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Epic Games: Next-Gen Console Specs Aren't Going To Cut It

Recently, Epic Games went on record saying the video game industry requires a drastic graphics leap in the next generation of consoles.

During a Wired interview, the developer said the new systems would have to "damn near render 'Avatar' in real time," and "gamers want it even if they don't know they want it." Epic is prepping the fourth iteration of the Unreal Engine and evidently, it's going to require some monster specs on the part of Sony and Microsoft's new machines.

But unfortunately, according to Examiner.com, Epic has gotten a peek at both the PS4 and Xbox 720, and they say neither will "be enough to provide the type of performance that they are building their new engine for." They're also pushing Sony and Microsoft to add more power. Whether or not that will actually happen remains to be seen.

Now, not every developer thinks we need more power. Quantic Dream boss David Cage favors new ideas over more technological capability, and he recently told Develop that we don't need to see new consoles until 2017. ...who do you side with?

Tags: ps4, playstation 4, epic games, next-gen, next gen consoles

5/21/2012 8:39:19 PM Ben Dutka

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Comments (61 posts)

TheAgingHipster
Monday, May 21, 2012 @ 9:21:43 PM
Reply

Both. I would love to see a little more juice out of the PS3, since Uncharted 3 had occasional frame rate dips and lag in the cinematics, and lord knows the 360 needs more power. But I don't think we need something so dramatic that UE4 will run in all its high def glory. That's pushing the cost of a system up to PC gaming rig prices, which will just kill the industry. I'm more in favor of better using the specs at hand, coupled to gameplay innovation and art direction, but I can't deny that I'd like to see a little more juice.

Last edited by TheAgingHipster on 5/21/2012 9:22:28 PM

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godsman
Monday, May 21, 2012 @ 11:32:50 PM

Like David Cage said, we need more innovation not power.

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___________
Tuesday, May 22, 2012 @ 6:34:03 AM

then he contradicted himself and said his teams constantly telling him we cant do that the systems not powerful enough.
is it just me or are developers hell bent on contradicting themselves?

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Fabi
Tuesday, May 22, 2012 @ 11:56:59 AM

I'm glad I've never been that kind of gamer that notices minor frame rate issues. I can't even imagine noticing that through the awesomeness of those cut scenes.

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Lord carlos
Monday, May 21, 2012 @ 9:33:16 PM
Reply

After Agent & The last guardian we can talk...maybe

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Temjin001
Monday, May 21, 2012 @ 9:40:32 PM
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While I think power and innovation are important and can and should go hand in hand, I do question the necessity of either MS or Sony relaunching a whole new platform for only marginally improved tech. I think the better question is, do we need new consoles if they're not as powerful as Epic wants them?

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Temjin001
Monday, May 21, 2012 @ 9:54:22 PM

I do question the source article, be sure the readers take a good look at it. It may just be the Examiner looking for hits..

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godsman
Monday, May 21, 2012 @ 11:34:34 PM

I just want Sony to launch the PS4 just so they can finally put the PS2 to rest.

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Temjin001
Tuesday, May 22, 2012 @ 12:05:54 AM

Well, come on, there's got to be a better reason than that, right?

hehe, anyway, the examiner article is poorly written and created more questions from me than it answered so I traced back their source to the original Wired source, and there the editor is summarizing from Sweeney's comment, but in his own words that misleads (amazing how these things snow ball like this) .

Check this,
For his part, though, Sweeney is a bit more diplomatic. “We’re much more in sync with the console makers than any other developer is,” he says. “That means we can give detailed recommendations with a complete understanding of what is going to be commercially possible.” In other words, Epic has seen the specs of proposed new consoles and is actively lobbying for them to be more powerful. It could be a bad sign for the industry if new ... --Wired

See the part of "In other words" Basically what Sweeney didn't actually say, but has now been re-intrepretted but without the "can" to mean this now, "Holy crap! Epic is unhappy with MS and Sony's next-gen consoles so NOW they're lobbying for more power to get those Avatar graphics we don't know we want."

