Uncharted 4's "Openness" Could Result In Technical Flaws
The Uncharted franchise has always been absolutely rock solid.
And when I say "rock solid," that's an understatement. They're typically some of the most reliable, stable video games ever created. In other words, you really shouldn't expect one to launch with significant problems like some of last year's new titles suffered through.
Two reasons for this: First, as a platform-exclusive IP, the developers have the luxury of only mastering that one platform. This is one of the primary reasons why most exclusives on all platforms are some of the most technically stable productions you'll ever find. Secondly, we're talking about linear adventures. There are only so many hand-holds Drake can grab, only so many interact-able pieces of the environment; in short, only so many outcomes from a gameplay perspective.
While on the flip side, sandbox games like Assassin's Creed can run into problems because the environment is so huge and open. As your character can essentially touch and interact with every element of that environment, it's extremely difficult to avoid some snafus. Now, while Uncharted 4: A Thief's End certainly won't be a sandbox game in the strictest sense of the word, Naughty Dog is planning to open things up. We saw some evidence of that in the gameplay footage.
And in a recent Game Informer interview with co-lead designer Ricky Cambier, they confirm that the player will never be forced down a particular path:
"I think our goal with the layouts in some of these spaces is that there's not that golden path. You turn this corner, you're going to find something surprising. Or maybe this way you're going to use your potions; the mixup of your different tools. There might be a shimmy ledge this way, there might be things that break this way; so every path has that action, that tempo that you want."
Cambier worked on The Last Of Us, which is probably what Uncharted 4 will be like, at least in terms of the openness. And that's all well and good. But all I'm saying is that with every ounce of openness and freedom we get, there's another chance of instability. Clipping, collision detection, and other issues are always a consideration when you start to expand in this fashion. Personally, I hope Naughty Dog doesn't push it too far because I happen to like the guaranteed stability of the Uncharted franchise.
Related Game(s): Uncharted 4
1/20/2015 9:44:21 PM Ben Dutka