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Thief Dev: Without The Fun Factor, Who Cares About Graphics?

We like these guys.

In a recent VideoGamer interview with Eidos Montreal producer Stephane Roy, we find a developer who wants everyone to be more focused on gameplay for the next generation. How logical.

Not long after Roy said they believe firmly in delivering a quality single-player experience for the upcoming Thief reboot (slated for next-gen platforms) he now calls on designers to use the extra power found in the next generation to enhance gameplay. It's not just about "technical aspects:"

"It would be stupid to think, 'Alright, [next-gen is] more powerful, so let's do stuff bigger and bigger. We will have to be careful because it would be easy [for us to say], 'it's more powerful, let's have more food on the plate'. It would be dangerous for the cost of the product. Let's say you go into a restaurant and now you have more money. There is a maximum of what your stomach can receive, I guess. So it's the same thing... We have to be smart."

Roy believes the technical freedom of next-gen machines will allow developers "to really do what they have in mind" because in the past, there was often that technical restriction. But above all else, the "fun factor" is most important and games shouldn't merely be graphically impressive.

"So [the amount of RAM] is really, really cool, but let's be smart and let's make sure that we're going to use this next-gen to support the gameplay, the fun factor, and the experience we want to give you, and not just be impressive for the technical aspect. If it's not fun - even if it looks great, even if the physics are realistic - if it's boring, then we've failed."

Now that sounds perfectly reasonable to us. Are you paying attention, Crytek? This is the correct way to approach video game development.

Tags: eidos montreal, next generation, next gen, ps4, playstation 4

4/16/2013 10:41:36 AM Ben Dutka

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Legacy Comment System (12 posts)

Tuesday, April 16, 2013 @ 11:36:00 AM

See, now those are the developers that I actually enjoy giving my money to. I just hope they can stand by their words and pull it off :)

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Tuesday, April 16, 2013 @ 11:41:12 AM

I like the fact that Sony actually kind of has this in mind. Pretty awesome! =D

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Tuesday, April 16, 2013 @ 12:04:25 PM

Amen to this. I wonder what Yerli would have to say in rebuttal to this? Probably nonsense as usual.

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Killa Tequilla
Tuesday, April 16, 2013 @ 12:10:48 PM

There is no limit to what my stomach can take when I'm eating them tacos de barbacoa, carne asada, o de lengua.

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Tuesday, April 16, 2013 @ 1:16:13 PM

I agree that it's important to create your vision and not synthetically try to inflate it just because you have more memory and processing. I imagine most quality devs recognize this. Recognize this especially considering there's a very broad and versatile pallet to work from on the PS4, where a game's project is limited only by imagination and not because of inadequate hardware.

Last edited by Temjin001 on 4/16/2013 1:16:37 PM

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Tuesday, April 16, 2013 @ 1:38:40 PM

... And with Deus Ex:HR they proved that they can deliver stylish looks, so it's not like they just say this to excuse themselves.

I like these guys a lot. Surely they must make Square Enix proud.

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Tuesday, April 16, 2013 @ 1:51:19 PM

If the game is fun to play it can look like a 90's arcade...

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Tuesday, April 16, 2013 @ 4:08:43 PM

Finally another who knows that details in on leaf can be visually cool, but how do I use it to kill that annoying Stone Ogre that wants to grab both my legs and make a wish (no sexual innuendo there). Mind you that might be a MacGyver moment.

All in all, if its not fun.... its not going to be a purchase.

Keep Playing! (if its fun)

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Wednesday, April 17, 2013 @ 2:08:09 AM

MacGyver would kill the Ogre with that leaf.

Actually now that I think about it, someone should employ RDA as creative director of some big games company.

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Tuesday, April 16, 2013 @ 5:37:16 PM

^This! I'm glad some devs get it! I just played deus ex human revolution and damn is that game awesome. Perfect proof of gameplay over graphics, it isn't that good looking or that bad, it does have a nice style though. That game alone sold me on all eidos Montreal's future games, and I was already sold on Thief. Really hard to believe deus ex hr was technically their first game. It makes all fps campaigns look shallow, I actually wish the game had multiplayer though.

Square scored big by snagging eidos as a whole. Possibly the best thing they did all gen, i do have a soft spot for their ds dragon quest games....

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Tuesday, April 16, 2013 @ 6:55:47 PM

+1 to everyone else's comments - as visuals become better and better, I'm hoping that there's more and more pressure placed on how the game actually plays, and things like AI, mechanics and story :). Thief 4 was already looking good, and this only ups my anticipation!

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Wednesday, April 17, 2013 @ 9:21:32 AM

and that is exactly what worries me.
are developers going to take this attitude and use the extra resources to leverage the experience?
or are they just going to dwindle it on a shinier coat of paint?
one thing why im really worried about next gen consoles, im concerned there going to be a repeat of this gen.
we just saw big flashy explosions and set pieces cough uncharted 2, cough GOW3, we did not see evolution and improvement in the franchise, and improvement and evolution on the immersion and interaction, till their sequels came out years later and very close to their systems replacement.
so is the same going to happen, are we going to get most games where there just going to be looking better, but the real improvement and innovations wont come till developers have had their fix?
i dont want to have to wait till a year out from the ps4s replacement before we start seeing some really cool unique different experiences really making use of it like we have had to the ps3.
it took a LONG time for the ps3 to stop heffing the paint and settle down and start taking things seriously, i just hope the ps4 and other next gen systems, dont suffer the same start.

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