EA Believes Their Games Are Too Hard To Learn For Most
One thing to remember: The overwhelming majority of the gaming populace today is considered casual.
And maybe that's why Electronic Arts chief creative officer Richard Hilleman said what he said during the D.I.C.E. Summit in Las Vegas. As GameSpot reports, EA believes their games still have too steep of a learning curve for most consumers:
"Our games are actually still too hard to learn. The average player probably spends two hours to learn how to play the most basic game.
And asking for two hours of somebody's time--most of our customers, between their normal family lives...to find two contiguous hours to concentrate on learning how to play a video game is a big ask."
Now, before everyone around here laughs, bear in mind that we're all core gamers. No, it doesn't take any of us two hours to "learn how to play the most basic game." On the flip side, if you sit someone down who's really not familiar with video games, it will undoubtedly take that much time. But is EA and other publishers really trying to cater to everyone...? And should they?
Additionally, Middle-earth: Shadow of Mordor design director Michael de Plater said something interesting at the event: "Every game is an RPG now," he stated. That's not entirely untrue, either, as the definition of "role-playing game" continues to fluctuate with every passing year. These days, one could make an argument that just about every major game released has at least a few RPG elements.
Yes, things are changing. Things have changed.
2/5/2015 9:24:45 PM Ben Dutka