The reality is Epic has always been lobbying for extra processing. It's their business. They did the exact thing for 360. MS listened and upped the RAM. They're doing the same thing now. And Crytek does the exact same thing. It's not an acknowledgement of how terribly underpowered the next-gen will be.

Last edited by Temjin001 on 5/22/2012 12:07:13 AM

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___________
Tuesday, May 22, 2012 @ 6:37:20 AM

$$$$$ thats why.
yea its pointless putting out a system developers are not happy with, and one thats really not warranting its existance.
but, well, dont forget $ony has not been profitable for over 4 freaking years!
and has just suffered the largest FY loss the company has ever seen!
and its stock is at the lowest its been in history!
in short there not exactly swimming in cash.
they cant afford to come out and bring the next supercomputer like that did with the ps3.
unless there going to charge 1000 bucks for it, which will literally kill them!
i want systems to be as good as technology today allows as much as the next guy!
no, more!
but were just not in a economy that can support that.

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PHOENIXZERO
Wednesday, May 23, 2012 @ 1:05:47 PM

The PS3 cost as much as it did because Sony put in a Blu-Ray drive as a trojan horse for the format, they then used a CPU that was primarily designed for servers with the Cell. Combined those two things made up well over half of the PS3's early production costs.

Obviously Blu-Ray drive costs have dropped dramatically since then and we know Cell is not (thankfully) being used again.

What sucks is that Sony and Microsoft are both seemingly playing it way too safe with hardware this time around. If the rumored hardware is actually legit then Epic and other developers are right and the next XBox and PS4 are both woefully underpowered for hardware that's coming out in the next 18-24 months.

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oONewcloudOo
Monday, May 21, 2012 @ 9:52:51 PM
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Epic needs to know there place, they are a 3rd party game engine designer and with console game sales being considerably higher then PC games they will optimise there engine regardless of how powerful the next gen consoles are. It's great that there pushing Sony and MS for more power but ultimately it's up to them Epic is just a noise in there ear.

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Norrin Radd
Monday, May 21, 2012 @ 10:10:23 PM
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It's easy to drive a Porsche 20mph, but a Yugo ain't going to hit 120.

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CrusaderForever
Monday, May 21, 2012 @ 10:10:44 PM
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I side with Epic on my trek to photo realism in games. It's so true we all want it even if we don't know we want it! Love that quote!

There is no reason why we cannot have epic stories, game play, sound and graphics all at once. Anyone who doesn't want this is just stuck in time. No matter what happens this is where we are going as an industry. Why not have the PS4 reign in this new generation with a true leap in realism.

It's this business model that tells us why:
These are rough estimates
DVD-Rom 2x 1997
DVD-Rom 4x 1998
DVD-Rom 6x 1999
DVD-Rom 8x 2000
You get the idea! We won't see photo realism until PS6 IMHO. I hope I am wrong. Also, I know it's all about the price of the hardware. Not many gamers are going to pay $1500 to get the PS4 that I want that's for sure! I would though! :)

Last edited by CrusaderForever on 5/21/2012 10:14:09 PM

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WorldEndsWithMe
Monday, May 21, 2012 @ 11:57:46 PM

I fear photorealism, in many ways the graphics we have now are much more interesting. The lighting in some games is like wow, that's more intricate than I see in real life.

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Solid Fantasy
Tuesday, May 22, 2012 @ 12:14:32 AM

I would support a 1500$ machine. If it's 1500$ worth of gaming quality specs and nothing else that could be some amazing gaming.

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gbhsiris
Tuesday, May 22, 2012 @ 8:03:39 PM

According to a recent Podcast Beyond on IGN, Naughty Dog has a lighting filter for the Last of Us that damn near breaches photorealism. The catch is that the ESRB cracked down on them pretty hard, what with the realistic killing and all. I think this is a factor that few really consider with better graphics; the scrutiny for these games are going to be equally magnified.

