Jaffe Defends F2P Business Model For Drawn To Death
Gamers aren't big fans of the free-to-play business model.
That's because "F2P" often proves to be misleading. Sure, you can play for free but if you actually want to progress and succeed, you sort of have to shell out.
It's a manipulative business model that a great many fall for, which is why it works and why it's popular. However, God of War designer David Jaffe has defended the implementation of F2P for his new game, Drawn to Death. Some consumers got on his back about it on Twitter and he tried to explain the studio's stance. Basically, this is not "pay to win;" it's a little different from standard F2P models. He's not even sure it'll work.
You can catch a summary of the debate at Paradiger. As you can see, many are suspicious but let's hope Jaffe knows what he's doing. He added that an open beta may pop up between December and February, which is cool, because the concept is definitely intriguing.
Related Game(s): Drawn to Death
6/22/2015 9:19:53 PM Ben Dutka