Latest Destiny Update Lowers Strike Difficulty, Fixes Some Bugs
Destiny just keeps improving.
As developer Bungie says in their latest Weekly Update, the game is "never finished" and they outline new changes and improvements.
They aim to stamp out "toxic" players and as such, they're tweaking Destiny's endgame with the new 1.1.2 patch. Basically, they want to make the game's least-played Raid a little easier for players. Said senior designer Gavin Irby:
"The Raids are living content for us. We play every week and experience them in the same ways as any other player. In 1.1.2, we have an opportunity to make some targeted fixes. We prioritized a list of items based on community feedback and tried to hit the ones that have been the most important to players. In particular, we wanted to improve the Atheon and Crota boss encounters. They’re challenging enough without the game getting in your way."
On the technical and stability side, activities engineer Sean Chan said the update would remove a number of irritating bugs. It's not an easy process but in order to ensure the reliability of the experience, it has to be done. Said Chan:
"Fixing bugs for the Raid is most challenging in two ways: figuring out went wrong and devising a safe way to fix it that won’t break the rest of the game. The Raids have some of the most edge-casey content in the game, so the bugs can get really tricky. For example, we had a bug where players weren't doing damage to Minotaurs with the Relic shield. Turns out that the complicated hit test we use to detect a melee hit just missed the combatant because of the long-legged shape of its body. Some of these bugs were truly baffling, but we dug deep and went to great lengths to improve things."
They keep talking about a follow-up title but for now, we imagine the fans are quite satisfied with Destiny. And even if they're not, Bungie just keeps working.
Related Game(s): Destiny
4/3/2015 11:50:28 AM Ben Dutka