NetherRealm: Mortal Kombat X Violence More "Tongue-In-Cheek"
One might say the violence in Mortal Kombat X is just plain brutal. Perhaps even unnecessary.
But developer NetherRealm Studios sees this as a purely fantastical entertainment product, and the gruesome nature is more tongue-in-cheek than anything else.
In speaking with Polygon, lead game designer John Edwards says they "don't try to get the gore to be too realistic." And after acknowledging that Fatality is just plain gross:
"But then you laugh about it after, because it's so ridiculous. I mean, pulling the guy's organs out? That's not something that's realistic violence, right? It looks realistic, just graphically because of the power of the new consoles, but it's still very tongue-in-cheek and kind of fantastical."
Franchise co-creator Ed Boon told GameSpot that the team actually doesn't want to go too far. He says "there's always a line that you never want to cross" but in all honesty, I can't imagine where that line is. And doesn't the line get pushed farther and farther out with each new installment?
Food for thought, I guess.
Related Game(s): Mortal Kombat X
4/2/2015 9:50:15 PM John Shepard