PS4 NewsPS4 Opts For x86 Over The Cell - Does It Matter, Should We Care? - PS4 News

Members Login: Register | Why sign up? | Forgot Password?

PS4 Opts For x86 Over The Cell - Does It Matter, Should We Care?

When it was confirmed that Sony would shift from Cell to x86 it caused quite the stir amongst the Playstation fans. Some were excited, others frustrated.

But what will it actually mean for you as a gamer?

This is not an article where the technical differences of the architectures will be discussed. That's for the engineers to argue about. Instead we break it down into the topics that matters most for us gamers, starting with:

The exclusives

Ah, the exclusives. The pride of any platform.Many believe that their excellence on PS3 were all due to the hardware, and therefore worry that the exclusives will no longer shine like they used to do.

I am here to tell you: Thou shalt not fear.

It is the incredible skill and experience of the developers, art directors, managers and designers of Sony's first party studios that deserves the praise. It's the software that shines, and this will be demonstrated in full effect come next gen. Our platform will still house the shiniest exclusives.

The multiplats

Of this there are no doubt: The multiplats will run better now.

And seeing how an overwhelming majority of the major releases today falls into this category this is obviously a big deal, something to really look forward to. This time around it will not just be a question of if they "run as good as on the competitor" as we often hoped for during the PS3 years, but rather, "will it run better?!"

The indie scene

This is an interesting one.

The indie scene is incredibly important, not only for the games they produce but because it is amongst the indie devs of today we find the developers of tomorrows major AAA releases.

And in a world where the major games are increasingly expensive to make, the room for releases from independent developers also increase. It is reasonable to expect great things coming from this scene, and they all primarily work on tools built for development for the x86 atchitecture. It's what they know. It's where they got their experience. The change to x86 can be seen as one giant open invitation to the entire indie scene.

The security

Do the Playstation 4 risk being less secure or easier to hack due to the shift to the x86?

No. The security of a system is not found on the architectural level, but in the system that runs on it. In regards to PSN the security of this network is not related to the architecture of the consoles, so it's unchanged.

The 'hidden powers'

This is as close to a "PS3 meme" as we can get. The fabled "hidden powers". Will there be none of that now that Sony no longer "designed their console to be hard to develop for"?

Let me right away say that I personally don't see a problem in enjoying the capacities of my new console as soon as possible. I only see that as a positive. The sooner the developers gets to fully master a platform, the sooner they can start being real creative. And that's the stage I want to get at asap.

That said, all computers today are complex beasts, and incredibly capable. There's always plenty of ways to get something done, and any computer today can be said to hold "hidden powers" for the developers to find. Cause really, "hidden powers" only mean "the potential to achieve more through better code". And that is nearly always there.

But will it take six years to get to a proper level? No. Thankfully not.

The spirit

What about the "soul of the Playstation", then? Will that change now with the architectural change?

Many has expressed such concerns, but the architecture has very little to do with how you perceive the identity of a platform.

Let me ask you this:

What are the differences between Apple Macs and Windows PCs?

The Apple computers with their Os X are running smoother, looking better, is a more advanced and modern computer, right?

Well, they are both running on the exact same architecture. Yup. You can install Windows or Linux on a modern Mac.
Up until 2005 Apple based their machines on their own PowerPC architecture. Then, in said year, they changed to x86. A story very similar to what Sony has done now. Apple did not lose any of their identity during the transition.

Neither will the Playstation.

Playstation 4 will still be running Sonys operating system, connect to PSN, run Playstation games and look fantastic while doing so. Just like the PS3 did before it. It's still a Sony, and it's still very much a Playstation.

The next Playstation is on the way. We are ready. Are you?

Tags: PS4, playstation 4, x86, next generation, next gen

4/9/2013 4:07:37 PM Espen Krømke

Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter

Share on Twitter Share on Facebook Share on Google Share on MySpace Share on Delicious Share on Digg Share on Google Buzz Share via E-Mail Share via Tumblr Share via Posterous

Comments (75 posts)

Kryten1029a
Tuesday, April 09, 2013 @ 10:41:47 PM
Reply

Sony still has the strongest stable of first-party developers and X86 will just make it easier for everyone to develop for the platform. The future is bright, guys.

Agree with this comment 14 up, 0 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 6:48:56 AM

Well yeah. That's pretty much the article summed up in two sentences. You're good! :)

Agree with this comment 4 up, 0 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 9:00:41 AM

You should add that as the TL:DR line.

Agree with this comment 4 up, 0 down Disagree with this comment

Akuma07
Tuesday, April 09, 2013 @ 10:57:29 PM
Reply

Had to check who the contributor was hahaha.

Nice write up Beam.

Except, it's "thou shalt not fear" :)

I agree, that Hidden Power thing is actually quite ridiculous now that I think about it. Do we REALLY want to spend all that money on a new system, just to play games that are only slightly better or even the same as current generation titles, for at least the next 3 years? I remember being very dissapointed with Resistance 1 on PS3. Killzone 2 however, blew me away.

EDIT:
Sooooo do we refer to the new contributors by their real names or their usernames? haha.

Last edited by Akuma07 on 4/9/2013 11:02:33 PM

Agree with this comment 2 up, 0 down Disagree with this comment

WorldEndsWithMe
Tuesday, April 09, 2013 @ 11:09:12 PM

I for one am fine with "World" as that is how everyone knows me :)

Agree with this comment 5 up, 0 down Disagree with this comment

Jed
Tuesday, April 09, 2013 @ 11:34:39 PM

Now I have to learn wich user names go to each contributer. I guess I'll just have to find out in the comments.

Agree with this comment 0 up, 1 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Tuesday, April 09, 2013 @ 11:44:45 PM

Yeah, I would ask contributors refer to each other with their real names. It might get confusing otherwise. :)

Agree with this comment 0 up, 0 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 1:57:37 AM

I'm actually thinking of changing my nick to my real name now, to avoid a withstanding confusion.

Thanks for the compliment, Akuma!

Last edited by Beamboom on 4/10/2013 1:58:18 AM

Agree with this comment 2 up, 0 down Disagree with this comment

Shams
Wednesday, April 10, 2013 @ 6:34:09 AM

Concise, well-organized, and convincing article Beamboom Espen. Kudos.

Agree with this comment 3 up, 0 down Disagree with this comment

AcHiLLiA
Wednesday, April 10, 2013 @ 1:44:52 PM

I got to ask this because I have no idea and never saw anything like this before, "Why is their a slash over the o in your last name beamboom?"

