Bloodborne Director Talks Atmosphere, Transforming Weapons
The upcoming PlayStation 4 exclusive Bloodborne isn't only about blood and action.
In fact, the game's dark and engrossing atmosphere is a huge part of the experience, as director Hidetaka Miyazaki explains in a new PlayStation Blog interview.
Really, this is about feeling the fear and uncertainty; it's not just about flinging a cool-looking weapon around:
"There are several reasons why you need a sense of horror in the world, especially with Bloodborne, which has a more chilling world view than Souls. It's not like horror is something we specifically go for, but it's important to have that sense of fear and terror because it directly ties into the player overcoming that and enhancing their sense of achievement."
If you've been following gaming news, you've probably heard of a minor dust-up regarding the number of weapons. Some say there are too few in the game, but Miyazaki reminds everyone that the weapons in Bloodborne can transform, thereby creating a wide variety of attack possibilities throughout the adventure:
"The weapons transform. So one weapon will have various uses and strategies that you can implement. You can also customize your weapon with Blood Gems. You can have many different combinations--so actually the amount of weapons in Souls is absorbed in Bloodborne by this customization element and how someone can tailor a weapon to how they want to use it. In a way, the variety is still there, but it's absorbed down on a customization level, rather than in the quantity of actual weapons, much more than in Souls."
So, what do you think? Have you already resolved to make the purchase when Bloodborne finally releases next week on March 24? Or are you waiting for some reviews?
Oh, and if you haven't seen it on TV yet, here's the official commercial:
Related Game(s): Bloodborne
3/20/2015 9:28:08 PM Ben Dutka