Attention Gamers: Living In A Virtual World Isn't Really Living
I love video games. I probably always will.
They can be healthy, stimulating forms of entertainment, especially if you have a diverse array of interactive interests. I have always believed that extreme levels of violence in all forms of entertainment can be exceedingly dangerous for developing minds (which is why I'll always remain a fierce proponent of the ESRB), but I'm not about to call games "evil."
These are artistic expressions in more ways than one and if we don't over-indulge, our lives can be that much richer for partaking. However, all this being said, I'm inclined to agree with Dr. Phillip Zimbardo, who blames video games and pornography as contributors to the de-masculinization of men. Obviously, Zimbardo is talking about indulging to excess, which is always a problem.
But we're starting to see more and more examples of men simply failing at life, which is why more studies are being conducted, and why we're seeing more works like "The End of Men" in 2010's The Atlantic and the recently released "Backbone: The Modern Man's Ultimate Guide to Purpose, Passion and Power" by David H. Wagner. Men don't have to be vice-ridden Type-A-personality womanizers (ala "Mad Men") to be considered "manly;" in fact, that's just more immaturity. But there was a time in human history when men really were men, when they had a backbone, when they had confidence and purpose.
If we over-indulge in the virtual universe, you will lose both. That's an absolute guarantee. It has a damaging effect on development and it absolutely stunts social growth. Again, we're talking about cases where an individual spends the overwhelming majority of time with a screen, indulging in fantasy, as opposed to dealing with real people. Anybody who believes this doesn't have a profoundly negative impact needs to wake up. That's all I'm saying.
5/11/2015 10:08:52 PM Ben Dutka