Is The Witcher 3 A Huge Step Forward For Video Game Writing?
If there's one element of video games that desperately needs to get better, it's the writing.
It has gotten better over the years but we're still a long way from where we need to be. Sometimes, it's just plain embarrassing.
But every once in a while, a game comes along that is very clearly a step in the right direction. Now, I haven't played The Witcher 3: Wild Hunt just yet (I'm still dealing with Project CARS and obviously, I'm too low on the totem pole to warrant a review copy) but I've been reading the reviews. And it's encouraging to see that a lot of critics are noting excellent writing; perhaps even top-tier writing for an industry that definitely needs it.
One also gets the sense that this truly is a narrative-driven adventure, despite the massive open-world structure. I've always wondered if it was possible to balance the open-world idea with a compelling, cohesive story and I still say it can't be done as well without a linear progression. But maybe CD Project Red has found the secret to that balance, and perhaps it's the writing - as opposed to the endless tasks and missions - that keep us coming back for more.
Related Game(s): The Witcher 3: Wild Hunt
5/12/2015 9:52:04 PM Ben Dutka