Thief Dev: Without The Fun Factor, Who Cares About Graphics?
We like these guys.
In a recent VideoGamer interview with Eidos Montreal producer Stephane Roy, we find a developer who wants everyone to be more focused on gameplay for the next generation. How logical.
Not long after Roy said they believe firmly in delivering a quality single-player experience for the upcoming Thief reboot (slated for next-gen platforms) he now calls on designers to use the extra power found in the next generation to enhance gameplay. It's not just about "technical aspects:"
"It would be stupid to think, 'Alright, [next-gen is] more powerful, so let's do stuff bigger and bigger. We will have to be careful because it would be easy [for us to say], 'it's more powerful, let's have more food on the plate'. It would be dangerous for the cost of the product. Let's say you go into a restaurant and now you have more money. There is a maximum of what your stomach can receive, I guess. So it's the same thing... We have to be smart."
Roy believes the technical freedom of next-gen machines will allow developers "to really do what they have in mind" because in the past, there was often that technical restriction. But above all else, the "fun factor" is most important and games shouldn't merely be graphically impressive.
"So [the amount of RAM] is really, really cool, but let's be smart and let's make sure that we're going to use this next-gen to support the gameplay, the fun factor, and the experience we want to give you, and not just be impressive for the technical aspect. If it's not fun - even if it looks great, even if the physics are realistic - if it's boring, then we've failed."
Now that sounds perfectly reasonable to us. Are you paying attention, Crytek? This is the correct way to approach video game development.
4/16/2013 10:41:36 AM Ben Dutka