The Order Backlash: Proof Gamers Today Hate Linearity?
The current trend is clear: Bigger is better.
Our virtual worlds are expanding and you can see most developers in the new generation embracing that trend. Seems like every new game announced boasts added freedom and exploration.
Furthermore, open-world sandbox productions tend to earn much greater favor among the majority of gamers, although it's important to note that many linear adventures in the past have done exceedingly well with critics (the Uncharted games leap to mind, as do other PlayStation exclusives like Heavy Rain and the God of War titles). But even then, let's not forget that Naughty Dog says Uncharted 4: A Thief's End will be more open than anything they've done since Jak 3.
This is the way of the gaming industry right now and from what I can tell, most gamers are on board. I think we're seeing evidence of people hating on the concept of linear games with the recent dust-up concerning The Order: 1886. I really don't think people would've been reacting this harshly ten or fifteen years ago. What, did everyone flip out when we found out Castlevania: Symphony of the Night was really only a few hours long if you didn't want to fully explore the castle? If it wasn't an RPG, nobody expected the game to be very long. And hell, you could almost argue that SotN was an RPG.
But along with the changing times has come a changing of the guard, so-to-speak. I've never agreed with it - and I still don't - but many believe it: The more open a game is, the better it is. That's a load of crap, as far as I'm concerned, but sadly, I think a lot of so-called gamers really believe this. And this is precisely why Ready at Dawn is suffering through the firestorm...wouldn't you agree?
Related Game(s): The Order: 1886
2/16/2015 9:49:12 PM Ben Dutka