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PHOENIXZERO
Wednesday, May 23, 2012 @ 1:18:27 PM

There's zero need for a $1500 machine, you could build a $600 PC today that would blow away the rumored hardware of either next gen console, a couple hundred more and there'd be no contest even with the consle's development benefits of a closed, unified platform..

Epic is totally right and like it or not Epic does have a lot of say within the industry due to how widely popular their engine and tools are. People should be cheering on Epic lobbying for more powerful hardware.

The Avatar thing was hyperbole, we're a very long ways away from "real time Avatar graphics" when it takes a large server farm ages just to render a single minute.

Total photo realism is never going to happen in action based games with a good amount of violence.

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Killa Tequilla
Monday, May 21, 2012 @ 10:20:01 PM
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It doesnt hurt to have more power in there. Its like saying i only want to make 20$ a day. Would 50$ a day hurt? So yes, just in case we need that power, it should be there and ready for use.

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godsman
Monday, May 21, 2012 @ 11:38:45 PM

The reason PS3 was such a failure at launch was due to the high price point. Bringing the specs down can sell more consoles to more homes. It will benefit you in the future when developers are programming for your choice of console first. Maybe finally 3rd party exclusive will return when PS4 dominates again.

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tes37
Monday, May 21, 2012 @ 10:41:00 PM
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Sony has already given us a powerful machine this gen, that few bothered to push to it's potential. Why should Sony listen to these guys? If an internal studio asked for something such as this, it may be worth paying attention to.

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LimitedVertigo
Monday, May 21, 2012 @ 11:14:20 PM

Couldn't have said it better.

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Beamboom
Tuesday, May 22, 2012 @ 4:01:03 AM

Actually, I disagree. If only the internal studios got the time, patience and/or budgets to be happy about the current machine then we got a problem, seeing how 9/10 releases are *not* from these developers.

No that you would you ever hear an internal studio say anything bad about their owner, really.

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tes37
Tuesday, May 22, 2012 @ 7:45:58 AM

When you add in the things you said, then I disagree too.

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WorldEndsWithMe
Monday, May 21, 2012 @ 11:59:40 PM
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It's just sound and fury touting Unreal 4. I'm confident we will see a solid upgrade in visuals, but I really would like to see totally stable games without screen tearing and lag, preferably in 1080p 60fps.

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Him
Tuesday, May 22, 2012 @ 9:40:10 AM

Pretty sure we can do that right now :P

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WorldEndsWithMe
Tuesday, May 22, 2012 @ 12:41:19 PM

Nobody has done that right now with any game that doesn't have lower quality graphics. I'm not talking about upscaling, I'm talking about fully rendering in 1080p. The only reason games like CoD run at 60fps is because they routinely dip BELOW 720p.

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gbhsiris
Tuesday, May 22, 2012 @ 8:08:41 PM

I'm fairly sure Metal Gear Solid 4 was native 1080p and got up to 60 frames, but I don't think it was locked. It is nearly 4 years old though.

Last edited by gbhsiris on 5/22/2012 8:12:06 PM

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faraga
Wednesday, May 23, 2012 @ 2:03:26 AM

I don't think every game will run at 1080p@60Hz. Developers will still try to get the best graphics, which will lead to concessions in the resolution and framerate department.

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PHOENIXZERO
Wednesday, May 23, 2012 @ 1:41:41 PM

Judging by the hardware rumored 1080p@30FPS will be the norm with games without developers making a fair amount of sacrifices that they shouldn't have to make because of the unimpressive if not downright garbage GPU (seriously, look up the 7760/6670, it sucks even for a console) that's supposedly being used for MS and Sony's new consoles. We'll probably see games with a native resolution of 720p still which is ridiculous given what's out there today. 1080p@60FPS is something developers should be able to manage easily with little sacrifice and more coming down to creative choices, not hardware limitations, especially with console hardware in 2013/14 considering where the PC is at these days and has been for years. The GPU (and to an extent the CPU) should be the most expensive part of the new consoles but it looks like they're both going to be going cheap with a GPU based on something you can find for $40 retail after a rebate.

