Sony: PS3 "Had Some Issues" With Developer Accessibility
One of the biggest reasons the PlayStation 4 has gone over so well is because it appears to be very developer-friendly.
And as it turns out, that was a primary goal for Sony due to the reception the more complex PS3 architecture had when it launched. In speaking to Gamasutra, PS4 lead system architect Mark Cerny said they knew they "clearly had some issues with the PlayStation 3." And they knew it as of 2007.
Cerny said that above all else, they didn't want their new hardware "to be a puzzle that programmers needed to solve to make quality titles." The Cell processor was certainly powerful but many developers found it difficult to work with. So in 2008, Cerny began meeting with game makers for the express purpose of getting their feedback for the future, but he had to do so delicately. "It's not like we could come out and say we were developing the next generation of hardware; we certainly couldn't say that in 2008," he said.
So after that, Sony opted for the x86 processor and AMD tech for the upcoming PS4. Since its unveiling in February, the new console has received praise from many industry insiders, especially developers. So yeah, essentially, Sony learned.
3/27/2013 1:10:39 PM Ben Dutka