Agree with this comment 0 up, 0 down Disagree with this comment

Crabba
Wednesday, April 10, 2013 @ 4:30:08 PM

AcHiLLiA that would be because he's from Norway :-) The Scandinavian countries have a lot of special characters not available in the English alphabet...

Agree with this comment 3 up, 0 down Disagree with this comment

Cabalavatar1
Tuesday, April 09, 2013 @ 11:12:27 PM
Reply

There's a very real danger with the change from the Cell processor with regard to PC emulators and piracy. That danger strictly applies to Sony's first-party developer software and their exclusivity with the PS4.

The PS4 should be fairly easy to make an emulator for. While the Cell processor posed all sorts of problems for many years, both with developer ports (Bayonetta and Fallout 3, anyone?) and with PC emulators, the PS4's mid-range PC specs will allow for the ease of making an emulator.

If Sony retains its policy of console exclusivity, it may very soon lose out on the market of people who want Sony's amazing first-party software but who don't want to spend their money on a PS4--especially when they already own a quality PC that can easily play an easily ported version of the game right on their PC. Now, sure, Sony shouldn't "have to" work their business model around software piracy. But what happens if they don't? They'll potentially lose a lot of money.

What can they potentially do to abate some of this piracy, though? They could consider _timed_ exclusives. We've seen this already with CoD, Fallout, Skyrim, and many other games. So, owning a PS4 will mean being able to play exclusives earlier (and legally) and perhaps also getting a discount that PC port versions wouldn't get. One year after release, the PS4 version becomes $30-$40; whereas, the PC port version debuts simultaneously at $60.

We can decry and condemn piracy all we like, and I'll be there right alongside, but Sony (maybe literally) can't afford to ignore how easily its technology would be to port to a PC emulator.

Last edited by Cabalavatar1 on 4/9/2013 11:19:31 PM

Agree with this comment 3 up, 1 down Disagree with this comment

Axe99
Tuesday, April 09, 2013 @ 11:21:52 PM

I'm not so sure about this - emulating GDDR5 combined memory travelling across a single chip (much higher data transfer rates) on a PC system won't be straightforward.

Agree with this comment 1 up, 1 down Disagree with this comment

Cabalavatar1
Tuesday, April 09, 2013 @ 11:40:43 PM

I'm guessing that it'll take all of 3-6 months for a functioning emulator and maybe a year before an emulator is basically perfected.

Agree with this comment 1 up, 0 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 12:56:59 AM

Is console piracy as big of an issue as other forms of piracy?

I have never actually met someone who has done it. Used games takes up more sales than piracy does, a LOT more.

Last edited by Akuma07 on 4/10/2013 12:57:15 AM

Agree with this comment 2 up, 1 down Disagree with this comment

___________
Wednesday, April 10, 2013 @ 7:20:31 AM

defiantly as big a issue as others, if not bigger!
every single time a console game goes gold, days later its on websites to download!
hell, a few guys i use to work with already have copies of injustice and dead island riptide!
especially now that both the 360 and ps3 have ODD, optical drive emulators, out in the wild anyone and everyone can pirate whatever game they want!

may not be as big as a problem as used games, hard to say really too difficult to tally up all the downloads for a game compared to used sales.
but its still a very big issue none the less!
and i wouldent be surprised if this is exactly why the next xbox is online only.
makes it SO much easier to tell if someone has modified their system in any way.
offline system makes it nigh on impossible to detect, then stop these things.

Agree with this comment 3 up, 0 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 9:02:07 AM

Clearly I am missing out on an entire world of piracy here..... Yaarrrr.

Well... I like to support local games retailers anyways.

Agree with this comment 7 up, 0 down Disagree with this comment

WorldEndsWithMe
Tuesday, April 09, 2013 @ 11:14:58 PM
Reply

I think the consolodation of pc architecture into consoles will push the services to rise to the highest standard of quality which will, along with exclusive games, be the big reason for buying which console fits you best. That console for me is going to be the PS4. At the reveal I just saw a huge investment in infrastructure and experience, which makes the chips inside the box less important to me.

My hopes are that this power can be used to make everything as simple as Sony says it will be, including some kind of efforts to turn loading and saving screens into very short blips or gone altogether. It would be good to have done with mandatory installs as well.

Agree with this comment 2 up, 0 down Disagree with this comment

touchyourtoes
Wednesday, April 10, 2013 @ 12:27:57 AM

I don't know about mandatory installs but optional full installs would be welcome to reduce/eliminate load screens/time.

Agree with this comment 0 up, 0 down Disagree with this comment

Cesar_ser_4
Wednesday, April 10, 2013 @ 12:51:00 AM

I second that, specially the installation although I kinda doubt it. At least this time around let us decide whether we want to install the full game a la 360. I'd rather have the whole game be read from the HDD. That'll keep the machine a little more cool since the disc won't be spinning.

Agree with this comment 0 up, 0 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 12:52:54 AM

I think we will see the end of mandatory installs. The reason why they were present on the PS3 was because of the relatively small amount of RAM. The GDDR5 ram should eliminate this.

Agree with touchyourtoes though, optional installs to decrease load times would be a great idea.

Last edited by Akuma07 on 4/10/2013 12:55:23 AM

Agree with this comment 0 up, 1 down Disagree with this comment

LegendaryWolfeh
Wednesday, April 10, 2013 @ 2:13:01 AM

Pretty sure the problem was the Bluray Reader was just really slow for the ps3 since it was among the original ones, no?

Agree with this comment 2 up, 0 down Disagree with this comment

Axe99
Tuesday, April 09, 2013 @ 11:24:19 PM
Reply

Well said Beam :). I actually think the move to x86 is a sensible one - and by still having some more unique features (SoC structure, unified GDDR5 memory, whatever things they've adjusted on the GPU and the custom chips for specialised tasks) it'll still be relatively unique hardware. But, more importantly, by kicking off with an x86 structure, it will be cheaper and easier for developers to make games. As you say, in an era of rising development costs, this will come to the fore next generation.

Agree with this comment 3 up, 0 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 2:17:52 AM

Thanks Axe. :)

Agree with this comment 1 up, 0 down Disagree with this comment

ryu
Tuesday, April 09, 2013 @ 11:33:17 PM
Reply

the only reason they used the cell was because of the 8-core processing, right? if PS4 could do the same thing via x86, then what's the point of keeping it to complicate thing

Agree with this comment 0 up, 0 down Disagree with this comment

Temjin001
Tuesday, April 09, 2013 @ 11:36:05 PM
Reply

Nicely written Espen =)

Agree with this comment 3 up, 0 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 1:59:30 AM

Thanks! :)

Agree with this comment 1 up, 0 down Disagree with this comment

Jed
Tuesday, April 09, 2013 @ 11:47:30 PM
Reply

I agree Boom. From what I've heard devs are happy with the x86 architecture. I'll also be happy if we can start getting really great, smooth running games at the beginning of the PS4's lifespan instead of waiting a few years for devs to overcome the "learning curve". Good games are what sell consoles.

