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Uncharted 4 Might Still Reach 60FPS, But Performance Matters

Higher numbers mean nothing if the performance suffers.

That's the philosophy developer Naughty Dog has embraced for Uncharted 4: A Thief's End: They'll try for 60 frames per second but they won't push it if it means sacrificing the game's performance.

This according to game director Bruce Straley, who said the demo we saw at the PlayStation Experience was locked at 30fps, but the game is now operating at a higher point. As he told Edge (cited by Videogamer):

"We're actually above 30, but we locked it [for the demo]. We're going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player's experience, then it's our choice as developers to say, 'Well, we're going to go for the experience [instead of] the 60 frames.'"

All the Uncharted installments have run at 30fps but last year, Naughty Dog's Eric Monacelli said they were going for 60 with the upcoming PlayStation 4 exclusive. Don't forget that The Last Of Us: Remastered managed 60fps, so the team can definitely do it. It's just a matter of "making the game they want to make."

Related Game(s): Uncharted 4

Tags: uncharted 4 a thiefs end, uncharted 4, uncharted 4 fps

1/15/2015 11:46:56 AM Ben Dutka

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Temjin001
Thursday, January 15, 2015 @ 12:20:51 PM
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Just keep it at 30FPS. I like 60 and all but my opinion is that games like Uncharted benefit most from graphics detail over the speed in which they're rendered. The cinematic nature of the game just benefits more this way.

EDIT: and judging by last gen, AAA games that stuck to 60fps eventually got flack for outdated graphics. CoD for example stuck to 60fps while every other FPS or TPS was at 30. Granted, ND is a higher standard than IW when it comes to visuals but notwithstanding, ND doesn't want to be in a position where many games use 30 while their's use 60. The 60 factor imo is more about competitive play and extreme sensitivity to response. Something a game like CoD thrives on.

Last edited by Temjin001 on 1/15/2015 12:27:41 PM

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maxpontiac
Thursday, January 15, 2015 @ 3:06:53 PM

I agree sir. I don't mind 30 fps games at all, and in fact, if keeping at that frame rate improves the visuals, I am all for it.

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newchef
Thursday, January 15, 2015 @ 1:04:22 PM
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console based games should really just aim for somewhere around 48fps, it tends to be a nice middle ground seeing as consoles aren't as strong as most dedicated gaming computers yet so just aim for something relatively easy to achieve and make the best game they can, so pretty much ND has the right idea

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Axe99
Thursday, January 15, 2015 @ 3:03:00 PM

It doesn't make any sense to shoot for anything that doesn't divide nicely into 60, or you introduce judder (uneven frame-pacing). The best frame rate for a TV (which generally refreshes at 60) is either 60 or 30, so either one frame every refresh cycle, or 1 frame over 2 refresh cycles. You can't divide 48 into 60, so a framerate of 45, for example, translates into 1 frame at 60Hz, then 1 frame over two cycles, then 1 frame over 1 cycle, and so on.

On the by, if you check out Steam hardware stats, the consoles are actually stronger than the vast majority (more than three-quarters) of gaming computers. Don't listen to the PC elitists, they make up only a tiny, unrepresentative proportion of PC gamers.

On topic, just make the best game they can. A locked, well-done 30fps is just fine - DriveClub is my favourite racer to date, and feels plenty fast and responsive, and that's a genre that before I'd played DC I'd have always said 60 was king. If a racer can make it work at 30, Uncharted can standing on its head!

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Crabba
Thursday, January 15, 2015 @ 6:24:00 PM
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I'd rather see them go for better detail & visual effects than try to get the game to run at 60fps. If anything, they could make the multiplayer run 60fps and leave the single player to 30fps.

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DemonNeno
Friday, January 16, 2015 @ 8:56:34 AM
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I wish there was a way to correct input lag without relying on fps. That's my only gripe,really. I hate when the controls of a game suffer. Sure, you can adapt to it, but it doesn't necessarily mean that the controls get sharper with adaptability... And adapting to it doesn't mean you'll succeed all of the time.

Unity is a textbook example of it. Now that it incorporates even more abilities during your parkour, it's ever more frustrating to get Arno doing what you'd want. Then again, he's like Spider-Man, too, which is just relentless when you're trying to clear out of an area.

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Rachet_JC_FTW
Friday, January 16, 2015 @ 10:25:37 PM
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yeah okay thats the devs call but i know there is going be rage on the internet all of the place saying give us 60 fps and take off effects and stuff thats the way alot of people are, for me as long as the game works 100% and is great from day 1 i'll be happy

happy gaming

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