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Don't Like Fetch Quests? You Might Love The Witcher 3

If you're not a fan of the dreaded "fetch quest" in role-playing games, you might really appreciate what CD Projekt Red is doing.

Well, that's the implication, anyway. Because when The Witcher 3: Wild Hunt Lead Quest Designer Mateusz Tomaszkiewic spoke to Eurogamer.de (as cited by Worlds Factory), he made the following comment about BioWare's extremely well-received Dragon Age: Inquisition:

"For my taste, it could do with less fetch quests. But itís still a good game. Ultimately, it increases the diversity, which can never be wrong with role-playing games."

Now, in my estimation, it was easy to overlook the fetch quests because one got so involved with character advancement and the world around you. However, not everyone sees it this way. And this comment sort of says The Witcher 3 won't have as many fetch quests, which is music to the ears of some RPG followers.

What do you say?

Related Game(s): The Witcher 3: Wild Hunt

Tags: the witcher 3 wild hunt, dragon age inquisition, cd projekt red

2/4/2015 10:12:15 PM Ben Dutka

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Legacy Comment System (15 posts)


Jalex
Wednesday, February 04, 2015 @ 10:40:42 PM
Reply

I adored 'Inquisition' overall, but I agree that most of the side quests felt inconsequential, even compared to previous entries.
Hopefully this does indeed mean that 'Wild Hunt' has expanded 'The Witcher's world without sacrificing any detail.

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Rachet_JC_FTW
Wednesday, February 04, 2015 @ 11:28:51 PM
Reply

sounds fine to me, although what are retch quests exactly i'm not sure i know what they are

happy gaming

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WorldEndsWithMe
Wednesday, February 04, 2015 @ 11:46:35 PM

Where instead of engaging in inspiring journeys with your pals that do things with characters and their plotlines you are just told to go get things, go kill somebody, go fix a crack in the wall, get a cat out of a tree, fix a pot hole, walk the dog, etc. to get money and level up.

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WorldEndsWithMe
Wednesday, February 04, 2015 @ 11:43:08 PM
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Inquisition is all fetch quests with a few story moments here and there. Nothing goes on between you and your compatriots during the journey. You have to force it all there at the forward operating base. There is no character development besides a few cut scenes, you just show up at the inquisition and it's like "Hey here are your people, no need to have experiences together and get to know each other and grow close: HERE THEY ARE GO DO QUESTS!" and I'm like "Hey, why am I supposed to care about these people and why is Leliana a total b*tch now?"

That being the case, I'm hoping Witcher has actual quests, meaning something that touches the story, touches the player, has character interaction, and follows a nice bell curve of satisfaction.

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PSTan
Thursday, February 05, 2015 @ 1:42:53 AM

Leliana apparently is the hardened version in the canon, and her personality manifested from the mage/templar conflict and her time with the seekers.

The individual companions have their own questlines and (yes, fetch quests), but they're fleshed out well enough if you talk to them after every main quest and have key interactions and operations, etc. Yes, the story was thinly spread amidst the larger world, but it's definitely not as bad as I think you make it out to be. At its best, it harkens back to Origins' greatness, and at its worst... it's still better than DA2.

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WorldEndsWithMe
Thursday, February 05, 2015 @ 9:44:02 AM

That's part of my complaint, they chill at Haven or Skyhold and basically sit there on simmer until you decide to advance their interaction with you like little plots on a shelf.

It feels artificial compared to experiencing things along the way as we did with Leliana and Morrigan and Alistair in DA:O

But it's not like I'm putting the game down either.

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AMERICANSHEEPLE
Thursday, February 05, 2015 @ 1:35:22 PM

I'm now convinced that you either 1) never left the Hinterlands or 2) never played the game because what your constantly spewing is absolutely false about DAI. All the quest that you do for each individual character further open up dialogue and character development. The conversations between characters in your group are pretty organic and most of the time funny as hell.

As far as "fetch quest" are concerned here's an idea, if you don't like them don't do them. If you do like them then have at it. Pretty simple really. Unless of course someone's holding a gun to your head.

Underdog to the rescue in 5 4 3 2 .........

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PS3_Wizard
Friday, February 06, 2015 @ 8:16:39 AM

@ Americansheeple

The Underdog thing is hilarious!

But I can vouch that World has, and regularly plays DA:I. He shareplayed it with me so I could make a uniform decision on whether or not to buy it or not.

Plus is see him on it quite often.

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JackieBoy
Thursday, February 05, 2015 @ 2:14:23 AM
Reply

Good. WoW is 99% of fetch quests and I hated it.

Last edited by JackieBoy on 2/5/2015 2:14:34 AM

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Beamboom
Thursday, February 05, 2015 @ 6:48:46 AM

It's a mmo. All MMOs are built on fetch quests. :)

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Beamboom
Thursday, February 05, 2015 @ 4:59:15 AM
Reply

I don't mind the smaller "fetch" quests at all. In fact I'd miss it if it were gone (there's far too few of them in Mass Effect, for example).
It kinda enables me to roleplay an "everyday life" in midst of the big drama. I want those "breathers" in an experience.

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bigrailer19
Thursday, February 05, 2015 @ 10:28:01 AM

I agree. You put if well. That's how I feel about it, bringing the character back down to normalcy than drama all the time.

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Corvo
Thursday, February 05, 2015 @ 6:14:14 AM
Reply

I sayeth: Neat-eth.

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WorldEndsWithMe
Thursday, February 05, 2015 @ 9:45:18 AM
Reply

Fetch quests should be openers to something more interesting or at least interesting exploration, which makes them totally okay in Fallout and Skyrim. Stuff happens along the way and you see great places instead of go, pickup, go back.

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Toddinator2004
Thursday, February 05, 2015 @ 2:11:57 PM
Reply

Cd Projekt Red's saying all the right things. I'm pretty damn excited for this

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