Hopefully we'll finally be able to play a Bethesda game without a sh!tload of glitches on the PS4.

Agree with this comment 4 up, 0 down Disagree with this comment

Kiryu
Wednesday, April 10, 2013 @ 12:12:33 AM

Dishonored on PS3 with zero bugs

Agree with this comment 4 up, 0 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 12:54:10 AM

Skyrim had a lot more bugs on 360 than PS3 apparently.

Difference was that they were very apparent bugs on PS3.

Agree with this comment 0 up, 3 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 2:01:24 AM

Yes the developers *are* happy, and for us as gamers that should be what matters most. It's the developers who creates the games we want to play. It's them who in needs to relate to what's inside, not us end users.

Agree with this comment 4 up, 0 down Disagree with this comment

Cabalavatar1
Tuesday, April 09, 2013 @ 11:48:44 PM
Reply

Suggestion: Contributors sign articles with both names and user names so we'll know who's who.

Agree with this comment 6 up, 0 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Wednesday, April 10, 2013 @ 12:08:20 AM

They can if they want.

Agree with this comment 1 up, 0 down Disagree with this comment

Cesar_ser_4
Wednesday, April 10, 2013 @ 2:08:58 AM

Better yet, change their username to their real name in the same format Ben has. David Nelson (Contributor)

Agree with this comment 0 up, 0 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 2:15:20 AM

Yup I agree Cesar - I just now tried to change my nick like you suggest here, but I get an error in return.

Ben, you need to talk to your tech guy to fix this bug. :)

Agree with this comment 1 up, 0 down Disagree with this comment

H8WL3R
Wednesday, April 10, 2013 @ 11:29:39 PM

Yeah, I read you Beamboom. I still can't get a profile pic up again. :-( Wait a minute... actually I suddenly see one there. Huh?

Last edited by H8WL3R on 4/10/2013 11:30:40 PM

Agree with this comment 1 up, 0 down Disagree with this comment

Kiryu
Tuesday, April 09, 2013 @ 11:55:13 PM
Reply

I personally cannot wait for the Playstation 4.Finally developers can do games with the quality of Final Fantasy Advent Children movie in gameplay.
And you dont need to 4 years to make a game like the Last of US.

Last edited by Kiryu on 4/9/2013 11:56:59 PM

Agree with this comment 1 up, 1 down Disagree with this comment

Highlander
Wednesday, April 10, 2013 @ 1:11:43 AM
Reply

Yes, it matters, yes we should care. a single standard architecture - which is what we are moving towards, will not be good for consumers or the industry. The hidden power thing is a real property of the ability of game programmers and designers to exploit undocumented capabilities in a platform, and master the ins and outs of programming it. The PC architecture is so well known and understood that there is little to no mystery to it. You can downplay all that if you like, you can sweep it aside and cheer from the sidelines waving pom-poms all you like, but it will not add any mystery.

You say that security will not be a problem, and I say you're wrong. x86 is the malware platform of choice. If you're going to say that security is not found in the architecture but in the system software running on it, I'm going to send you back to college to re-learn that which you obviously forgot. Basic system security comes at the hardware level, the ability of a program to do anything depends on the level it runs at in a processor.

Any security that ships in software form as a firmware update is vulnerable to extraction and exploitation. Read the journals and papers on roots of trust, and the various discussions of system security for Trusted Computing for more information. Basically it boils don to this. As a security designer for a system, your first assumption is that the system software will be compromised, and so you must determine how to best handle the security in the event that the system software is compromised at the root level.

That is security at the architectural level, not in the system software.

I beg to differ about the aspect of the 'spirit'. I don't think you really understand/understood that spirit before, and don't find your assertions about it not changing in any way convincing. Personally I feel that the change is already occurring. The entire industry is shifting away from what made it great towards a commodity based future of cheap games, and microtransaction funded software that relies on an always on network presence. The days of the stand alone game console and solo play are numbered, and PS4 will be the end of it. That fundamentally alters the 'spirit'.

The PlayStation 4 is a PlayStation in name only, it's a PC with a badge, they could almost call it the VaioStation. The PlayStation 5 will be a virtual device.

Last edited by Highlander on 4/10/2013 1:13:40 AM

Agree with this comment 5 up, 9 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 2:07:45 AM

Well, I agree that the gaming world is changing, and as such you might say the "spirit" changes with it, but that is *not* due to architecture. That is my point here. This change of spirit would have happened regardless of what architecture were found inside the PS4 - the inside of the boxes plays no role in this.

But yes, gaming is changing quite dramatically with the shift towards always online requirements, micro transactions, multi player, user created content, and so forth. This is worthy of an article in itself!
But that is *not* related to architecture.


Last edited by Beamboom on 4/10/2013 2:11:25 AM

Agree with this comment 6 up, 1 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 2:08:30 AM

So you are saying you still want the 'Hidden Power' factor?

I personally don't. I don't want to fork out hundreds of dollars on a console, in which the games won't look better for years to come, I don't want to wait around for innovations in gameplay until they have mastered the architecture. I want all that from Day 1.

Your final statement of it being a PC, is, and always will be, completely confusing to me. I don't understand how you can say this ONLY about the PS4?! If you really say that, then you may as well say that every console made was 'just a PC'.

If the arguement is that custom made hardware is what makes it a Playstation (which sounds ridiculous), then it still retains that fact. The difference this time, is that it won't require a learning curve to do anything with it.

Correct me if I am wrong, but the PS4 is not using stock standard out of the box PC parts? The hardware in the PS4 was put together and tweaked, for the PS4. AMD themselves spoke on their blog about customizing the CPU in coordination with Sony.

The PS4 was made for the main purpose of playing video games on your home entertainment system. To sit there on a lounge/chair with a controller in your hand, fragging away enemies and friends alike. This alone makes it a console.

