Developer: Quality Goes Well Beyond 1080p, 60fps Numbers
Some developers claim they're already pushing the boundaries of the new consoles.
But others say PlayStation 4 and Xbox One have a long way to go, and designers will really have to work to tap into each system's full capabilities.
One such developer is Mobeen Fikree from Vertex Pop Games, who told GamingBolt that the current benchmarks of 1080p and 60fps could indeed change in the future. But development is always about balance:
"I think people like to latch on to 'objective' technical figures, but honestly, 60fps/1080p is just the starting point. Thereís a host of subtle features that matter so much more. I spent an inordinate amount of time implementing and iterating on the camera behaviour, screen shake effects, visual feedback systems, animation tweening, player movement, and so much more. These are all very technical, but subjective features. They canít be measured, but can make or break a game just as easily."
In regards to the PS4 and Xbox One, Fikree says they're both "absurdly powerful," reaching the 1080p/60fps plateau actually is "pretty straightforward." Perhaps the next step will involve even more technical accomplshments and maybe then, this generation's console war will seem a lot less boring.
5/7/2015 11:38:13 AM Ben Dutka