Top 5 Things That Need To Be Fixed Or Improved In The Witcher 3
There's no doubt that after several patches and updates, The Witcher 3: Wild Hunt is a much more stable and enjoyable game.
But it can always be improved upon and here are our top 5 most-wanted fixes and improvements. Let's hope developer CD Projekt Red is paying attention.
1. Fix that finicky underwater swimming
I don't know how many times I've tried to grab the loot in an undersea chest. It's just immensely frustrating; the underwater movement is still way too loose. Sometimes, I'm hovering around a chest down there, just desperately trying to get the X button to come up so I can plunder. And all this while hoping I have enough breath to return to the surface.
2. Either give us fewer missions or award less experience for certain missions
If you really want to do all the missions (and I do), you'll soon find that you'll be stuck earning only 5 experience for a lot of them. This is because you level up almost too quickly, thereby leaving lots of missions 6 or more levels behind you, at which point they basically stop awarding experience (you get 5 EXP for everything you do with that mission). Yes, you can keep targeting the lowest-level missions on your quest list but you can't stop leveling up.
3. Drowners. WTF.
Fix these fools. There's no reason why these enemies should be as absurdly strong as they are. I can kill a Lv. 18 Golem or Basilisk without much trouble (provided I'm prepared; I'm Lv. 20) but God forbid if you get surrounded by Lv. 4 Drowners. They're way too fast, cause too much damage, and are more agile than most enemies in the game. And these are supposed to be introductory-type foes. Yeah, I know getting surrounded is always bad but Lv. 9 wolves in a pack couldn't even move my health bar when nailing me in the back.
4. Okay, where the HELL are the armorers and blacksmiths in Novigrad?
Someone needs to explain this to me. You've got all these icons on the World Map in Novigrad for merchants who sell various items. But that's it. Even after you discover where the armorers and blacksmiths are, the instant you move too far away, the icons disappear off your map. And this happens in the biggest damn city in Velen. The other towns? Sure, it always tells me where those shops are. In Novigrad? Nah, just keep running around in circles looking, even after discovering them for the tenth time.
5. How many do I have, damnit?
When I'm shopping for crafting and alchemy components, I would very much like to know, when perusing a merchant's stock, if I have a particular item. I would also like to know how many I have of that item. It's a standard RPG feature and given the sheer amount of items you come across in the game, and the number often available for sale, it would be very helpful. And it can't be that hard to add.
P.S. I could be wrong about #5. I know you can compare equipment to equipped items but that's it, right?
Related Game(s): The Witcher 3: Wild Hunt
6/21/2015 9:50:09 PM Ben Dutka