Last edited by Akuma07 on 4/10/2013 2:10:18 AM

Agree with this comment 8 up, 1 down Disagree with this comment

Cesar_ser_4
Wednesday, April 10, 2013 @ 2:36:12 AM

The only "customization" that was done to the STOCK PARTS that go into the PS4 were that they just throttled the frequency. If I'm not mistaken they lowered the frequency on the APU. As for that thing you say about the PS4 being a PC, it is technically correct. In the beginning, what separated the console from the pc was the custom architecture. The fact that that custom arch had "hidden power". Had Sony kept their confidence intact and invested in a CPU and GPU all of their own, you bet they could have come out with something that would dominate the gaming world. You know why it took software devs so long to "take advantage" of the PS3? Because devs got lazy. They thought that as long as gamers were willing to pay for their mediocre efforts to make a game barely run on our system of choice they didn't need to take advantage of it. As long as they made us believe that "its not about who has the better graphics" but "it running the "equally" on both consoles" it wouldn't matter what the game looked like. In that regard the 360 took home the graphics crown. With its ability to decompress textures, whereas the PS3 had what I like to call "the Blu-ray advantage"(R). It didn't need to decompress anything. The full blown intended look of the game was there, in its full blown "decompressed" glory. And they still couldn't make the game run equally on both consoles in most cases. Of course if Mr Highlander can make sense of me babbling he could corroborate on the subject. But that is just the gist of it. It wasn't the arch's fault it was the developers' for not going out of their way and try to deliver. Had they done so, All games would look better,. They wouldn't be Uncharted quality but they wouldn't lag this far behind PC games either.

Agree with this comment 5 up, 2 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 8:26:00 AM

Where did you read that about the CPU? I was going from the AMD blog, and while I admit it is obviously only a little bit of customization, they themselves call it a semi-custom APU. From what I heard, AMD's current top-end APU only runs 700 GFLOPS. That's a 3x increase for the PS4's GPU alone.

To me, it's just a choice of architecture. I don't see how it is really a defining feature of the PS brand, and if it is, then that is crap lol.
The main thing that defines a Playstation console, is that there is always a steep learning curve to develop for it?? lol

The experience and function is what makes it a console, and the ecosystem it lives in is what makes it a Playstation.

EDIT: Even if the devs weren't lazy, learning to take full advantage of a custom architecture would take time, a lot of time, and would have still delayed a lot of awesome games.

EDIT2: You know, there is still some level of hidden power, I'm talking about the 8 cores. If a developer can actually effectively distribute computation load across all 8 cores, that would be a major accomplishment.

Last edited by Akuma07 on 4/10/2013 8:36:13 AM

Agree with this comment 6 up, 1 down Disagree with this comment

maxpontiac
Wednesday, April 10, 2013 @ 11:41:56 AM

Highlander -

I really believe you are failing to understand that our Playstation games we love are only going to get better.

Just about every comment I have seen you write in regards to the PS4 maintains a laser focus on PC this-PC that. It's your opinion and yes, you can share it, but that isn't really my point.

I get that you are "frustrated" over what Sony is doing but I also know that you are a gamer at heart and the PS4 will still supply the highest quality games in the industry.

Why not change your stance and look at the gaming greatness heading our way? I only suggest this since Sony will not cave in to the complaints issued by you and types like you.

I see you playing WKC2 almost daily and you can rest easy because I promise you that if (I only say if because WKC2 wasn't a commercial success) a new WKC comes out on the PS4 you will more than happy with it.

If you need a reminder as to why you love your hobby, go check out that E3 Kevin Butler video from a few years back. :)

Agree with this comment 3 up, 1 down Disagree with this comment

Highlander
Wednesday, April 10, 2013 @ 2:36:00 PM

Akuma, the industry standard definition of a PC has been and pretty much always will be based on the use of an X86 architecture. You can argue semantics all you like, but you're extending the definition of 'PC' to include any computer used personally, in which case your definition of PC includes not only desktop, laptop and notebook PCs, but also iOS/Android smart phones, iOS/Android tablets, game consoles of all descriptions, and any other computing device including embedded computers in fridges, microwaves and cars.

Sorry, but that's plain silly. the industry accepted definition of what constitutes a PC begins with the CPU used, the x86 architecture. Yes, current Macs are PCs running the Mac OS. PCs are general purpose computing devices built on a general purpose computing platform. Video game consoles are not PCs, they are generally speaking not build on general purpose platforms. The lone exception is the Original Xbox which was an Intel Celeron (x86) based HTPC with a game controller and bespoke OS.

PS4 and the next Xbox are at their heart PCs, at the hardware level, they are PCs. The PS4 is using a tweaked variant of an as yet unreleased AMD APU that WILL be used in consumer PCs when it is launched. The only tweak that has been mentioned is the use of the name PlayStation Shader Language for a Sony tweaked version of HLSL (High Level Shader Language) created for the DirectX API on PCs.

Other than that the APU is jaguar (x86) cores with a south islands GPU, both are existing or in-the-pipeline PC parts, and the unbranded AMD APU will find it's way into a range of PCs.

It's PC hardware and there's really no denying that. Instead of trying to persuade me that there is some kind of special factor that makes the APU not a PC part; or somehow convince me that previous consoles are PCs too; why not just accept the truth which is that at the hardware level the PS4 is a PC architecture?

It doesn't matter if I 'correct you where you are wrong' you won't believe me anyway. You seem very hung up (as do others here) on the fact that I continue to say that the PS4 is a PC. You say that doesn't matter, and yet you continue to try to persuade me otherwise. If it really doesn't matter to you, then just accept that the PS4 is a PC architecture and move on.

Cesar_ser_4 is correct in his reply.

Akuma, the APU in the PS4 is not nearly so custom a part as you want to believe. The jaguar cores and south Islands GPU are standard features of the upcoming AMD APU generation. PS4 is the first high profile product to use them. The APU in the PS4 is quoted as running at various TFLOP figures. I've seen numbers from 1.2 to 1.8 TFLOPS quoted for the APU. Those are quite respectable figures compared to the real performacne of the RSX. Though Sony claimed 1.2TFLOPS for RSX the truth was closer to 180GFLOPS (single precision) and about 10GFLOPS double precision.

I've spent some time combing through the documents that AMD provide about the South Islands GPUs (aka GCN) - which is what is in the PS4 APU. The closest known GPU to what is claimed for the PS4 is the Radeon HD7790 aka Bonaire XT. It features a core configuration that closely matches what is claimed for the PS4, and can crank out 1.8TFLOPS (single precision) and 112GFLOPS in double precision.

The other 'possibility' is half of an HD7970 which matches the configuration and performance, but offers a 384bit data bus which I believe has been mentioned about the PS4's GPU. I think it's more likely that the PS4 APU has a modified 7790 with the wider database, but otherwise similar configuration and performance.

The GPU performance is - as I have said before - where the PS4 really has improved the specification over the previous console generation.

Max, I may be a contributor and commenter here, but I see no reason to discuss what game you see me playing on PSN, it has no bearing what so ever on the discussion of the PS4 platform. You can rest assured that my liking of that game has zero influence on my opinion regarding PS4 hardware.