Also, MGS4's native resolution was 1024x768 (sub-720p) and then upscaled to 720p and 1080p. Its frame rate also varied IIRC.

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mj445
Tuesday, May 22, 2012 @ 12:08:24 AM
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This is Epic...
At some point they should and at some point they should not. It all depends on their strategy, i mean if they want to attract their fans(consumers) with avatar like graphics is fine is their strategy, but if their strategy is innovation , game play or best looking console with affordable price... Epic should just shut up and stop demanding,(is not like they own the company...) they could have other goals with their hardware.
but who am i kidding this days is all about(woah! look those graphics in the last of us).

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Beamboom
Tuesday, May 22, 2012 @ 1:02:36 AM
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Oh shit this is bad news, if it is correct. Maybe those specs we saw earlier holds some truth, then.
Oh man... Please say it isn't so.

Who do I side with? Epic, of course. The consoles does not live entirely in a world of their own. They can't fall too far behind, and I MUST be able to run the next Unreal engine. There are too many great games built on it for there to be an alternative really. And I don't want to sit there with a downscaled engine while the PC world enjoys a ray tracing engine with a big fat grin on their face. No sire, won't happen. That will make me convert. Again.

/me is getting worried


Last edited by Beamboom on 5/22/2012 1:12:14 AM

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ulsterscot
Tuesday, May 22, 2012 @ 2:58:41 AM
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one word (or maybe its 2 ...) STEAMBOX - when steam finally release their long rumoured Gaming PC/Console - it will seemingly have controller support - If it comes out at the same time as PS4/Xbox720 and their isn't anything to go waow about under the hood of the later 2 - it could be a real game changer - and Apple - surely they will come into play with some sort of box for gaming sooner or later? after all everything Apple touches these days turns to gold doesn't it? Can't see them building anything low end.

Unless Sony and MS step up to the plate with high performance/reasonably priced hardware - there is the potential for a real shift in power

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Ludakriss
Tuesday, May 22, 2012 @ 3:26:36 AM
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It was quite clear even in the begining that neither Sony not M.Soft will be able to even come "close" to PCs of "this" generation.

However disappointing, it's understandable. It's all about the benjamins, people.

So I suppose the "avatar-like" real-time rendering will have to wait a Generation or two.

Damn, I'm so not looking forward to next gen, you have no idea.

Completely in agreement with Mr Cage! Let him pave a way for mature audiences in fatasy-meets-reality games...well at least I hope, for a game like Kara Demo showed. *salivating*

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Beamboom
Tuesday, May 22, 2012 @ 3:58:38 AM

What's not to look forward to? What would it matter if you got that Kara-demo in "Avatar-like" rendering? Would that spoil anything?

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Ludakriss
Tuesday, May 22, 2012 @ 6:30:01 AM

Friend.

It is not spoiling anything. Oh, no. I'm merely worried about the current developer's input.

I simply mean. We undoubtedly will be charged a "handsome" sum of money for a console that is going to be, no doubt, incredibly powerful.

Now. The problem.

Didn't everyone praise PS3 for exact same reason? The Cell, "such sophistication, such promise, such technology. It's a POWERHOUSE!". We all read these or similar quotes in many articles throughout this gen.

At, or nearing end of this gen, we still only hear Mr Cage and the funky bunch of Naughty Dog talking up the yet "untapped" reaches of PS3's power.

So, lemme get this. We, in UK, pay £40 now for games that are at BEST!, sub-par. Why? Because, as humans, it seems we just, don't want to work too hard. Sometimes just work, period (looking at bethesda & the joys of Fallout).

So this rant, BeamBoom, is dedicated to those who, as the saying goes, have "eyes too big for their belly".

I hope you get me.

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Beamboom
Tuesday, May 22, 2012 @ 9:38:30 AM

Aha!
Now what you talk about there I agree with entirely. This whole "woohoo the untapped potential" has a really sour taste in my mouth too when it has in practice meant we've been served the sub-par versions of our favorite games for practically the entire generation.

