Capcom's Big Plans For Deep Down: A 10-Year Lifespan?
While the PlayStation 4 exclusive Deep Down is taking longer than we'd hoped, it could end up being a true-blue gem.
In a new interview with Senior Manager of Consumer Games Development Teruki Miyashita, we find out that Capcom fully intends to deliver a top-quality product.
In fact, they want this free-to-play game to offer a "realer than real" experience by providing us with amazing technical elements. Thanks to the power of Sony's new console, Capcom can push the boundaries of visual achievement. And check out what they're doing with the audio:
"Creating a feeling of realism is critical, and this holds true for the sounds. For instance, the voices of the 'mementos (emotions)' come from the TV speakers at first, but after you pick up a certain object, you hear the voices coming from the controller in your hands. Say you put something in your pocket, you'll hear the sound right there near you--we can now offer you that kind of a 'realer than real' gaming experience. This feeling of being 'fully immersed' is of utmost priority to us."
Deep Down will be a free-to-play, online-only game and as such, it has the potential to keep growing. Miyashita says he hopes the game will have a ten-year lifespan, which is what we heard from Activision and Bungie regarding last year's Destiny. The team is planning for the long haul, but Miyashita stressed the importance of player feedback, and said they'll always make adjustments based on that information.
Lastly, he says the game "boasts a brand new gaming experience which is unlike a traditional dungeon-based game." He didn't really go into specifics but we're hoping he's right. I'm not a fan of the F2P model but if it's done correctly, Deep Down could be a hugely important title for Sony and PlayStation 4.
Related Game(s): Deep Down
3/20/2015 11:27:08 AM Ben Dutka