My laser focus is on the hardware because I know hardware. I focused on the PS3 hardware pretty closely too. So it really should be no surprise that I focus on the PS4 in the same way. I see no reason to defend my opinions or assessments of the hardware involved. I will continue to correct and explore the wishful thinking and assumptions that people make about the PS4 hardware, and provide hard technical data where I can. As you can see above, I am quoting performance figures for the PS4 APU that are double what Akuma was claiming them to be. If I just wished to be negative (which I do not) I could easily have cherry picked the data and quoted the lower double precision number alone.

Perhaps you should understand how horribly disappointing cloud based BC is, or how disappointing it is to have an x86 based PlayStation that has a CPU that is roughly equivalent to the 7 year old CellBE. PS4 will look great in game, the GPU is a sufficient jump over the RSX to allow some nice things to be done. But, as a hardware geek, I'm really disappointed that the CPU is not stronger, and that they elected to use the venerable and ancient x86 architecture beloved of PC makers since 1979.

Agree with this comment 3 up, 0 down Disagree with this comment

maxpontiac
Wednesday, April 10, 2013 @ 4:15:22 PM

Highlander -

Actually, I brought up what you play for a reason. If a sequel to the game comes out on the PS4 it will be better then the one on the PS3, correct? Just trying to be positive here friend as you seem to be unable to see the forest inspite of the trees.

I understand that you know hardware, and as I have mentioned before, I respect your knowledge. I was simply attempting to remind you of how as Playstation fans, our premium gaming will continue regardless of "what" the PS4 is made of. Naughty Dog will still blow us away with Uncharted PS4 for example.

The whole backward compatibility issue is not important to me because I plan on keeping one PS3 at my house should I choose to play an older game. I expect (and as I have read here) many to do the same.

So the PS4 is an "old" computer... so the PS4 isn't some quantum leap over the PS3... I say this because outside of a few exclusive games, the PS3's alledged power advantage over the 360 did little for me as a gamer. In fact, the shoddy ports that plagued the PS3 early on caused many to move to the 360. I am 100% sure Sony noticed this and was unhappy with the attachment rates advantage the 360 had.

Being how you are a self-proclaimed "computer geek" you should appreciate the fact that Sony made some decisions based on affordability instead of moving forward with pricey cutting edge hardware. Sony isn't exactly a business model for profitibility right now. Sony can't afford to have another PS3 debacle with the PS4, especially if wants to reclaim it's marketshare lead in North America.

Our beloved franchises aren't going to get worse all of a sudden since they are running on architecture from 1979.

Agree with this comment 1 up, 0 down Disagree with this comment

Highlander
Wednesday, April 10, 2013 @ 6:04:50 PM

Max, the likelihood of me purchasing a RPG from the folks behind the WKC2 debacle is vanishingly small. I'm not referring specifically to Level 5, I'm referring to the combination of SCEA, D3/Namco and Level 5. That specific trio have a lot of work to do to re-earn my trust with respect to JRPGs and online RPGs.

You say "computer geek" like it's a bad thing...

If you actually read my posts about the hardware, you will be hard pressed to find anything that is inaccurate or just plain wrong.

When it comes to more subjective qualities such as the 'spirit' of PlayStation or things like that, those things are subjective, matters of opinion. I don't share your opinion.

Agree with this comment 0 up, 0 down Disagree with this comment

Axe99
Wednesday, April 10, 2013 @ 7:12:45 PM

It may not be as bad as all that Highlander - here's hoping it isn't, and that there's plenty of Playstation uniqueness amongst the PS4's offerings. From what I can see, they're shooting for the best of both worlds - as broad a base of games as possible, but also top-tier exclusives. They need x86 for the broad base, and they can still make top-tier exclusives as well. We'll know in seven months or so either way :).

Agree with this comment 1 up, 0 down Disagree with this comment

maxpontiac
Thursday, April 11, 2013 @ 11:33:48 AM

Highlander -

If my calling you a "computer geek" (your own words) offended you, my apologies, for I didn't intend to. With that said, I do believe your vast knowledge of the PC is causing you to overlook the positives such as the PS4 is the most powerful Sony console we have seen. Plus, my LIFE depends on computers so guys like you get a big thumbs up from me!

Well, I never said you were wrong about anything PC related now have I? I simply wanted to point out to you that Sony's desire for excellent games hasn't gone anywhere and the franchises we know and love will only get better. I can't see the bad in that, even if the PS4 isn't some bleeding edge techo wonder.

Agreed. Opinions are, what opinons are and it only leads to discussions on PSXE. LOL

Agree with this comment 0 up, 0 down Disagree with this comment

Ultima
Thursday, April 11, 2013 @ 5:45:03 PM

HIghlander re: Spirit

While I'm neither agreeing nor disagreeing with Boom's assertation on PS4 retaining "the soul of PLaystation", your response is complete and utter horeshit. You've got to stop treating Playstation history as if it started with the PS3. The PS2 and ESPECIALLY the PS1 contradict your myopic, historically-lacking viewpoint. CDs were the original "Cheap games". Sony planned for the PS2 to have online connectivity from the beginning (which it did, but it took much longer than anticipated). As has been stated repeatedly, given the path that Sony was going with the PS3, continuing down that path would only lead to self destruction. Yet you cling to this tired foolish notion that somehow Sony has "betrayed" their fanbase by switching architectures, completely ignoring reality and history.

I ask you again: Were you a fan of the Sega Saturn? I was, but only because it had exclusive games I liked (mostly JPN import 2D fighters). I couldn't give a shit about the hardware, which was actually shoddily put together, but apparently you could do some amazing things with it, as Sega proved with Virtua Fighter 2. Too bad nobody else bothered. The PSX was much more developer-friendly device, which *gasp* made them make more games for it and better versions of multi-platform games. It worked before, so I don't see why the PS4 should be different. Sony got away with being arrogant with the PS2's hardware and were rightfully punished when they went even more arrogant with the PS3 ("work more hours to buy one!" - Ken Kutaragi), forgetting what really made them attractive to developers in the first place.

If there is such a thing as the "soul" of the Playstation (note: there isn't), it never resided in the hardware. Hardware is largely irrelevant, as proven by every single Playstation console in history (neither the PS1 nor the PS2 were the most powerful systems of their time and they were the most successful; the PSP and Vita far outstrip Nintendo's equivalent offerings in power but have always been behind them in sales; the PS3 is the most powerful of the current bunch of systems but will come out this generation in third place). It's only what's done with the hardware that counts.