But if the "leaked info" regarding the next PS is to be believed Sony has acknowledged this as a problem too, hence the change to a more established architecture. And that is why I am as excited about the next PS as I am.

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Ludakriss
Tuesday, May 22, 2012 @ 11:26:26 AM

Mmm. So, then after both of us agreeing on the subject of well, sub-par production.

Who is to say that even with the change of architecture to the new PS, there will not be a rather "unwilling" dev who's just going to sling the same tale of "it's too difficult to develop for"?

It's just this part of their/dev's work which I don't understand, that boggles as well as angers me.

If you know that you are entering through the doors of -solving problems with code, programming, the polishing, understanding the tech/architecture of a given platform- why are there still complaints that "it's TOO difficult".

Surely in this case it's only "difficult" not "too difficult" as your job entails DEALING with the given difficulties on...second-to-second bases, no?

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Beamboom
Tuesday, May 22, 2012 @ 1:36:35 PM

It's not a question of being "unwilling" or "lazy". It's a question of time and cost.
This is a complicated subject, but I'll try to explain as simple as I can:

If an architecture gets too exotic, it becomes a case of how much time you *can* put into the development and getting your code to work on that particular platform.

You may have to sink a tremendous amount of time into what basically are just a different way of handling the same stuff on that platform - something that the end user don't really notice at all. And the more time you need to spend on such architectural "exotic" differences, the less time is left in the budget to tweak and polish.

In the end it becomes a question of, "is it good *enough* now, to release on that platform?". Not cause you are lazy, not cause you are unwilling - but because you've already spent the amount of time you can on that development project just to get it to work.

From a developers point of view, the less difference between the platforms the better. And if the change of architecture with the PS4 is true I strongly believe it will mean less bugs, less sub-par versions, better use of our hardware.

And that, from us, the consumers perspective *is* a good thing. Don't believe those who try to tell you otherwise.


Last edited by Beamboom on 5/22/2012 2:34:32 PM

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Ludakriss
Wednesday, May 23, 2012 @ 3:46:34 AM

=) That's nice. I really mean that. Just, you know. "Don't beieve anyone that tries to tell you any different" =) you kinda did to me just now xD I'm just messin.

In reality. I hope devs and gamers have this, secret link. One where the gamer isn't always bitching about the shortcomings but rather, is hopefull that a dev is indeed just trying to create a best possible product, but is limited because of the detailed issues that you have listed.

And the devs, in secret kinda understant the frustration on gamers' end, also being frustrated by those same problems that you, have listed out. Creating this, vicious circle.

Ohh the hell with it. I just miss split-screen and some truly inspiring, adventurous RPGs, damn it.

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PHOENIXZERO
Wednesday, May 23, 2012 @ 2:28:46 PM

We've pretty much known since Krazy Ken Kutaragi was given the boot that the next Sony console wouldn't be a architectural train wreck. It's nothing but a good thing, as Cell should have never been used in the PS3 as Sony learned it was crap for gaming while the PS3 was in development but Sony put so much money into its R&D that it needed to be used. If they went with something more traditional the PS3 probably would have come out sooner and a little cheaper or had a much better GPU that would have lead to the PS3 truly blowing away the XB360.

The whole untapped potential thing is nothing but an illusion and PR spin (like that we're only using __% of a console's total power crap) that comes from better optimization, not some actual hidden power that developers were yet to access. Games can always be further optimized (at least until the deadline) and that's a strength of having a closed platform like consoles. However optimization can only take you so far. Ease of development does make that happen faster but I'd rather developers have less problems early and still have a modest progression than struggle with hardware for years while slowly making progress over the course of its life cycle like what's happened with the PS3 and the PS2 to an extent before it.

TBH, if the rumors do turn out to be true the only console games I'll be buying are probably console exclusives and everything else on my PC with maybe an exception here and there.. I've pretty much been at that point for about a year now after I built a new PC but it may continue into the next generation with same PC and its nearly two year old mid-range GPUs that can be bought for around $100 retail.

