think motion sickness is just something people get or don't get and apart from medications there's not a whole lot you can do about it and obviously they aren't going to make a game that requires drugs to play. Maybe you can get used to it but people aren't going to pick it up again if it makes them sick the first time.

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Wednesday, November 19, 2014 @ 4:05:17 AM

its not so much motion sickness,its eye strain which is the problem.
exactly why people felt really sick really quickly with the rift DK1 but are fine with the DK2.
I'm the same i couldn't use DK1but am fine with 2 because of the higher res display.
yea the low persistence display helps with the motion sickness, but its the higher res screen lowering the screen door effect thus lowering eye strain which has made the biggest difference.
and that is what really worries me, i can see allot of companies screwing VR, turning it into the new 3D, the new motion controls, take something truly innovative and improving how we use things, and screwing it because everything has to be built to a budget.
use low persistent displays, use UHD displays, and suddenly motion sickness, eye strain, any discomfort whatsoever magically disappears!
its not the technology thats not ready, it, as usual, is companies worrying more about their back pocket, thats the problem!

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Wednesday, November 19, 2014 @ 5:22:35 AM

I think it's very much a question of just becoming accustomed to the experience.

It's like trying to use a swing for the first time since childhood, like decades ago? I so totally got dizzy within minutes, had to stop even. But it didn't take long until my balance nerve, who's been used to me staying solid to the ground for 20 years straight, got used to it and now I can swing with my daughter forever.

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Wednesday, November 19, 2014 @ 7:54:22 AM

I love the swings. I wanna go swing.

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Wednesday, November 19, 2014 @ 8:41:21 AM

People will get used to it. I remember watching a 3D film for the first time with the 3D glasses on and felt rather ill afterwards, but got use to them the more i watched.

I can't imagine playing something like P.T with one of these. That would be incredible.

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Wednesday, November 19, 2014 @ 9:44:57 AM

I think most people won't care about VR until if and when it doesn't require wearing a device to experience it. 3-D TV has been on the decline for quite some time because most people don't care to wear the glasses for it. Even Sony has de-emphasized 3-D video in video games because most people don't care. Motion controllers also seem to be somewhat of a waning fad.

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Wednesday, November 19, 2014 @ 11:29:41 AM

I don't see how it can be possible with VR without glasses unless you clear out and dedicate an entire room for that particular purpose, and who's got the room for that?

I think it's an important difference that we in this case replace the tv/monitor with a headgear. It's not an add-on, it's a replacement.
Also, the level of immersion counts here. It's not just a case of seeing an image in three dimensions.

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Thursday, November 20, 2014 @ 3:28:37 AM

personally idk if this will be an issue but hey what do i know. but don't put 3D into VR other wise then you might acutally have people throwing up

happy gaming

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