Agree with this comment 1 up, 0 down Disagree with this comment

Highlander
Friday, April 12, 2013 @ 5:07:49 AM

Ultima, if you're going to throw horseshit around, perhaps you should not use it as an insult as well. I'm not sure how you extrapolate your argument saying I am somehow myopically ignoring the original PlayStation.

PS1 was MIPS based, not a hugely common architecture, and a RISC platform to boot. Neither familiar territory to PC developers, but both well beloved of the graphics workstation guys. PS1 also threw in a capable GPU with 3D polygon graphics, and a CD-ROM. It was not cheap either. Games were cheaper to make on CD than cartridge, but developers had to learn a new, non-PC architecture, and there was plenty of hidden potential to exploit.

PS2 on the other hand went for a bespoke CPU and GPU - the Emotion Engine and GS. Architecturally speaking, the Emotion engin was a general purpose core with 2 vector processing cores in one package. Conceptually, the Cell is similar - 1 general core plus 7 vector units. The Graphics Synthesizer was a completely custom part with a 1536-bit data bus inside it. That allowed it to move data at speeds that still are not routinely achieved in high end GPUs. Developers had to learnlots of new things, and of course PS2 pioneered (no pun intended) DVD use in the home. So, I'm not sure how or why you felt you had to attack me, nor why you thought that you could somehow bend my words into ignoring the PlayStation heritage.

Oh, BTW, if you want to talk about horseshit, how about this pile you deposited?

"Sony got away with being arrogant with the PS2's hardware and were rightfully punished when they went even more arrogant with the PS3"

PS2 is the best selling home video console of all time, so, how was it arrogant? Because they put DVD in it? Are you one of those people that thinks that including new technology like the DVD is forcing it down the throat of consumers?

First of all you come over all rose tinted glasses about the PS1 being so easy to develop for; except that it was a new architecture, there was nothing like it, so it was not exactly a nice safe familiar architecture. Sony invested heavily in both PS1 and PS2 in giving as much performance in the box as they could. That continued with PS3. You quoting Ken Kutaragi about working hard to get one is mildly amusing and completely out of context. That one statement of his does not define the playstation, nor does your disparaging tone devalue him.

Not sure why you wish to be so hostile, But you really, really are.

I'm not going to answer your question about the Sega Saturn I didn't see it the first time you apparently asked, but since you wish to adopt a hectoring tone with me, you'll just have to whistle for an answer.

PS2 was the most powerful console of it's generation. PS3 will not be third, it is already second in global sales, so you're both wrong and utterly out of date. PSP sold very well considering it started from a market share of exactly 0%. You should take off the blinkers sometime and look at reality.

Last, it's only what's done with the hardware that counts eh? That does rather presume that the hardware is capable of performing the task in question. No amount of good programming will make up for crap hardware.

Last edited by Highlander on 4/12/2013 5:10:54 AM

Agree with this comment 2 up, 0 down Disagree with this comment

Ultima
Friday, April 12, 2013 @ 11:37:03 AM

Highlander:

PS1 hardware:

Even though it wasn't familiar to PC developers, the fact remains that it wasn't difficult to program for compared to the Saturn and the N64. Also, x86 archiecture wasn't as ubiquitous back then as it is now. So "not being familiar to PC developers" wasn't as big a deal back then, again, especially considering the PSX was the easiest of the consoles to program for.

Ps2 hardware/PS3 transition:

The PS2 was the most successful console -in spite- of its hardware, not because of it. Sony had three factors in its favour when the PS2 came out, two of which didn't apply with the PS3: 1) HUGE momentum coming off the PS1; 2) No real competition for a long time (Dreamcast was dead in the water from the moment the PS2 was announced due mainly to Sega's endless hardware screwups in the 90s; Gamecube and Xbox wouldn't come out for another 21 months); and 3) they also made the price the same as the PSX.

Obviously, while Sony still had momentum coming off of PS2, factors 2 and 3 did not apply. Xbox had teething issues, but Microsoft opened the doors to a lot of things, not the least of which was allowing PC developers a chance to make games for consoles more easily. With the 360 released a full year before PS3 and, unlike the Dreamcast, it sold very well right off the bat despite numerous hardware issues, Sony had to hit the ground running with the PS3.

(Side note: The PS2 was "the most powerful console of its generation"? As in, more powerful than the Xbox and the Gamecube? REALLY? You're the first/only person I've ever seen claim this).

Instead, Sony faltered. Badly. Sony assumed that developers would flock to their system the same way they did with the PS2, but they ignored the fact that the situation had changed. Developers now had an easier system to program for that wasn't any less powerful under most circumstances (and better in ways that most developers cared about) and which had a much bigger userbase. In other words, Sony had real competition on their hands which they essentially ignored. Their pretended that the generation would play out like the previous one, with the X360 substituting for the Dreamcast, and got a thunderous dose of reality.

Aside from the ridiculous cost, and the blueray drive that no one asked for (though ultimately that proved to be their smartest move), Sony making the PS3 hard to program for was a blatantly stupid move. It was a blatantly stupid move the first time with the PS2, but see above for why it worked. And while it's true that making your console hard to program for can be considered a legitimate strategy - i.e. making multi-plats difficult - it only works when you're market leader. Sony arrogantly ignored the fact that Microsoft - regardless of what one thinks of them - had successfully changed the nature of the game. And yes, got punished for their arrogance. The Ken Kutaragi quote was just a quick way of showing just how out of touch Sony's entire development process with the PS3 had been.

Frankly, Sony is DAMN LUCKY that Blueray became the winner of the last format war. Blueray is the only reason the PS3 had any traction in its first three years or so.

PS3 sales:

For all intents and purposes, the PS3 is third. It only recently is only managed to climb to second in hardware sales overall, and really it's only second thanks to Japan - where console sales by anything not made by Nintendo are dying a slow death - where the 360 is essentially nonexistent. It's still third in the US, the biggest and arguably most important market and, last I checked, it's still third worldwide in overall softwarre sales. Given the fact that the next gen is imminent, the PS3 -might- ultimately close out this generation in second since it will still be sold for several years, but it will come at a time when no one will care. For most of its generational life, the PS3 has been third behind its competitors.

Now maybe you're satisfied with that performance, but I doubt Sony is. Cause a repeat of that performance - if not worse - is what would have befell Sony had they gone down the path you seem to think they should have taken.

On that note, the PSP did indeed sell well, though again, it still took about 3 or 4 years to take off. It was/is also way WAY behind the DS. Much like the Vita is way WAY behind the 3DS. That yet again proves my point that hardware is largely irrevelent. The hardware doesn't need to be the most powerful - it merely needs to be powerful enough. And while we can't prove it either way at this point, everything points to the PS4 definitely being "powerful enough".