Sony/MS going cheap next generation is great for them from a costs perspective but bad for the longevity of the coming generation IMO. I really can't see the PS4 or Next XBox lasting seven or eight years like this generation will before their successors are out. That is if they have successors. The console vs PC differences are going to be way too freaking hard to ignore when your PC from 2010 can potentially be upgraded for less of the cost of the new console and grossly out perform them.

Okay, too much rambling, let the down ratings commence! =D

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Lawless SXE
Tuesday, May 22, 2012 @ 4:04:25 AM
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Power is always good, but we don't need it. I've said before that I much prefer stylised graphics to photorealistic ones as it allows a greater connection to the game world, rather than forcing us to try to relate it to the real one. Besides that, better graphics isn't going to make a better game.

Simply, Cage is right.

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Beamboom
Tuesday, May 22, 2012 @ 5:40:38 AM

But stylized graphics can get better too? I don't understand those of you who seem to think one rules out the other.

There's been stylized graphics since the dawn of computer gaming, and I don't see that going anywhere.

Last edited by Beamboom on 5/22/2012 5:42:37 AM

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Lawless SXE
Tuesday, May 22, 2012 @ 6:44:01 AM

Well... you can fix aliasing issues and make them smoother, sure. Unless there is a huge jump, it isn't really necessary though. I mean, the likes of the Sly Cooper series are still as charming today as they were ten years ago, and I maintain that Valkyria Chronicles has one of the best graphical presentations I've ever seen. The same can't be said of games that aim for a realistic aesthetic like Battlefield Bad Company or GTA IV. Age makes stylised games look slightly dated, while it makes realistic ones look like utter shite.

They'll remain, but we're already seeing them being thrown away in favour of realism, and that trend will likely continue until stylised graphics is a niche unto itself.
Yeah, I'm cynical about it.

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Beamboom
Tuesday, May 22, 2012 @ 9:43:16 AM

I don't share your belief there. Stylized can improve on a lot more fields than just aliasing and smoothness in animations. Even stylized graphics will look better in higher frame rates and resolution.

And the advantages of being able to put more objects on screen simultaneously, add more details to them and a more advanced AI to each individual object remains also via a stylized expression. To just mention a few examples.

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Rogueagent01
Tuesday, May 22, 2012 @ 4:12:53 AM
Reply

As long as they can keep the development side easy on developers I would want the best possible graphics. Now mind you I play games no matter what they look like, many of my favorites this gen look like they belong on a slightly upgraded PS2, so I am not a graphics whore. However with that said it can't hurt in anyway to have more power available to the developers so long as it is easy for them to use.

As long as it is easy to develop for then people like David Cage can be happy, and if they give the graphics/all around power a really good bump it also gives Epic what they are looking for.

I am looking forward to a huge jump in the overall spectrum of things. So that we can have games that have a noticable graphics leap and also have a completely larger world, be it thousands of players in a battle, a world map that is something like we had in FFVII and VIII but far more detailed and vastly larger, the ability to have truely smart AI so that single player people can experience what multiplayer has to offer without all the teenage rage in their ears, and so multi-genre games can really step it up to the next level.

I am hoping that gaming next gen has the opportunity to truely evolve into a much larger world and also gives developers the tools they need to keep costs down, so that they can go back to being creative.

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Ludakriss
Tuesday, May 22, 2012 @ 8:23:11 AM

You have no idea how much I truly hope that your vision will come to reality.

Being honest. You'd think with everyone praising the power of PS3, we'd already have these, LARGE, worlds that you mentioned. Fine, exclude the AI part, but the worlds...I mean, quite clearly not all people can put into gaming what they have on paper.

Look at Skyrim. Huge in size, terrible in excecution, right? And literally, this is what grinds my gears the most. It's their absolute honest response to all the bugs - "it's a huge world. So many things are happening at once".

You were creating a HUGE WORLD. You, PENIS!, shoul've got more time to plug holes, damn it!

You know?

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Beamboom
Tuesday, May 22, 2012 @ 10:05:28 AM

Good post, Rogue. The detail about "thousands of players in a battle" has more to do with bandwidth/network issues, but the essence in what you write is solid.

