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American McGee Wanted "Control Input Innovation" With PS4

The PlayStation 4 is enjoying a worldwide lovefest from many gamers, journalists, developers and analysts, but as always, nothing is 100%.

For example, take Alice creator American McGee, who recently told Forbes that he's not all that impressed with Sony's new console set to launch in 2013.

Although he appreciates the nod to developers, he wanted to see "innovation in control input" and that didn't happen:

"I was hoping for innovation in control input. Didn't see anything meaningful, so 'meh.' It's nice that they're moving towards what looks like more developer-friendly hardware and indie friendly distribution. Remains to be seen if the appearance matches reality. Overall, I think this generation of consoles will struggle painfully against the momentum of mobile/online games we're seeing globally."

So I guess he wanted a different, perhaps more advanced controller than what we're getting with the Dual Shock 4. That's fair, I suppose, but I have yet to see a form of control that's even close to as accurate as pressing a button...which is one of the big reasons I despise playing games on smartphones and tablets. It's also why I think his last assessment is just plain baloney. Hardcore gamers want the best the industry has to offer and that does not happen in the mobile/social gaming space. Sorry, it just doesn't, and it isn't going to.

Tags: american mcgee, american mcgees alice, ps4, playstation 4

3/25/2013 9:26:21 PM Ben Dutka

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Comments (19 posts)

Knightzane
Monday, March 25, 2013 @ 11:14:01 PM
Reply

Then he should buy a wii u.

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WorldEndsWithMe
Monday, March 25, 2013 @ 11:15:17 PM
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Dualshock 4 may not be revolutionary but it's up to the developers to do things creatively. I personally think an Alice 3 could use the dual contact touchpad very creatively or even implement the Vita as a second screen that is used to solve puzzles by overlaying the real world onto Wonderland, etc.

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Axe99
Monday, March 25, 2013 @ 11:55:21 PM
Reply

Funny old comment - calling for control innovation then designing games for a touch interface! Touch interfaces are good for point-and-click adventures, and _some_ (but not all) strategy games, and second-class options for most all other genres. Still, he is in mobile, so I can see why he'd be keen on it, he's hardly going to talk it down.

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Oxvial
Tuesday, March 26, 2013 @ 2:32:59 AM
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Maybe his next work gonna be on the WiiU or try the new Kinect. But in the end those things doesn't beat the classy controller setup.

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FatherSun
Tuesday, March 26, 2013 @ 10:55:45 AM

Or maybe he was not invited to those very important meetings that Sony had with developers.

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___________
Tuesday, March 26, 2013 @ 4:40:14 AM
Reply

hes got a point.
everythings evolved in gaming, except the inputs.
whats the difference from the way we controlled the first arcade machines, to the way we control our games today?
would be nice to see it change and introduce a all new way of interaction.
what that is who knows, and how precise it will be well.........
nothings perfect at the start, at least need something to line the path!

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FatherSun
Tuesday, March 26, 2013 @ 10:49:05 AM

Move and Kinect is a new input method but also an attempt to fix what is not broken. What's next.. ?

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Akuma07
Tuesday, March 26, 2013 @ 7:45:59 PM

Current day technology doesn't allow for new forms of control to be the main form of control for a new console. Secondary/Optional is still possible, and we may yet see new forms of control released in the next-gen.

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FatherSun
Tuesday, March 26, 2013 @ 10:53:14 AM
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He expects INNOVATION but fails to elaborate on any possible control alternatives. Controllers have evolved but basically stayed the same thorough all these years. Again... If it ain't broke..

Don't know what this guy is looking for.. should we expect MOCAP suits with the next generation of consoles? Go play with your iphone mcgee.

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Highlander
Tuesday, March 26, 2013 @ 12:25:32 PM
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Control input innovation? What more does he want?

high resolution stereoscopic camera
touch sensitive controller
motion sensitive controller
motion tracking of controller and gamer
audio input

Possible PS Pulse controller?

Did he want olfactory sensors to detect gamer BO or farts? Thermal sensors to detect when the gamer is cold, or fevered? PowerGloveNG so future generations will have an accessory to laugh at? NetGear for direct neural input and microwaved synapses?

Come on, what does this guy want?. Perhaps he just wasn't invited to the parties that mattered and is feeling snubbed.

Last edited by Highlander on 3/26/2013 12:28:38 PM

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CrusaderForever
Tuesday, March 26, 2013 @ 3:20:06 PM

@Highlander

LOL!!! Great post! :)

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Akuma07
Tuesday, March 26, 2013 @ 7:47:19 PM

Word.

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PHOENIXZERO
Tuesday, March 26, 2013 @ 5:54:30 PM
Reply

When's the last time American McGee was relevant?

Oh...

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Teddie9
Tuesday, March 26, 2013 @ 6:10:54 PM
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>.> make a GREAT game and then I'll listen to what you want.

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Akuma07
Tuesday, March 26, 2013 @ 7:46:01 PM
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But I don't really know what people are expecting, mind control? Holographic touch pads? Advanced motion sensing? VR?

Seriously, they are all just gimmicks. I don't see how any of them could compare to the pin-point accuracy of the handheld controller.

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shadowscorpio
Tuesday, March 26, 2013 @ 7:48:21 PM
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Then build your own console . If Sony doesn't cater to to the majority, you'll have to find a new console to bicker about .

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broox9
Tuesday, March 26, 2013 @ 9:20:25 PM
Reply

Consoles aren't losing to mobile because of a lack of innovation in control, if anything its the opposite. Mobile is simpler and cheaper therefore more accessible. That's why consoles are losing. Its a money and ease of use thing, which allows literally anyone of any age to game.

Control innovation would probably cost more, automatically raising the barrier of entry.

Besides, with Gakai SCE is planning on using tablets and cell phones as ... *gasps* input devices! Isn't that what you want?

Last edited by broox9 on 3/26/2013 9:21:49 PM

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Kryten1029a
Tuesday, March 26, 2013 @ 11:55:25 PM
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What's he expecting? Holodecks? Electrodes wired into our brains?

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SmokeyPSD
Wednesday, March 27, 2013 @ 10:35:14 AM
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He is completely free to come out with his own concept of a gimmick, I mean peripheral.

Sony already brought out something. It's called the move. Developers have ignored it. I would be more interested in his thoughts if developers actually bothered to explore the move more as a tool and not just something to extend party experiences. The evidence is that not even developers care about moving forward with alternate control schemes for serious games, let alone gamers.

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