Your definition of "crap hardware" is apparently not shared by -actual developers-, so I don't know why anyone should take you seriously.

So how about that Saturn?

Agree with this comment 0 up, 0 down Disagree with this comment

Xzer0
Wednesday, April 10, 2013 @ 1:53:58 AM
Reply

Offtopic about MGS V: I just watched trailer and gameplay and i noticed that big boss alike character in hospital do not have a snakelike scar on his chest, in t beginning of peace walker we can see a scar, but in trailer where he rides on a horse with ocelot i did not see it (maybe i am blind). If somebody will confirm that he also do not see a scar on big boss chest, then i have only one question who is this character ? Sorry for offtopic.

Agree with this comment 1 up, 2 down Disagree with this comment

Xzer0
Wednesday, April 10, 2013 @ 3:11:51 AM

And some pictures for proof. Picture from phantom pain http://gamercheese.files.wordpress.com/2013/02/the-phantom-pain.jpg and peace walker http://images.eurogamer.net/tv/1/2/1/6/5/7/video_994.jpg

Agree with this comment 0 up, 1 down Disagree with this comment

Dukemz_UK
Wednesday, April 10, 2013 @ 2:47:49 AM
Reply

Great article at putting things into a rational perspective Espen.
It's the games that matter.
In the next generation, if the games developed are lackluster and unoriginal, we place the blame solely with the developers. No more hiding behind hardware infrastructure.

Agree with this comment 4 up, 0 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 2:58:30 PM

Thanks a lot, Duke. And yes you are right, this next generation will be a battle of the developers. No more excuses.

And, well, I'm on the developers side in all this. My focus is on the software. So I find these times incredibly exciting!

Agree with this comment 0 up, 0 down Disagree with this comment

___________
Wednesday, April 10, 2013 @ 7:13:17 AM
Reply

of course it matters, and of course you should care!
THE biggest problems the ps3 has suffered is because of its architecture!
it got delayed so many times.
why?
cell was problematic, and so was the XDR memory.
$ony, as usual, was still having problems with bluray lasers as well.
the ps3 was bloody expensive on release!
why?
advanced sophisticated custom architecture.
the ps3 had a VERY limited amount of systems available on launch.
why?
advanced sophisticated custom architecture.
the ps3 had so many delayed ports, and also so many inferior ones still to this day 7 years after launch!
why?
advanced sophisticated custom architecture.
the ps3 lost allot of exclusives.
why?
advanced sophisticated custom architecture.
the ps3 has missed out on allot of PC developed games like the witcher 2.
why?
advanced sophisticated custom architecture.

in short the architecture of the ps3 has impacted the industry, and $ony, more than anything else EVER has!
the ps4 will be exactly the same.
hell, the whole reason why allot of $ony big execs, father ken, sir howard stringer, kaz harrai, these people shifted positions / lost jobs, ALL because of the ps3 and its advanced sophisticated hardware!
$ony has posted FY losses pretty much every single year since the ps3 launched!
there stock is at the lowest point it ever has been in the companies HISTORY!
why?
yup, you guessed it!

Agree with this comment 5 up, 1 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 8:43:01 AM

Haha.

SOOOO does that mean you like, or dislike the PS4's choice of architecture?

Agree with this comment 0 up, 0 down Disagree with this comment

___________
Wednesday, April 10, 2013 @ 10:48:45 AM

hard to say.
i dont like it because it has led to the system having really low spec hardware.
BUT it is allot more efficient, and developers will actually use it instead of this gen where only select first party studios have really made the ps3 sing.
so yea its lower spec, but its more accessible so instead of having a really powerful system maxed 2% of the time, we can hopefully have a lower gap but maxed 100% of the time.

but that brings me to my worry.
the difficult architecture has meant we always see massive improvements year by year as developers learn the architecture and start to understand it, learn how to make it sing, and optimize their tools and code.
now thats out the window because optimization for x86 has been going on since the dawn of time itself!
so does that mean as the years go by the leaps will be smaller than what we are use to?
no?
then i dont mind the x86 architecture.
yes?
than i dont like it.

end of the day though i would of preferred a ps3 2.0!
yes cell has caused allot of headaches for allot of developers, but its been 7 freaking years you would think developers would of learned how to make it sing by now and can truly bring the platform to its heights.
i just think all the problems will cell would of been solved next gen, and the beauty of it is its IMMENSELY powerful!
in an ideal world cell would be x86, where you have the efficiency and common knowledge as x86, but with the immense power and capabilities of cell.
but sadly we dont live in a ideal world.

Agree with this comment 1 up, 2 down Disagree with this comment

wiley_kyotee
Wednesday, April 10, 2013 @ 6:36:26 PM

Yeah. Just think, a faster and higher core cell processor with 8GB GDDR5 memory and a more modern GPU. What could Naughty Dog do with this? In my opinion, soome amazing games that XBOX Next would never be able to match or exceed.

I think Sony should of stayed with the Cell processor. To me the Sony name on a piece of electronics use to mean that it was of high quality and it had a unique feature or quality about it. The Cell is the unique feature of the PS3 and I like that. In the end the PS3 will outsell the Xbox 360, if it hasn't surpassed it already. I know they lost marketshare and money but I believe a new Cell processor based system would have to be cheaper to make now. And just with the added memory alone, the games would improve. Just picture the PS3 with 8GB of memory. How would this have improved the games of this generation?

Agree with this comment 1 up, 0 down Disagree with this comment

Gabriel013
Wednesday, April 10, 2013 @ 8:43:03 AM
Reply

I think the Hidden Power is my concern which I hope proves unfounded.

If games look fantastic and push the spec from the get go then how long before gamers get bored because what we see in future years doesn't look any better than what we see today? I don't want to see console lifespans shortening.

Why are a number of people claiming now is the time for a new console? Because we're reaching the limits of what is possible with the current tech. We'll be at that stage after year 2 if the new spec doesn't push the envelope.
Personally I'm more than happy with the PS3.

Agree with this comment 1 up, 0 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 8:49:46 AM

There will still be improvements, no one will be able to push it to its absolute limits for a launch title.

You say you are concerned about the hidden power factor, but you also say you are more than happy with the PS3, which hasn't really had any hidden power for a few years now.

Personally, you have to think about the fact that we are getting close to an age where improvements in graphics will slow down a lot. When we reach that point, people will start to look for ways to innovate in gameplay and other areas. THIS is what I am most excited for, because the PS4 is the start of that.

