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Ready At Dawn On The Order's Fantastic 30FPS Performance

All this blather over frames per second. It's kinda tiring.

And besides, just because a game runs at 30 fps today doesn't mean it's automatically inferior. Take Ready at Dawn's PlayStation 4 exclusive The Order: 1886, for instance.

Studio CTO Andrea Pessino tells DualShockers why the game performs so well at the lower FPS rate: First up, the game is fully stable, with no dips under the 30 FPS mark, and the designers implemented "post-processing filters aimed to make it feel even more fluid, like temporal anti-aliasing."

Furthermore, the game's rendering frame rate and simulation frame rate are the same, and there are "zero frames of latency between the player’s input and the action on the screen." There are ways to make a game perform excceedingly well, regardless of frames per second, which is not the be-all, end-all of gameplay stats. This is the kind of information I actually find quite interesting because it means the gameplay isn't dictated by one number.

Gameplay has never been dictated by just one number, in point of fact.

Related Game(s): The Order: 1886

Tags: the order 1886, the order frame rate, ready at dawn

2/17/2015 11:34:36 AM Ben Dutka

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Legacy Comment System (17 posts)


shaytoon
Tuesday, February 17, 2015 @ 11:55:02 AM
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no more foreplay, my body is ready.

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Jawknee
Tuesday, February 17, 2015 @ 12:35:29 PM
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What happened to this 60fps 1080p next gen promise by Sony?

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Big_Boss90
Tuesday, February 17, 2015 @ 12:38:15 PM

Does it matter jawknee? No I think not as long as the game runs good that's what matters imo

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Deathb4Dishonor
Tuesday, February 17, 2015 @ 1:22:20 PM

That's what they were aiming for but apparently is easier said then done... Besides it doesn't matter if it's in 30FPS, it's not like their competition is running everything at 60FPS either or in 1080p... What's important is that the game runs great and there's no framerate issues

Last edited by Deathb4Dishonor on 2/17/2015 1:25:24 PM

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Underdog15
Tuesday, February 17, 2015 @ 3:37:37 PM

The issue is clearly about what the devs want to prioritize in their programming. If you give them more computation power in order to handle 1080p and 60fps, what happens when they decide to use that power elsewhere?

It's all about the number of computations, afterall. It's not about how fine a pencil crayon you have.

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Jawknee
Wednesday, February 18, 2015 @ 1:51:07 AM

Yes it matters because that's what we were promised was next gen.

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Beamboom
Wednesday, February 18, 2015 @ 5:04:57 AM

It's a bit humiliating this is even a topic with a new generation consoles that's just arrived on the market. Especially when the rest of the gaming world are talking about gaming on 4K screens.

But we get what we pay for! After all, a complete console doesn't cost more than a single graphics card.


Last edited by Beamboom on 2/18/2015 5:06:23 AM

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Lord carlos
Tuesday, February 17, 2015 @ 12:45:02 PM
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Don't have ps4....uuuhhh...argh....derp

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PS3_Wizard
Tuesday, February 17, 2015 @ 1:07:13 PM

Hahaha! What the hell was that?

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Lord carlos
Tuesday, February 17, 2015 @ 2:04:29 PM

stopping myself from transmutating into a rage beast.

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Underdog15
Tuesday, February 17, 2015 @ 3:53:27 PM
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I gotta be honest... If no one had told me, I would never have known CoD was a 60fps game. I don't see the big deal.

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Banky A
Tuesday, February 17, 2015 @ 6:34:26 PM

The majority of console games that we play aren't competitively based so they don't need 60fps+.

Once you play more 60fps games, the difference is night and day. That's all, they just need to release more.

If you need a comparison just look up a game that supports 60fps on YouTube, a video in 30 and another in 60. One good example I suggest is Ultra Street Fighter 4.

Good hunting :D

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Banky A
Tuesday, February 17, 2015 @ 8:52:43 PM

Actually I'll just list you two of my vids :D
Have to watch them in Chrome.

Just before YT was still 30fps: https://www.youtube.com/watch?v=kN5WJolwZZ8

YT on 60fps: https://www.youtube.com/watch?v=1_md0rbOwVo

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Underdog15
Wednesday, February 18, 2015 @ 12:30:45 AM

Yeah, I understand there's a difference. I think what I meant to say, but maybe didn't express well, is that I wouldn't even clue in that there's a difference unless it was pointed out to me or if someone gave me something to compare to.

Like both of those videos for example, I could watch both, and since neither are labeled as 30 or 60, I might not even pick up on the difference if you hadn't told me to look for the FPS difference between the two. When I'm looking for the direct comparison, I totally see it. But since neither have stability issues, I'm not as bothered by it.

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Banky A
Wednesday, February 18, 2015 @ 2:29:44 AM

Oh yeah I was aware of that. But you see how big the difference will be once you play more 60fps things?

Yeah 30 wouldn't have stability issues. It would have player gameplay issues. That's all. Sorry about the test, I shouldn't have posted the fps.

It's only for the every growing competitive community. So you won't ever have to worry about it sir :D

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Rachet_JC_FTW
Tuesday, February 17, 2015 @ 6:33:37 PM
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sounds good to me like an awsome super stable smooth game that i will enjoy alot, souds to me like thye've done a really good job on everything make everything run super well

happy gaming

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Aranha
Saturday, February 21, 2015 @ 12:32:37 AM
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I don't see 30 and 60 fps to be superior or inferior quality, since they both offer their own unique experiences. 30fps gives the visuals a more cinematic touch, while 60fps gives things a more realistic and textured feel. So I think developers should aim for whatever delivers on the experience they want to create. Heck, they can even go for 24fps for ultra intense cinematic action sequences. Don't know what the fuss is all about.

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