This is exactly why we want a more standardized architecture in our consoles, so that the developers can step right in and focus on the content instead of spending a lot of time on technicalities. Exotic solutions do have their disadvantages too.

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Ultimate_Balla
Tuesday, May 22, 2012 @ 6:16:35 AM
Reply

2017.

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___________
Tuesday, May 22, 2012 @ 6:47:36 AM
Reply

speaking of mr cage he had another interview today where he said his team is constantly saying no we cant do that, no we cant do that, the hardware is not powerful enough.
so doesnt that contradict what he said earlier about current hardware not being a limit?
as much as he does not want to admit it we need new hardware!

specs hopefully will change though.
the 360 originally was suppose to have half the memory it ended up with, than epic went to M$ and said hey heres what we could do if you doubled it.
M$ obviously was impressed and agreed upping the memory.
$ony and M$ would be stupid to ignore epic!
but whether they do what they say or not is another story.
take whatever they say into account, but, well, the industry is not exactly swimming in money ATM.
M$ is swimming in cash so they can afford it, but $ony, well, is suffering the biggest loss the company has EVER seen!
their stock is the lowest its EVER been!
and has not been profitable for over 4 years!
id love to see next gen systems be as much of a leap as possible but sadly thats just not going to happen, its just not financially feasible.

so many new things we could explore with new hardware such as new lighting systems, POM, osculation mapping, new types of AA, ray tracing, replacing pixels with voxels like the unlimited detail engine.
but i cant see us getting consoles powerful enough to run anything like those!
sad, PC gaming is set to have another 6+ years of being held back by outdated consoles!
oh joy!

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Underdog15
Tuesday, May 22, 2012 @ 9:24:03 AM
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I'm not really convinced... Those unreal guys are pretty well known for touting their engine and claiming it's head and shoulders above everyone else.

Another part of me wonders if their engine, perhaps, is simply not an efficient use of power like many PC games aren't.

And a guy like Cage is right... new ideas should be encouraged as well.

But really, let's be honest... we -REALLY- shouldn't care at all until we hear -OFFICIAL- statements about the specs of these next gen consoles.

I've seen some good looking unreal games, but none of them exactly pushed the PS3 to it's limits... you know?

And like World said... I'd like to see them make something with 1080p 60fps without screen tearing first.

Last edited by Underdog15 on 5/22/2012 9:24:39 AM

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Lotusflow3r
Tuesday, May 22, 2012 @ 9:26:42 AM
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Siding with David.

Back when PS1, PS2 ended and PS3 was to be ushered in, more power was the side to be on as the ideas were vibrant and the more tools we had to realise them, the better!

This time around, it's ideas we need. This generation has been both fantastic and worrying....but much less daring or versatile as previous generations. We need to get back on the creative path before we should summon higher power.

Whether that happens i don't know. It could be that games are on a one way road to complete mainstream dumb down just like movies, music and books.
Hopefully we have enough of the underground developers etc to keep my gaming fire alive, though, if it does go for worst.


Last edited by Lotusflow3r on 5/22/2012 9:28:40 AM

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WorldEndsWithMe
Tuesday, May 22, 2012 @ 12:42:37 PM
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Avatar sucks.

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DeusExMachina
Tuesday, May 22, 2012 @ 2:18:25 PM
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Wow, Ive said it a few times and Ill say it again. This guys an idiot and I rarely agree with him.

1. There's no way we seeing PERFECT photo-realistic graphix next gen, look how long it took to accomplish in VFX in films and animations alone we've only accomplisged it in the last 2 years or so.

2. Does everyone always forget that you can't compare a console's specs to PC specs or something? A PC runs so many processes simultaneously not used for gaming and it's OS isnt tailor made for gaming. Its the reason why consoles can achieve the same graphix as PC with a fraction of the power and resources. So I''l wait an see after the consoles have been released for about 2-3 years before I judge the graphical power.