Agree with this comment 1 up, 0 down Disagree with this comment

Simcoe
Wednesday, April 10, 2013 @ 9:04:34 AM

Gabriel, this hardware generation has been one of the longest since the debut of the home console! Who's to say that manufacturers don't want to move to shorter hardware cycles with the next generation? If there is one thing that Apple has shown other tech companies is that the public will readily welcome new hardware iterations every year!

PS1-PS2: 5 years and five months
PS2-PS3: 6 years and eight months
PS3-PS4: 7 years (if it is released in November 2013)
And remember, it could very easily be argued that the PS3 was delayed due to the manufacturing issues related to cell and especially bluray!

Agree with this comment 1 up, 0 down Disagree with this comment

Simcoe
Wednesday, April 10, 2013 @ 8:43:12 AM
Reply

Beamboom, great article, and good discussion in the comments by everyone!

Beamboom, under the "Security" section:
"Do the Playstation 4 risk being..."
should be:
"Does the Playstation 4 risk being..."

Agree with this comment 2 up, 0 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 1:11:11 PM

Ah - thanks a lot. I'll try to fix that typo along with another one I spotted further up.

Agree with this comment 0 up, 0 down Disagree with this comment

Akuma07
Wednesday, April 10, 2013 @ 8:46:25 AM
Reply

Maaaaaaaaaaaaaaaaaaaan

I honestly don't think SCE could have survived another console generation like the PS3.

Agree with this comment 2 up, 0 down Disagree with this comment

slugga_status
Wednesday, April 10, 2013 @ 9:27:23 AM
Reply

I'd have to disagree..this just isn't a Playstation in my eyes. It's very nice console with the PS name. The part stating security isn't found on a architectural level is very incorrect.

"Hidden power" can't be disregarded either to me personally. It's how we constantly got exclusives that looked better and better across all previous Sony consoles.

Don't get me wrong, the PS4 will give us great exclusives and games to play. I don't think anybody really disagrees with that. This just isn't what I'm used hardware wise from Sony consoles.

Agree with this comment 2 up, 0 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 1:03:00 PM

It's perfectly possible to build a closed system with strong security measures around this architecture. That's the message here. To build a secure, closed system is system design. To say anything else would be far too pedantic for a simplified article like this, and would force me to drift off into what this article is *not* supposed to be, a technical discussion of the architectures.

In regards to your feelings around what the PS is and is not I totally respect that. I understand the point of view of someone with a strong fixation on hardware. I understand how you think.

But the vast majority see this from the perspective that I personally think is how end users *should* consider a console: From an end user perspective.

They want an awesome, user friendly gaming machine with top of the line gaming experiences and a wide range of quality games to choose from. And they will get that with this machine - more so than ever before.

Last edited by Beamboom on 4/10/2013 1:20:55 PM

Agree with this comment 2 up, 0 down Disagree with this comment

Highlander
Wednesday, April 10, 2013 @ 3:18:46 PM

You made the assertion that security was not done at the architecture level Beam, that opens it for discussion.

Agree with this comment 1 up, 0 down Disagree with this comment

slugga_status
Wednesday, April 10, 2013 @ 4:31:33 PM

Oh ok Beam..I was a little lost by the phrasing of your statement as it went against everything I've learned thus far while studying.

I've always looked at Sony consoles from the inside out so to speak. I think we could've still received quality games without having to go this route. Essentially, thus far the only thing separating the PS4 from the alleged Nextbox rumored specs is RAM type.

I've got faith in games for the PS4. But I always liked knowing that my Sony console was creative/powerful for that current generation of gaming. Although the PS4 is a step up, it just doesn't give the same feeling I had when the original PS, PS2, and PS3 released.

Agree with this comment 1 up, 0 down Disagree with this comment

Beamboom
Thursday, April 11, 2013 @ 3:27:55 AM

Ok guys, I could perhaps have phrased that sentence better. I'll give you that. :)

Last edited by Beamboom on 4/11/2013 3:28:42 AM

Agree with this comment 0 up, 0 down Disagree with this comment

telly
Wednesday, April 10, 2013 @ 11:18:44 AM
Reply

I knew I was going to love the new contributors -- great article, Beambom. It's going to be great having a guide such as you around to help us explore and understand PS4's technology as learn more about it. Cheers!

Agree with this comment 2 up, 0 down Disagree with this comment

Beamboom
Wednesday, April 10, 2013 @ 1:33:39 PM

Thank you very much, Telly. Those were kind words.

Agree with this comment 1 up, 0 down Disagree with this comment

Crabba
Wednesday, April 10, 2013 @ 5:12:18 PM
Reply

The exclusives
I'm not so sure about that. I'm sure the next Uncharted for the PS4 will be a great game in the same style as the previous games, but I doubt it will be as technically superior (and please Naughty Dog prove me wrong) compared to the best multiplats etc. Not because Naughty Dog doesn't have excellent programmers, but because they're now actually at a serious disadvantage compared to multiplatform developers having spent all these years developing & optimizing for the PS3/Cell. So it's going to take some serious ingenuity & a lot of work to redo all their work for a completely new platform.

Agree with this comment 1 up, 0 down Disagree with this comment

Beamboom
Thursday, April 11, 2013 @ 3:20:21 AM

Yeah I agree, I mention in a reply further up here that this will be a "battle of the devs" like never before - and indeed it will. I find that to be fantastically exciting! It also is a valid point you are making in regards to working on the Cell for all these years.

But I have confidence. Cause what I see when I play the PS3 exclusives is not an amazing hardware, but amazing software design. The dramaturgy, the animations, the visual design, the artwork, the mechanics, responsiveness, the whole presentation has been of supreme quality. And those elements are not platform specific.

Last edited by Beamboom on 4/11/2013 3:27:00 AM

Agree with this comment 0 up, 0 down Disagree with this comment

iceblade007
Thursday, April 11, 2013 @ 1:12:52 PM
Reply

But what happened to the hype surrounding the Cell technology with the integration into other home products? It was their whole backbone for driving the PS3, the technology that would make it stand out above the rest. They want to just abandon that idea?

I'm not concerned about exclusives and all that and I have no doubt the developers will still make stellar titles, but 'the cell' was meant to be the grunt behind the PS3. The network of processors that would take a load off of each other and allow more power with less strain. I would have thought they would advance this technology rather than scrap it.

Last edited by iceblade007 on 4/11/2013 1:17:56 PM

Agree with this comment 1 up, 0 down Disagree with this comment

Leave a Comment

Please login or register to leave a comment.

Our Poll

The PS4 exclusive(s) reveal in December will be...
MEGATON! Biggest thing evah!
Pretty great, but not mind-blowing.
Something decent but that's it.
A waste of hype.

Previous Poll Results