Should Retro Games Use The 10-Point Scoring System?
It's a question that has been bothering me ever since the retro craze began some years back:
Should we use the same 10-point scoring system to review these retro throwback titles?
Look, one could argue that something like Tetris is a perfect game. Hence, it should theoretically get a 10. Well, maybe so. But there's really nothing to the game; if the basic mechanics work perfectly (which isn't hard to do, especially today), then that's it. There's nothing else to consider and therefore, no way to deduct points.
New games have a myriad of factors. They have voice acting, stories, and very often, a wide variety of gameplay elements in the same game. We've been branching out for decades; we no longer have strict stealth or strict action games. We have blends; everywhere you look, there's another title that utilizes multiple gameplay mechanics. There's just so much to consider in these games, which almost seems like a double-edge sword. If some of these elements are lacking, we can take points off.
But if the elements aren't there at all, does that mean the game is simply perfect without them? Or can we dock a game for not having such aspects? Hey, I just gave Axiom Verge a 9 because I think it deserves that 9. And of course, I believe intelligent gamers understand that that 9 isn't the same as the 9 I gave Deus Ex: Human Revolution or one of the Assassin's Creed titles. Still doesn't change the fact that a 9 is a 9, and it shows up that way on places like Metacritic.
What this means is that the uninitiated will directly compare something like Hotline Miami to The Last Of Us. They'd think two well-scoring games would be similar; it's only common sense when seeing only the scores. However, we all know such games can't be compared...and yet, by using the same scoring system, can you blame people for making this mistake? I think something needs to be done about this.
4/9/2015 9:56:30 PM Ben Dutka