3. If by some miracle this guy speaks the truth then I think they hav gone the same route as Crytek did with the 1st Crysis. Make an engine that is ridiculously strong and runs fine at the office but release it to the public and everyone is struggling their mitts off for the next 3 years to run the game.

I hope this guy is jus blowing smoke out his ass cause I love Epic games they make some awesum software and the Unreal 3 engine was really amasing this gen and proved to be quite a game changer so I would like to see the same next gen.

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Beamboom
Tuesday, May 22, 2012 @ 2:57:54 PM

That is true - you can't do a 1:1 comparison of the systems. But you can do a direct comparison of graphics chipsets.
And a problem arise if this Unreal engine incorporates something fundamentally new - like ray tracing, a technology that is featured on the latest high end cards on the market now and that our friend Highlander has talked about for a long time already.

That is a technological generation shift. It's a before/after. And I hope the next consoles are found on the right side of that shift.


Last edited by Beamboom on 5/22/2012 3:00:35 PM

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PHOENIXZERO
Wednesday, May 23, 2012 @ 2:44:57 PM

Even without all of the overhead the rumored hardware in the next XBox and PS4 is woefully underpowered. There's absolutely no getting around that. Look up the specs for the 7760, which is just a rebadged 6670 and compare it to older, mid-range offerings such as the GTX 460 1GB or 768MB version that came out in 2010, which I'm using as an example because it was the "go to" mid-range GPU for a good while and still might be. Even with the overhead and optimization advantages of consoles isn't going to change the fact that the GPU sucks.

I'm still holding out hope that the rumor isn't true but if it is then I really do hope Epic can use its influence to change MS and Sony's minds. I like how it's Epic blowing smoke and not Cliffy B (in all his douchey glory) being right.

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Akuma07
Tuesday, May 22, 2012 @ 7:10:55 PM
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Epic are exactly correct.

We shouldn't have a new generation until they can make them 5x more powerful then the current generation.

I am NOT forking out another $1000 AUD for a console that adds a few gimmicks.

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Crabba
Tuesday, May 22, 2012 @ 7:33:45 PM
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I don't see why I can't side with both of them. If there's to be any point whatsoever with releasing a new console generation, it has to be very noticably superior to current consoles, otherwise what's the point? Then we might as well keep our current PS3's & xboxes.

So if Epic has seen the next-gen consoles and they're anywhere close to the rumored specs we've seen floating around (which wouldn't seem unlikely now that this guy says he's "seen" the next-gen consoles from MS & Sony, which probably means he's seen the specs), then that's worrying because those specs are terrible and won't give anyone a GOOD reason to upgrade!

That's why Cage is perfectly right, there's still so much that can be done with current consoles (especially the PS3 obviously) that there's hardly any rush to bring out the next-gen. We have still only seen ONE game this gen from Quantic Dream, there's only been one God of War, one Gran Turismo, and still even waiting for The Last Guardian, the first game from Team Ico etc, so wait a couple of years before bringing out the new consoles, especially if they can't do it RIGHT.

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Ludakriss
Wednesday, May 23, 2012 @ 3:59:24 AM

Right on, brother.

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Him
Wednesday, May 23, 2012 @ 3:12:51 PM
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Console games will probably never do 60 frames a second as a standard, more as the exception just as they are now than the standard.

This is because in order to get 60 frames, the designers have to compromise the visuals, AA or the resolution compared to the common 30 frame standard. Only when you have a powerful PC as a user can you go the whole hog and have everything, res, filters, framerate the works.

This is mostly a developer trend, they want their games to look as good as possible on console, so they aim for 30FPS. Most casual console gamers might not care or note the advantages of 60 frames, and you cant see it in stills or screenshots....so they would just say one game has better graphics than the other.

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Him
Wednesday, May 23, 2012 @ 3:18:18 PM

And honestly, can anyone see a difference between 1080 and 720 on a big screen? It just doesnt really seem worth the extra strain on the gpu to bring up the resolution to 1080

Last edited by Him on 5/23/2012 3:21:49 PM

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